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fix(LatencySimulation): unreliable now sends over the correct channel
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52d10e8c5f
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4fe0720070
@ -258,7 +258,7 @@ public override void ClientLateUpdate()
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#endif
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{
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// send and eat
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wrap.ClientSend(new ArraySegment<byte>(message.bytes), Channels.Reliable);
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wrap.ClientSend(new ArraySegment<byte>(message.bytes), Channels.Unreliable);
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unreliableClientToServer.RemoveAt(i);
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--i;
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}
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@ -303,7 +303,7 @@ public override void ServerLateUpdate()
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#endif
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{
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// send and eat
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wrap.ServerSend(message.connectionId, new ArraySegment<byte>(message.bytes), Channels.Reliable);
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wrap.ServerSend(message.connectionId, new ArraySegment<byte>(message.bytes), Channels.Unreliable);
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unreliableServerToClient.RemoveAt(i);
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--i;
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}
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