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comments; run ILPP in all cases not just on mac
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@ -115,28 +115,23 @@ public static void Build(Action<string> OnWarning, Action<string> OnError)
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}
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}
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#if UNITY_2020_1_OR_NEWER && UNITY_EDITOR_OSX
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// CompilationFinishedHook weaves test pre Unity 2020.
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// after Unity 2020, ILPostProcessor is invoked by AssemblyBuilder.
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// on mac, it is not invoked automatically.
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// need to do it manually until it's fixed by Unity.
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#if UNITY_2020_1_OR_NEWER
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// on 2018/2019, CompilationFinishedHook weaved after building.
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// on 2020, ILPostProcessor weaves after building.
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// on windows, it runs after AssemblyBuilder.Build()
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// on mac, it does not run after AssemblyBuidler.Build()
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// => run it manually in all cases
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// => this way we can feed result.Logs to test results too
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// TODO invoke ILPostProcessor manually
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// TODO save to file manually, so tests using the DLLs use the waved ones.
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//
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// References needs to be set to something.
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// otherwise we get NullReferenceException in WillProcess while
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// checking References.
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// -> copy the AssemblyBuilder's references
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// copy references from assemblyBuilder's references
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List<string> references = new List<string>();
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if (assemblyBuilder.defaultReferences != null)
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references.AddRange(assemblyBuilder.defaultReferences);
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if (assemblyBuilder.additionalReferences != null)
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references.AddRange(assemblyBuilder.additionalReferences);
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// we COULD Weave() with a test logger manually.
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// invoke ILPostProcessor with an assembly from file.
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// we could Weave() with a test logger manually.
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// but for test result consistency on all platforms,
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// let's invoke the ILPostProcessor here too.
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// NOTE: CompilationPipeline can only be imported if this
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