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cleanup
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7d397d9172
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@ -183,10 +183,7 @@ static void OnConnected()
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else Debug.LogError("Skipped Connect message handling because connection is null.");
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else Debug.LogError("Skipped Connect message handling because connection is null.");
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}
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}
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/// <summary>
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/// <summary>Disconnect from server.</summary>
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/// Disconnect from server.
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/// <para>The disconnect message will be invoked.</para>
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/// </summary>
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public static void Disconnect()
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public static void Disconnect()
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{
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{
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connectState = ConnectState.Disconnected;
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connectState = ConnectState.Disconnected;
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@ -219,14 +216,7 @@ public static void Disconnect()
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}
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}
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}
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}
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/// <summary>
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/// <summary>Send a NetworkMessage to the server over the given channel.</summary>
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/// This sends a network message with a message Id to the server. This message is sent on channel zero, which by default is the reliable channel.
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/// <para>The message must be an instance of a class derived from MessageBase.</para>
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/// <para>The message id passed to Send() is used to identify the handler function to invoke on the server when the message is received.</para>
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/// </summary>
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/// <typeparam name="T">The message type to unregister.</typeparam>
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/// <param name="message"></param>
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/// <param name="channelId"></param>
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public static void Send<T>(T message, int channelId = Channels.DefaultReliable)
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public static void Send<T>(T message, int channelId = Channels.DefaultReliable)
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where T : struct, NetworkMessage
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where T : struct, NetworkMessage
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{
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{
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@ -309,13 +299,7 @@ internal static void RegisterSystemHandlers(bool hostMode)
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RegisterHandler<RpcMessage>(ClientScene.OnRPCMessage);
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RegisterHandler<RpcMessage>(ClientScene.OnRPCMessage);
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}
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}
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/// <summary>
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/// <summary>Register a handler for a message type T. Most should require authentication.</summary>
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/// Register a handler for a particular message type.
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/// <para>There are several system message types which you can add handlers for. You can also add your own message types.</para>
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/// </summary>
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/// <typeparam name="T">Message type</typeparam>
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/// <param name="handler">Function handler which will be invoked when this message type is received.</param>
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/// <param name="requireAuthentication">True if the message requires an authenticated connection</param>
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public static void RegisterHandler<T>(Action<NetworkConnection, T> handler, bool requireAuthentication = true)
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public static void RegisterHandler<T>(Action<NetworkConnection, T> handler, bool requireAuthentication = true)
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where T : struct, NetworkMessage
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where T : struct, NetworkMessage
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{
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{
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@ -327,26 +311,14 @@ public static void RegisterHandler<T>(Action<NetworkConnection, T> handler, bool
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handlers[msgType] = MessagePacking.WrapHandler(handler, requireAuthentication);
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handlers[msgType] = MessagePacking.WrapHandler(handler, requireAuthentication);
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}
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}
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/// <summary>
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/// <summary>Register a handler for a message type T. Most should require authentication.</summary>
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/// Register a handler for a particular message type.
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/// <para>There are several system message types which you can add handlers for. You can also add your own message types.</para>
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/// </summary>
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/// <typeparam name="T">Message type</typeparam>
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/// <param name="handler">Function handler which will be invoked when this message type is received.</param>
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/// <param name="requireAuthentication">True if the message requires an authenticated connection</param>
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public static void RegisterHandler<T>(Action<T> handler, bool requireAuthentication = true)
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public static void RegisterHandler<T>(Action<T> handler, bool requireAuthentication = true)
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where T : struct, NetworkMessage
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where T : struct, NetworkMessage
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{
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{
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RegisterHandler((NetworkConnection _, T value) => { handler(value); }, requireAuthentication);
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RegisterHandler((NetworkConnection _, T value) => { handler(value); }, requireAuthentication);
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}
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}
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/// <summary>
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/// <summary>Replace a handler for a particular message type. Should require authentication by default.</summary>
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/// Replaces a handler for a particular message type.
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/// <para>See also <see cref="RegisterHandler{T}(Action{NetworkConnection, T}, bool)">RegisterHandler(T)(Action(NetworkConnection, T), bool)</see></para>
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/// </summary>
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/// <typeparam name="T">Message type</typeparam>
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/// <param name="handler">Function handler which will be invoked when this message type is received.</param>
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/// <param name="requireAuthentication">True if the message requires an authenticated connection</param>
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public static void ReplaceHandler<T>(Action<NetworkConnection, T> handler, bool requireAuthentication = true)
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public static void ReplaceHandler<T>(Action<NetworkConnection, T> handler, bool requireAuthentication = true)
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where T : struct, NetworkMessage
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where T : struct, NetworkMessage
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{
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{
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@ -354,23 +326,14 @@ public static void ReplaceHandler<T>(Action<NetworkConnection, T> handler, bool
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handlers[msgType] = MessagePacking.WrapHandler(handler, requireAuthentication);
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handlers[msgType] = MessagePacking.WrapHandler(handler, requireAuthentication);
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}
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}
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/// <summary>
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/// <summary>Replace a handler for a particular message type. Should require authentication by default.</summary>
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/// Replaces a handler for a particular message type.
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/// <para>See also <see cref="RegisterHandler{T}(Action{NetworkConnection, T}, bool)">RegisterHandler(T)(Action(NetworkConnection, T), bool)</see></para>
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/// </summary>
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/// <typeparam name="T">Message type</typeparam>
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/// <param name="handler">Function handler which will be invoked when this message type is received.</param>
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/// <param name="requireAuthentication">True if the message requires an authenticated connection</param>
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public static void ReplaceHandler<T>(Action<T> handler, bool requireAuthentication = true)
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public static void ReplaceHandler<T>(Action<T> handler, bool requireAuthentication = true)
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where T : struct, NetworkMessage
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where T : struct, NetworkMessage
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{
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{
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ReplaceHandler((NetworkConnection _, T value) => { handler(value); }, requireAuthentication);
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ReplaceHandler((NetworkConnection _, T value) => { handler(value); }, requireAuthentication);
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}
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}
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/// <summary>
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/// <summary>Unregister a message handler of type T.</summary>
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/// Unregisters a network message handler.
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/// </summary>
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/// <typeparam name="T">The message type to unregister.</typeparam>
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public static bool UnregisterHandler<T>()
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public static bool UnregisterHandler<T>()
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where T : struct, NetworkMessage
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where T : struct, NetworkMessage
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{
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{
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@ -379,10 +342,7 @@ public static bool UnregisterHandler<T>()
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return handlers.Remove(msgType);
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return handlers.Remove(msgType);
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}
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}
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/// <summary>
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/// <summary>Shutdown the client.</summary>
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/// Shut down a client.
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/// <para>This should be done when a client is no longer going to be used.</para>
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/// </summary>
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public static void Shutdown()
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public static void Shutdown()
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{
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{
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Debug.Log("Shutting down client.");
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Debug.Log("Shutting down client.");
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