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commit
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@ -508,6 +508,12 @@ public static void RegisterStartPosition(Transform start)
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{
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{
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if (LogFilter.Debug) Debug.Log("RegisterStartPosition: (" + start.gameObject.name + ") " + start.position);
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if (LogFilter.Debug) Debug.Log("RegisterStartPosition: (" + start.gameObject.name + ") " + start.position);
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startPositions.Add(start);
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startPositions.Add(start);
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// reorder the list so that round-robin spawning uses the start positions
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// in hierarchy order. This assumes all objects with NetworkStartPosition
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// component are siblings, either in the scene root or together as children
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// under a single parent in the scene.
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startPositions = startPositions.OrderBy(transform => transform.GetSiblingIndex()).ToList();
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}
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}
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public static void UnRegisterStartPosition(Transform start)
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public static void UnRegisterStartPosition(Transform start)
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