mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
feat: EncryptionTransport (#3768)
* initial working transport * code cleanup & transport wrap tests * better connection tests * Handle bouncycastle exceptions * clean up usings * Mirror icon :) * list to allow for removing entries during loop * Profiler sampling * Unity 2019 compat * code style * pubkey validation * use builtin aes engine selector this is overly optimistic, as the hardware accelerated engine is only available on .net core 3 or higher * Older unity version fix
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8
Assets/Mirror/Plugins/BouncyCastle.meta
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8
Assets/Mirror/Plugins/BouncyCastle.meta
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BIN
Assets/Mirror/Plugins/BouncyCastle/BouncyCastle.Cryptography.dll
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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- first:
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Any:
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second:
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enabled: 1
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settings: {}
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- first:
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Editor: Editor
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13
Assets/Mirror/Plugins/BouncyCastle/LICENSE.md
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13
Assets/Mirror/Plugins/BouncyCastle/LICENSE.md
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@ -0,0 +1,13 @@
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Copyright (c) 2000-2024 The Legion of the Bouncy Castle Inc. (https://www.bouncycastle.org).
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
|
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associated documentation files (the "Software"), to deal in the Software without restriction,
|
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including without limitation the rights to use, copy, modify, merge, publish, distribute,
|
||||
sub license, and/or sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions: The above copyright notice and this
|
||||
permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
**THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
|
||||
NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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||||
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT
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||||
OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.**
|
7
Assets/Mirror/Plugins/BouncyCastle/LICENSE.md.meta
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Assets/Mirror/Plugins/BouncyCastle/LICENSE.md.meta
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@ -24,7 +24,8 @@
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"Castle.Core.dll",
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"System.Threading.Tasks.Extensions.dll",
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"Mono.CecilX.dll",
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"nunit.framework.dll"
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"nunit.framework.dll",
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"BouncyCastle.Cryptography.dll"
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],
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"autoReferenced": false,
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"defineConstraints": [
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8
Assets/Mirror/Tests/Editor/Tests.meta
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Assets/Mirror/Tests/Editor/Tests.meta
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@ -0,0 +1,549 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Mirror.Tests.NetworkServers;
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using Mirror.Transports.Encryption;
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using NUnit.Framework;
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namespace Mirror.Tests.Transports
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{
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public class EncryptionTransportConnectionTest
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{
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struct Data
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{
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public byte[] data;
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public int channel;
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}
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private EncryptedConnection server;
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private EncryptionCredentials serverCreds;
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Queue<Data> serverRecv = new Queue<Data>();
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private Action serverReady;
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private Action<ArraySegment<byte>, int> serverReceive;
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private Func<ArraySegment<byte>, int, bool> shouldServerSend;
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private Func<PubKeyInfo, bool> serverValidateKey;
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private EncryptedConnection client;
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private EncryptionCredentials clientCreds;
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Queue<Data> clientRecv = new Queue<Data>();
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private Action clientReady;
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private Action<ArraySegment<byte>, int> clientReceive;
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private Func<ArraySegment<byte>, int, bool> shouldClientSend;
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private Func<PubKeyInfo, bool> clientValidateKey;
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private double _time;
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private double _timestep = 0.05;
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class ErrorException : Exception
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{
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public ErrorException(string msg) : base(msg) {}
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}
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[SetUp]
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public void Setup()
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{
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serverReady = null;
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serverReceive = null;
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shouldServerSend = null;
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serverValidateKey = null;
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clientReady = null;
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clientReceive = null;
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shouldClientSend = null;
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clientValidateKey = null;
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clientRecv.Clear();
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serverRecv.Clear();
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serverCreds = EncryptionCredentials.Generate();
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server = new EncryptedConnection(serverCreds, false,
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(bytes, channel) =>
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{
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if (shouldServerSend == null || shouldServerSend(bytes, channel))
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clientRecv.Enqueue(new Data
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{
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data = bytes.ToArray(), channel = channel
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});
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},
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(bytes, channel) =>
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{
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serverReceive?.Invoke(bytes, channel);
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},
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() => { serverReady?.Invoke(); },
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(error, s) => throw new ErrorException($"{error}: {s}"),
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info =>
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{
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if (serverValidateKey != null) return serverValidateKey(info);
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return true;
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});
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clientCreds = EncryptionCredentials.Generate();
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client = new EncryptedConnection(clientCreds, true,
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(bytes, channel) =>
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{
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if (shouldClientSend == null || shouldClientSend(bytes, channel))
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serverRecv.Enqueue(new Data
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{
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data = bytes.ToArray(), channel = channel
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});
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},
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(bytes, channel) =>
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{
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clientReceive?.Invoke(bytes, channel);
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},
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() => { clientReady?.Invoke(); },
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(error, s) => throw new ErrorException($"{error}: {s}. t={_time}"),
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info =>
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{
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if (clientValidateKey != null) return clientValidateKey(info);
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return true;
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});
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}
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private void Pump()
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{
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_time += _timestep;
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while (clientRecv.TryDequeue(out Data data))
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{
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client.OnReceiveRaw(new ArraySegment<byte>(data.data), data.channel);
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}
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if (!client.IsReady)
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{
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client.TickNonReady(_time);
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}
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while (serverRecv.TryDequeue(out Data data))
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{
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server.OnReceiveRaw(new ArraySegment<byte>(data.data), data.channel);
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}
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if (!server.IsReady)
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{
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server.TickNonReady(_time);
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}
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}
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[TearDown]
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public void TearDown()
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{
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}
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[Test]
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public void TestHandshakeSuccess()
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{
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bool isServerReady = false;
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bool isClientReady = false;
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clientReady = () =>
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{
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Assert.False(isClientReady); // only called once
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Assert.True(client.IsReady); // should be set when called
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isClientReady = true;
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};
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serverReady = () =>
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{
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Assert.False(isServerReady); // only called once
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Assert.True(server.IsReady); // should be set when called
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isServerReady = true;
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server.Send(new ArraySegment<byte>(new byte[]
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{
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1, 2, 3
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}), Channels.Reliable); // need to send to ready the other side
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};
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while (!isServerReady || !isClientReady)
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{
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if (_time > 20)
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{
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throw new Exception("Timeout.");
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}
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Pump();
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}
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}
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[Test]
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public void TestHandshakeSuccessWithLoss()
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{
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int clientCount = 0;
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shouldClientSend = (data, channel) =>
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{
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if (channel == Channels.Unreliable)
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{
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clientCount++;
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// drop 75% of packets
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return clientCount % 4 == 0;
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}
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return true;
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};
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int serverCount = 0;
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shouldServerSend = (data, channel) =>
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{
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if (channel == Channels.Unreliable)
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{
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serverCount++;
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// drop 75% of packets
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return serverCount % 4 == 0;
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}
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return true;
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};
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TestHandshakeSuccess();
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}
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private bool ArrayContainsSequence(ArraySegment<byte> haystack, ArraySegment<byte> needle)
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{
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if (needle.Count == 0)
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{
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return true;
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}
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int ni = 0;
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for (int hi = 0; hi < haystack.Count; hi++)
|
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{
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if (haystack.Array[haystack.Offset + hi] == needle.Array[needle.Offset + ni])
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{
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ni++;
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if (ni == needle.Count)
|
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{
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return true;
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}
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}
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else
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{
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ni = 0;
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}
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}
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return false;
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}
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[Test]
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public void TestUtil()
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{
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Assert.True(ArrayContainsSequence(new ArraySegment<byte>(new byte[]
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{
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1, 2, 3, 4
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}), new ArraySegment<byte>(new byte[]
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{
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})));
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Assert.True(ArrayContainsSequence(new ArraySegment<byte>(new byte[]
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{
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1, 2, 3, 4
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}), new ArraySegment<byte>(new byte[]
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{
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1, 2, 3, 4
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})));
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Assert.True(ArrayContainsSequence(new ArraySegment<byte>(new byte[]
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{
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1, 2, 3, 4
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}), new ArraySegment<byte>(new byte[]
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{
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2, 3
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})));
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Assert.True(ArrayContainsSequence(new ArraySegment<byte>(new byte[]
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{
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1, 2, 3, 4
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}), new ArraySegment<byte>(new byte[]
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{
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3, 4
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})));
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Assert.False(ArrayContainsSequence(new ArraySegment<byte>(new byte[]
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{
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1, 2, 3, 4
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}), new ArraySegment<byte>(new byte[]
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{
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1, 3
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})));
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Assert.False(ArrayContainsSequence(new ArraySegment<byte>(new byte[]
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{
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1, 2, 3, 4
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}), new ArraySegment<byte>(new byte[]
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{
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3, 4, 5
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})));
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}
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[Test]
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public void TestDataSecurity()
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{
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byte[] serverData = Encoding.UTF8.GetBytes("This is very important secret server data");
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byte[] clientData = Encoding.UTF8.GetBytes("Super secret data from the client is contained within.");
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bool isServerDone = false;
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bool isClientDone = false;
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clientReady = () =>
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{
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client.Send(new ArraySegment<byte>(clientData), Channels.Reliable);
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};
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serverReady = () =>
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{
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server.Send(new ArraySegment<byte>(serverData), Channels.Reliable);
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};
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shouldServerSend = (bytes, i) =>
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{
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if (i == Channels.Reliable)
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{
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Assert.False(ArrayContainsSequence(bytes, new ArraySegment<byte>(serverData)));
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}
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return true;
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};
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shouldClientSend = (bytes, i) =>
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{
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if (i == Channels.Reliable)
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{
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Assert.False(ArrayContainsSequence(bytes, new ArraySegment<byte>(clientData)));
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}
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return true;
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};
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serverReceive = (bytes, channel) =>
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{
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Assert.AreEqual(Channels.Reliable, channel);
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Assert.AreEqual(bytes, new ArraySegment<byte>(clientData));
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Assert.False(isServerDone);
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isServerDone = true;
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};
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clientReceive = (bytes, channel) =>
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{
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Assert.AreEqual(Channels.Reliable, channel);
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Assert.AreEqual(bytes, new ArraySegment<byte>(serverData));
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Assert.False(isClientDone);
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isClientDone = true;
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};
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while (!isServerDone || !isClientDone)
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{
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if (_time > 20)
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{
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throw new Exception("Timeout.");
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}
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Pump();
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}
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}
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[Test]
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public void TestBadOpCodeErrors()
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{
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Assert.Throws<ErrorException>(() =>
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{
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shouldServerSend = (bytes, i) =>
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{
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// mess up the opcode (first byte)
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bytes.Array[bytes.Offset] += 0xAA;
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return true;
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};
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// setup
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TestHandshakeSuccess();
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});
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}
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[Test]
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public void TestEarlyDataOpCodeErrors()
|
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{
|
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Assert.Throws<ErrorException>(() =>
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{
|
||||
shouldServerSend = (bytes, i) =>
|
||||
{
|
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// mess up the opcode (first byte)
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bytes.Array[bytes.Offset] = 1; // data
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return true;
|
||||
};
|
||||
// setup
|
||||
TestHandshakeSuccess();
|
||||
});
|
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}
|
||||
|
||||
[Test]
|
||||
public void TestUnexpectedAckOpCodeErrors()
|
||||
{
|
||||
Assert.Throws<ErrorException>(() =>
|
||||
{
|
||||
shouldServerSend = (bytes, i) =>
|
||||
{
|
||||
// mess up the opcode (first byte)
|
||||
bytes.Array[bytes.Offset] = 2; // start, client doesn't expect this
|
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return true;
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};
|
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// setup
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TestHandshakeSuccess();
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});
|
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}
|
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|
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[Test]
|
||||
public void TestUnexpectedHandshakeOpCodeErrors()
|
||||
{
|
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Assert.Throws<ErrorException>(() =>
|
||||
{
|
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shouldClientSend = (bytes, i) =>
|
||||
{
|
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// mess up the opcode (first byte)
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bytes.Array[bytes.Offset] = 3; // ack, server doesn't expect this
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return true;
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};
|
||||
// setup
|
||||
TestHandshakeSuccess();
|
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});
|
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}
|
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[Test]
|
||||
public void TestUnexpectedFinOpCodeErrors()
|
||||
{
|
||||
Assert.Throws<ErrorException>(() =>
|
||||
{
|
||||
shouldServerSend = (bytes, i) =>
|
||||
{
|
||||
// mess up the opcode (first byte)
|
||||
bytes.Array[bytes.Offset] = 4; // fin, client doesn't expect this
|
||||
return true;
|
||||
};
|
||||
// setup
|
||||
TestHandshakeSuccess();
|
||||
});
|
||||
}
|
||||
[Test]
|
||||
public void TestBadDataErrors()
|
||||
{
|
||||
TestHandshakeSuccess();
|
||||
Assert.Throws<ErrorException>(() =>
|
||||
{
|
||||
// setup
|
||||
shouldServerSend = (bytes, i) =>
|
||||
{
|
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// mess up a byte in the data
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bytes.Array[bytes.Offset + 3] += 1;
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||||
return true;
|
||||
};
|
||||
server.Send(new ArraySegment<byte>(new byte[]
|
||||
{
|
||||
1, 2, 3, 4
|
||||
}), Channels.Reliable);
|
||||
Pump();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBadPubKeyInStartErrors()
|
||||
{
|
||||
shouldClientSend = (bytes, i) =>
|
||||
{
|
||||
if (bytes.Array[bytes.Offset] == 2 /* HandshakeStart Opcode */)
|
||||
{
|
||||
// mess up a byte in the data
|
||||
bytes.Array[bytes.Offset + 3] += 1;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
Assert.Throws<ErrorException>(() =>
|
||||
{
|
||||
TestHandshakeSuccess();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBadPubKeyInAckErrors()
|
||||
{
|
||||
shouldServerSend = (bytes, i) =>
|
||||
{
|
||||
if (bytes.Array[bytes.Offset] == 3 /* HandshakeAck Opcode */)
|
||||
{
|
||||
// mess up a byte in the data
|
||||
bytes.Array[bytes.Offset + 3] += 1;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
Assert.Throws<ErrorException>(() =>
|
||||
{
|
||||
TestHandshakeSuccess();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDataSizes()
|
||||
{
|
||||
List<int> sizes = new List<int>();
|
||||
sizes.Add(1);
|
||||
sizes.Add(2);
|
||||
sizes.Add(3);
|
||||
sizes.Add(6);
|
||||
sizes.Add(9);
|
||||
sizes.Add(16);
|
||||
sizes.Add(60);
|
||||
sizes.Add(100);
|
||||
sizes.Add(200);
|
||||
sizes.Add(400);
|
||||
sizes.Add(800);
|
||||
sizes.Add(1024);
|
||||
sizes.Add(1025);
|
||||
sizes.Add(4096);
|
||||
sizes.Add(1024 * 16);
|
||||
sizes.Add(1024 * 64);
|
||||
sizes.Add(1024 * 128);
|
||||
sizes.Add(1024 * 512);
|
||||
// removed for performance, these do pass though
|
||||
//sizes.Add(1024 * 1024);
|
||||
//sizes.Add(1024 * 1024 * 16);
|
||||
//sizes.Add(1024 * 1024 * 64); // 64MiB
|
||||
|
||||
TestHandshakeSuccess();
|
||||
var maxSize = sizes.Max();
|
||||
var sendByte = new byte[maxSize];
|
||||
for (uint i = 0; i < sendByte.Length; i++)
|
||||
{
|
||||
sendByte[i] = (byte)i;
|
||||
}
|
||||
int size = -1;
|
||||
clientReceive = (bytes, channel) =>
|
||||
{
|
||||
// Assert.AreEqual is super slow for larger arrays, so do it manually
|
||||
Assert.AreEqual(bytes.Count, size);
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
if (bytes.Array[bytes.Offset + i] != sendByte[i])
|
||||
{
|
||||
Assert.Fail($"received bytes[{i}] did not match. expected {sendByte[i]}, got {bytes.Array[bytes.Offset + i]}");
|
||||
}
|
||||
}
|
||||
};
|
||||
foreach (var s in sizes)
|
||||
{
|
||||
size = s;
|
||||
server.Send(new ArraySegment<byte>(sendByte, 0, size), 1);
|
||||
Pump();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Test]
|
||||
public void TestPubKeyValidationIsCalled()
|
||||
{
|
||||
bool clientCalled = false;
|
||||
clientValidateKey = info =>
|
||||
{
|
||||
Assert.AreEqual(new ArraySegment<byte>(serverCreds.PublicKeySerialized), info.Serialized);
|
||||
Assert.AreEqual(serverCreds.PublicKeyFingerprint, info.Fingerprint);
|
||||
clientCalled = true;
|
||||
return true;
|
||||
};
|
||||
bool serverCalled = false;
|
||||
serverValidateKey = info =>
|
||||
{
|
||||
Assert.AreEqual(clientCreds.PublicKeyFingerprint, info.Fingerprint);
|
||||
serverCalled = true;
|
||||
return true;
|
||||
};
|
||||
TestHandshakeSuccess();
|
||||
Assert.IsTrue(clientCalled);
|
||||
Assert.IsTrue(serverCalled);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClientPubKeyValidationErrors()
|
||||
{
|
||||
clientValidateKey = info => false;
|
||||
Assert.Throws<ErrorException>(() =>
|
||||
{
|
||||
TestHandshakeSuccess();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestServerPubKeyValidationErrors()
|
||||
{
|
||||
serverValidateKey = info => false;
|
||||
Assert.Throws<ErrorException>(() =>
|
||||
{
|
||||
TestHandshakeSuccess();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6132bc4b559a42b88bd94cc25e1390bf
|
||||
timeCreated: 1708170265
|
@ -0,0 +1,234 @@
|
||||
using System;
|
||||
using Mirror.Transports.Encryption;
|
||||
using NSubstitute;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Tests.Transports
|
||||
{
|
||||
|
||||
// This is mostly a copy of MiddlewareTransport, with the stuff requiring actual connections to be setup deleted
|
||||
[Description("Test to make sure inner methods are called when using Encryption Transport")]
|
||||
public class EncryptionTransportTransportTest
|
||||
{
|
||||
Transport inner;
|
||||
EncryptionTransport encryption;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
inner = Substitute.For<Transport>();
|
||||
|
||||
GameObject gameObject = new GameObject();
|
||||
|
||||
encryption = gameObject.AddComponent<EncryptionTransport>();
|
||||
encryption.inner = inner;
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
GameObject.DestroyImmediate(encryption.gameObject);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestAvailable(bool available)
|
||||
{
|
||||
inner.Available().Returns(available);
|
||||
|
||||
Assert.That(encryption.Available(), Is.EqualTo(available));
|
||||
|
||||
inner.Received(1).Available();
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(Channels.Reliable, 4000)]
|
||||
[TestCase(Channels.Reliable, 2000)]
|
||||
[TestCase(Channels.Unreliable, 4000)]
|
||||
public void TestGetMaxPacketSize(int channel, int packageSize)
|
||||
{
|
||||
inner.GetMaxPacketSize(Arg.Any<int>()).Returns(packageSize);
|
||||
|
||||
Assert.That(encryption.GetMaxPacketSize(channel), Is.EqualTo(packageSize - EncryptedConnection.Overhead));
|
||||
|
||||
inner.Received(1).GetMaxPacketSize(Arg.Is<int>(x => x == channel));
|
||||
inner.Received(0).GetMaxPacketSize(Arg.Is<int>(x => x != channel));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShutdown()
|
||||
{
|
||||
encryption.Shutdown();
|
||||
|
||||
inner.Received(1).Shutdown();
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase("localhost")]
|
||||
[TestCase("example.com")]
|
||||
public void TestClientConnect(string address)
|
||||
{
|
||||
encryption.ClientConnect(address);
|
||||
|
||||
inner.Received(1).ClientConnect(address);
|
||||
inner.Received(0).ClientConnect(Arg.Is<string>(x => x != address));
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestClientConnected(bool connected)
|
||||
{
|
||||
inner.ClientConnected().Returns(connected);
|
||||
|
||||
Assert.That(encryption.ClientConnected(), Is.EqualTo(false)); // not testing connection handshaking here
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClientDisconnect()
|
||||
{
|
||||
encryption.ClientDisconnect();
|
||||
|
||||
inner.Received(1).ClientDisconnect();
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestServerActive(bool active)
|
||||
{
|
||||
inner.ServerActive().Returns(active);
|
||||
|
||||
Assert.That(encryption.ServerActive(), Is.EqualTo(active));
|
||||
|
||||
inner.Received(1).ServerActive();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestServerStart()
|
||||
{
|
||||
encryption.ServerStart();
|
||||
|
||||
inner.Received(1).ServerStart();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestServerStop()
|
||||
{
|
||||
encryption.ServerStop();
|
||||
|
||||
inner.Received(1).ServerStop();
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(0, "tcp4://localhost:7777")]
|
||||
[TestCase(19, "tcp4://example.com:7777")]
|
||||
public void TestServerGetClientAddress(int id, string result)
|
||||
{
|
||||
inner.ServerGetClientAddress(id).Returns(result);
|
||||
|
||||
Assert.That(encryption.ServerGetClientAddress(id), Is.EqualTo(result));
|
||||
|
||||
inner.Received(1).ServerGetClientAddress(id);
|
||||
inner.Received(0).ServerGetClientAddress(Arg.Is<int>(x => x != id));
|
||||
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase("tcp4://localhost:7777")]
|
||||
[TestCase("tcp4://example.com:7777")]
|
||||
public void TestServerUri(string address)
|
||||
{
|
||||
Uri uri = new Uri(address);
|
||||
inner.ServerUri().Returns(uri);
|
||||
|
||||
Assert.That(encryption.ServerUri(), Is.EqualTo(uri));
|
||||
|
||||
inner.Received(1).ServerUri();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClientDisconnectedCallback()
|
||||
{
|
||||
int called = 0;
|
||||
encryption.OnClientDisconnected = () =>
|
||||
{
|
||||
called++;
|
||||
};
|
||||
// connect to give callback to inner
|
||||
encryption.ClientConnect("localhost");
|
||||
|
||||
inner.OnClientDisconnected.Invoke();
|
||||
Assert.That(called, Is.EqualTo(1));
|
||||
|
||||
inner.OnClientDisconnected.Invoke();
|
||||
Assert.That(called, Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClientErrorCallback()
|
||||
{
|
||||
int called = 0;
|
||||
encryption.OnClientError = (error, reason) =>
|
||||
{
|
||||
called++;
|
||||
Assert.That(error, Is.EqualTo(TransportError.Unexpected));
|
||||
};
|
||||
// connect to give callback to inner
|
||||
encryption.ClientConnect("localhost");
|
||||
|
||||
inner.OnClientError.Invoke(TransportError.Unexpected, "");
|
||||
Assert.That(called, Is.EqualTo(1));
|
||||
|
||||
inner.OnClientError.Invoke(TransportError.Unexpected, "");
|
||||
Assert.That(called, Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(0)]
|
||||
[TestCase(1)]
|
||||
[TestCase(19)]
|
||||
public void TestServerDisconnectedCallback(int id)
|
||||
{
|
||||
int called = 0;
|
||||
encryption.OnServerDisconnected = (i) =>
|
||||
{
|
||||
called++;
|
||||
Assert.That(i, Is.EqualTo(id));
|
||||
};
|
||||
// start to give callback to inner
|
||||
encryption.ServerStart();
|
||||
|
||||
inner.OnServerDisconnected.Invoke(id);
|
||||
Assert.That(called, Is.EqualTo(1));
|
||||
|
||||
inner.OnServerDisconnected.Invoke(id);
|
||||
Assert.That(called, Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(0)]
|
||||
[TestCase(1)]
|
||||
[TestCase(19)]
|
||||
public void TestServerErrorCallback(int id)
|
||||
{
|
||||
int called = 0;
|
||||
encryption.OnServerError = (i, error, reason) =>
|
||||
{
|
||||
called++;
|
||||
Assert.That(i, Is.EqualTo(id));
|
||||
Assert.That(error, Is.EqualTo(TransportError.Unexpected));
|
||||
};
|
||||
// start to give callback to inner
|
||||
encryption.ServerStart();
|
||||
|
||||
inner.OnServerError.Invoke(id, TransportError.Unexpected, "");
|
||||
Assert.That(called, Is.EqualTo(1));
|
||||
|
||||
inner.OnServerError.Invoke(id, TransportError.Unexpected, "");
|
||||
Assert.That(called, Is.EqualTo(2));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 24f6aad90a7a4a42bba0473d5b27ebe8
|
||||
timeCreated: 1708386085
|
3
Assets/Mirror/Transports/Encryption.meta
Normal file
3
Assets/Mirror/Transports/Encryption.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 741b3c7e5d0842049ff50a2f6e27ca12
|
||||
timeCreated: 1708015148
|
3
Assets/Mirror/Transports/Encryption/Editor.meta
Normal file
3
Assets/Mirror/Transports/Encryption/Editor.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0d3cd9d7d6e84a578f7e4b384ff813f1
|
||||
timeCreated: 1708793986
|
@ -0,0 +1,18 @@
|
||||
{
|
||||
"name": "EncryptionTransportEditor",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:627104647b9c04b4ebb8978a92ecac63"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4c9c7b0ef83e6e945b276d644816a489
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,81 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Transports.Encryption
|
||||
{
|
||||
[CustomEditor(typeof(EncryptionTransport), true)]
|
||||
public class EncryptionTransportInspector : UnityEditor.Editor
|
||||
{
|
||||
SerializedProperty innerProperty;
|
||||
SerializedProperty clientValidatesServerPubKeyProperty;
|
||||
SerializedProperty clientTrustedPubKeySignaturesProperty;
|
||||
SerializedProperty serverKeypairPathProperty;
|
||||
SerializedProperty serverLoadKeyPairFromFileProperty;
|
||||
|
||||
// Assuming proper SerializedProperty definitions for properties
|
||||
// Add more SerializedProperty fields related to different modes as needed
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
innerProperty = serializedObject.FindProperty("inner");
|
||||
clientValidatesServerPubKeyProperty = serializedObject.FindProperty("clientValidateServerPubKey");
|
||||
clientTrustedPubKeySignaturesProperty = serializedObject.FindProperty("clientTrustedPubKeySignatures");
|
||||
serverKeypairPathProperty = serializedObject.FindProperty("serverKeypairPath");
|
||||
serverLoadKeyPairFromFileProperty = serializedObject.FindProperty("serverLoadKeyPairFromFile");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.LabelField("Common", EditorStyles.boldLabel);
|
||||
EditorGUILayout.PropertyField(innerProperty);
|
||||
EditorGUILayout.Separator();
|
||||
// Client Section
|
||||
EditorGUILayout.LabelField("Client", EditorStyles.boldLabel);
|
||||
EditorGUILayout.HelpBox("Validating the servers public key is essential for complete man-in-the-middle (MITM) safety, but might not be feasible for all modes of hosting.", MessageType.Info);
|
||||
EditorGUILayout.PropertyField(clientValidatesServerPubKeyProperty, new GUIContent("Validate Server Public Key"));
|
||||
|
||||
EncryptionTransport.ValidationMode validationMode = (EncryptionTransport.ValidationMode)clientValidatesServerPubKeyProperty.enumValueIndex;
|
||||
|
||||
switch (validationMode)
|
||||
{
|
||||
case EncryptionTransport.ValidationMode.List:
|
||||
EditorGUILayout.PropertyField(clientTrustedPubKeySignaturesProperty);
|
||||
break;
|
||||
case EncryptionTransport.ValidationMode.Callback:
|
||||
EditorGUILayout.HelpBox("Please set the EncryptionTransport.onClientValidateServerPubKey at runtime.", MessageType.Info);
|
||||
break;
|
||||
}
|
||||
|
||||
EditorGUILayout.Separator();
|
||||
// Server Section
|
||||
EditorGUILayout.LabelField("Server", EditorStyles.boldLabel);
|
||||
EditorGUILayout.PropertyField(serverLoadKeyPairFromFileProperty, new GUIContent("Load Keypair From File"));
|
||||
if (serverLoadKeyPairFromFileProperty.boolValue)
|
||||
{
|
||||
EditorGUILayout.PropertyField(serverKeypairPathProperty, new GUIContent("Keypair File Path"));
|
||||
}
|
||||
if(GUILayout.Button("Generate Key Pair"))
|
||||
{
|
||||
EncryptionCredentials keyPair = EncryptionCredentials.Generate();
|
||||
string path = EditorUtility.SaveFilePanel("Select where to save the keypair", "", "server-keys.json", "json");
|
||||
if (!string.IsNullOrEmpty(path))
|
||||
{
|
||||
keyPair.SaveToFile(path);
|
||||
EditorUtility.DisplayDialog("KeyPair Saved", $"Successfully saved the keypair.\nThe fingerprint is {keyPair.PublicKeyFingerprint}, you can also retrieve it from the saved json file at any point.", "Ok");
|
||||
if (validationMode == EncryptionTransport.ValidationMode.List)
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("Add key to trusted list?", "Do you also want to add the generated key to the trusted list?", "Yes", "No"))
|
||||
{
|
||||
clientTrustedPubKeySignaturesProperty.arraySize++;
|
||||
clientTrustedPubKeySignaturesProperty.GetArrayElementAtIndex(clientTrustedPubKeySignaturesProperty.arraySize - 1).stringValue = keyPair.PublicKeyFingerprint;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 871580d2094a46139279d651cec92b5d
|
||||
timeCreated: 1708794004
|
555
Assets/Mirror/Transports/Encryption/EncryptedConnection.cs
Normal file
555
Assets/Mirror/Transports/Encryption/EncryptedConnection.cs
Normal file
@ -0,0 +1,555 @@
|
||||
using System;
|
||||
using System.Security.Cryptography;
|
||||
using Org.BouncyCastle.Crypto;
|
||||
using Org.BouncyCastle.Crypto.Agreement;
|
||||
using Org.BouncyCastle.Crypto.Engines;
|
||||
using Org.BouncyCastle.Crypto.Modes;
|
||||
using Org.BouncyCastle.Crypto.Parameters;
|
||||
using UnityEngine.Profiling;
|
||||
|
||||
namespace Mirror.Transports.Encryption
|
||||
{
|
||||
public class EncryptedConnection
|
||||
{
|
||||
// fixed size of the unique per-packet nonce. Defaults to 12 bytes/96 bits (not recommended to be changed)
|
||||
private const int NonceSize = 12;
|
||||
|
||||
// this is the size of the "checksum" included in each encrypted payload
|
||||
// 16 bytes/128 bytes is the recommended value for best security
|
||||
// can be reduced to 12 bytes for a small space savings, but makes encryption slightly weaker.
|
||||
// Setting it lower than 12 bytes is not recommended
|
||||
private const int MacSizeBytes = 16;
|
||||
|
||||
private const int MacSizeBits = MacSizeBytes * 8;
|
||||
|
||||
// How much metadata overhead we have for regular packets
|
||||
public const int Overhead = sizeof(OpCodes) + MacSizeBytes + NonceSize;
|
||||
|
||||
// After how many seconds of not receiving a handshake packet we should time out
|
||||
private const double DurationTimeout = 2; // 2s
|
||||
|
||||
// After how many seconds to assume the last handshake packet got lost and to resend another one
|
||||
private const double DurationResend = 0.05; // 50ms
|
||||
|
||||
|
||||
// Static fields for allocation efficiency, makes this not thread safe
|
||||
// It'd be as easy as using ThreadLocal though to fix that
|
||||
|
||||
// Set up a global cipher instance, it is initialised/reset before use
|
||||
// (AesFastEngine used to exist, but was removed due to side channel issues)
|
||||
// use AesUtilities.CreateEngine here as it'll pick the hardware accelerated one if available (which is will not be unless on .net core)
|
||||
private static readonly GcmBlockCipher Cipher = new GcmBlockCipher(AesUtilities.CreateEngine());
|
||||
|
||||
// Global byte array to store nonce sent by the remote side, they're used immediately after
|
||||
private static readonly byte[] ReceiveNonce = new byte[NonceSize];
|
||||
|
||||
// buffer for encrypt/decrypt operations, resized larger as needed
|
||||
// this is also the buffer that will be returned to mirror via ArraySegment
|
||||
// so any thread safety concerns would need to take extra care here
|
||||
private static byte[] _tmpCryptBuffer = new byte[2048];
|
||||
|
||||
// packet headers
|
||||
enum OpCodes : byte
|
||||
{
|
||||
// start at 1 to maybe filter out random noise
|
||||
Data = 1,
|
||||
HandshakeStart = 2,
|
||||
HandshakeAck = 3,
|
||||
HandshakeFin = 4,
|
||||
}
|
||||
|
||||
enum State
|
||||
{
|
||||
// Waiting for a handshake to arrive
|
||||
// this is for _sendsFirst:
|
||||
// - false: OpCodes.HandshakeStart
|
||||
// - true: Opcodes.HandshakeAck
|
||||
WaitingHandshake,
|
||||
|
||||
// Waiting for a handshake reply/acknowledgement to arrive
|
||||
// this is for _sendsFirst:
|
||||
// - false: OpCodes.HandshakeFine
|
||||
// - true: Opcodes.Data (implicitly)
|
||||
WaitingHandshakeReply,
|
||||
|
||||
// Both sides have confirmed the keys are exchanged and data can be sent freely
|
||||
Ready
|
||||
}
|
||||
|
||||
private State _state = State.WaitingHandshake;
|
||||
|
||||
// Key exchange confirmed and data can be sent freely
|
||||
public bool IsReady => _state == State.Ready;
|
||||
// Callback to send off encrypted data
|
||||
private Action<ArraySegment<byte>, int> _send;
|
||||
// Callback when received data has been decrypted
|
||||
private Action<ArraySegment<byte>, int> _receive;
|
||||
// Callback when the connection becomes ready
|
||||
private Action _ready;
|
||||
// On-error callback, disconnect expected
|
||||
private Action<TransportError, string> _error;
|
||||
// Optional callback to validate the remotes public key, validation on one side is necessary to ensure MITM resistance
|
||||
// (usually client validates the server key)
|
||||
private Func<PubKeyInfo, bool> _validateRemoteKey;
|
||||
// Our asymmetric credentials for the initial DH exchange
|
||||
private EncryptionCredentials _credentials;
|
||||
|
||||
// After no handshake packet in this many seconds, the handshake fails
|
||||
private double _handshakeTimeout;
|
||||
// When to assume the last handshake packet got lost and to resend another one
|
||||
private double _nextHandshakeResend;
|
||||
|
||||
|
||||
// we can reuse the _cipherParameters here since the nonce is stored as the byte[] reference we pass in
|
||||
// so we can update it without creating a new AeadParameters instance
|
||||
// this might break in the future! (will cause bad data)
|
||||
private byte[] _nonce = new byte[NonceSize];
|
||||
private AeadParameters _cipherParametersEncrypt;
|
||||
private AeadParameters _cipherParametersDecrypt;
|
||||
|
||||
|
||||
/*
|
||||
* Specifies if we send the first key, then receive ack, then send fin
|
||||
* Or the opposite if set to false
|
||||
*
|
||||
* The client does this, since the fin is not acked explicitly, but by receiving data to decrypt
|
||||
*/
|
||||
private readonly bool _sendsFirst;
|
||||
|
||||
public EncryptedConnection(EncryptionCredentials credentials,
|
||||
bool isClient,
|
||||
Action<ArraySegment<byte>, int> sendAction,
|
||||
Action<ArraySegment<byte>, int> receiveAction,
|
||||
Action readyAction,
|
||||
Action<TransportError, string> errorAction,
|
||||
Func<PubKeyInfo, bool> validateRemoteKey = null)
|
||||
{
|
||||
_credentials = credentials;
|
||||
_sendsFirst = isClient;
|
||||
_send = sendAction;
|
||||
_receive = receiveAction;
|
||||
_ready = readyAction;
|
||||
_error = errorAction;
|
||||
_validateRemoteKey = validateRemoteKey;
|
||||
}
|
||||
|
||||
// Generates a random starting nonce
|
||||
private static byte[] GenerateStartingNonce()
|
||||
{
|
||||
byte[] nonce = new byte[NonceSize];
|
||||
using (RandomNumberGenerator rng = RandomNumberGenerator.Create())
|
||||
{
|
||||
rng.GetBytes(nonce);
|
||||
}
|
||||
|
||||
return nonce;
|
||||
}
|
||||
|
||||
public void OnReceiveRaw(ArraySegment<byte> data, int channel)
|
||||
{
|
||||
if (data.Count < 1)
|
||||
{
|
||||
_error(TransportError.Unexpected, "Received empty packet");
|
||||
return;
|
||||
}
|
||||
|
||||
using (NetworkReaderPooled reader = NetworkReaderPool.Get(data))
|
||||
{
|
||||
OpCodes opcode = (OpCodes)reader.ReadByte();
|
||||
switch (opcode)
|
||||
{
|
||||
case OpCodes.Data:
|
||||
// first sender ready is implicit when data is received
|
||||
if (_sendsFirst && _state == State.WaitingHandshakeReply)
|
||||
{
|
||||
SetReady();
|
||||
}
|
||||
else if (!IsReady)
|
||||
{
|
||||
_error(TransportError.Unexpected, "Unexpected data while not ready.");
|
||||
}
|
||||
|
||||
if (reader.Remaining < Overhead)
|
||||
{
|
||||
_error(TransportError.Unexpected, "received data packet smaller than metadata size");
|
||||
return;
|
||||
}
|
||||
|
||||
ArraySegment<byte> ciphertext = reader.ReadBytesSegment(reader.Remaining - NonceSize);
|
||||
reader.ReadBytes(ReceiveNonce, NonceSize);
|
||||
|
||||
Profiler.BeginSample("EncryptedConnection.Decrypt");
|
||||
ArraySegment<byte> plaintext = Decrypt(ciphertext);
|
||||
Profiler.EndSample();
|
||||
if (plaintext.Count == 0)
|
||||
{
|
||||
// error
|
||||
return;
|
||||
}
|
||||
_receive(plaintext, channel);
|
||||
break;
|
||||
case OpCodes.HandshakeStart:
|
||||
if (_sendsFirst)
|
||||
{
|
||||
_error(TransportError.Unexpected, "Received HandshakeStart packet, we don't expect this.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_state == State.WaitingHandshakeReply)
|
||||
{
|
||||
// this is fine, packets may arrive out of order
|
||||
return;
|
||||
}
|
||||
|
||||
_state = State.WaitingHandshakeReply;
|
||||
ResetTimeouts();
|
||||
CompleteExchange(reader.ReadBytesSegment(reader.Remaining));
|
||||
SendHandshakeAndPubKey(OpCodes.HandshakeAck);
|
||||
break;
|
||||
case OpCodes.HandshakeAck:
|
||||
if (!_sendsFirst)
|
||||
{
|
||||
_error(TransportError.Unexpected, "Received HandshakeAck packet, we don't expect this.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsReady)
|
||||
{
|
||||
// this is fine, packets may arrive out of order
|
||||
return;
|
||||
}
|
||||
|
||||
if (_state == State.WaitingHandshakeReply)
|
||||
{
|
||||
// this is fine, packets may arrive out of order
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
_state = State.WaitingHandshakeReply;
|
||||
ResetTimeouts();
|
||||
CompleteExchange(reader.ReadBytesSegment(reader.Remaining));
|
||||
SendHandshakeFin();
|
||||
break;
|
||||
case OpCodes.HandshakeFin:
|
||||
if (_sendsFirst)
|
||||
{
|
||||
_error(TransportError.Unexpected, "Received HandshakeFin packet, we don't expect this.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsReady)
|
||||
{
|
||||
// this is fine, packets may arrive out of order
|
||||
return;
|
||||
}
|
||||
|
||||
if (_state != State.WaitingHandshakeReply)
|
||||
{
|
||||
_error(TransportError.Unexpected,
|
||||
"Received HandshakeFin packet, we didn't expect this yet.");
|
||||
return;
|
||||
}
|
||||
|
||||
SetReady();
|
||||
|
||||
break;
|
||||
default:
|
||||
_error(TransportError.InvalidReceive, $"Unhandled opcode {(byte)opcode:x}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
private void SetReady()
|
||||
{
|
||||
// done with credentials, null out the reference
|
||||
_credentials = null;
|
||||
|
||||
_state = State.Ready;
|
||||
_ready();
|
||||
}
|
||||
|
||||
private void ResetTimeouts()
|
||||
{
|
||||
_handshakeTimeout = 0;
|
||||
_nextHandshakeResend = -1;
|
||||
}
|
||||
|
||||
public void Send(ArraySegment<byte> data, int channel)
|
||||
{
|
||||
using (NetworkWriterPooled writer = NetworkWriterPool.Get())
|
||||
{
|
||||
writer.WriteByte((byte)OpCodes.Data);
|
||||
Profiler.BeginSample("EncryptedConnection.Encrypt");
|
||||
ArraySegment<byte> encrypted = Encrypt(data);
|
||||
Profiler.EndSample();
|
||||
|
||||
if (encrypted.Count == 0)
|
||||
{
|
||||
// error
|
||||
return;
|
||||
}
|
||||
writer.WriteBytes(encrypted.Array, 0, encrypted.Count);
|
||||
// write nonce after since Encrypt will update it
|
||||
writer.WriteBytes(_nonce, 0, NonceSize);
|
||||
_send(writer.ToArraySegment(), channel);
|
||||
}
|
||||
}
|
||||
|
||||
private ArraySegment<byte> Encrypt(ArraySegment<byte> plaintext)
|
||||
{
|
||||
if (plaintext.Count == 0)
|
||||
{
|
||||
// Invalid
|
||||
return new ArraySegment<byte>();
|
||||
}
|
||||
// Need to make the nonce unique again before encrypting another message
|
||||
UpdateNonce();
|
||||
// Re-initialize the cipher with our cached parameters
|
||||
Cipher.Init(true, _cipherParametersEncrypt);
|
||||
|
||||
// Calculate the expected output size, this should always be input size + mac size
|
||||
int outSize = Cipher.GetOutputSize(plaintext.Count);
|
||||
#if UNITY_EDITOR
|
||||
// expecting the outSize to be input size + MacSize
|
||||
if (outSize != plaintext.Count + MacSizeBytes)
|
||||
{
|
||||
throw new Exception($"Encrypt: Unexpected output size (Expected {plaintext.Count + MacSizeBytes}, got {outSize}");
|
||||
}
|
||||
#endif
|
||||
// Resize the static buffer to fit
|
||||
EnsureSize(ref _tmpCryptBuffer, outSize);
|
||||
int resultLen;
|
||||
try
|
||||
{
|
||||
// Run the plain text through the cipher, ProcessBytes will only process full blocks
|
||||
resultLen =
|
||||
Cipher.ProcessBytes(plaintext.Array, plaintext.Offset, plaintext.Count, _tmpCryptBuffer, 0);
|
||||
// Then run any potentially remaining partial blocks through with DoFinal (and calculate the mac)
|
||||
resultLen += Cipher.DoFinal(_tmpCryptBuffer, resultLen);
|
||||
}
|
||||
// catch all Exception's since BouncyCastle is fairly noisy with both standard and their own exception types
|
||||
//
|
||||
catch (Exception e)
|
||||
{
|
||||
_error(TransportError.Unexpected, $"Unexpected exception while encrypting {e.GetType()}: {e.Message}");
|
||||
return new ArraySegment<byte>();
|
||||
}
|
||||
#if UNITY_EDITOR
|
||||
// expecting the result length to match the previously calculated input size + MacSize
|
||||
if (resultLen != outSize)
|
||||
{
|
||||
throw new Exception($"Encrypt: resultLen did not match outSize (expected {outSize}, got {resultLen})");
|
||||
}
|
||||
#endif
|
||||
return new ArraySegment<byte>(_tmpCryptBuffer, 0, resultLen);
|
||||
}
|
||||
|
||||
private ArraySegment<byte> Decrypt(ArraySegment<byte> ciphertext)
|
||||
{
|
||||
if (ciphertext.Count <= MacSizeBytes)
|
||||
{
|
||||
_error(TransportError.Unexpected, $"Received too short data packet (min {{MacSizeBytes + 1}}, got {ciphertext.Count})");
|
||||
// Invalid
|
||||
return new ArraySegment<byte>();
|
||||
}
|
||||
// Re-initialize the cipher with our cached parameters
|
||||
Cipher.Init(false, _cipherParametersDecrypt);
|
||||
|
||||
// Calculate the expected output size, this should always be input size - mac size
|
||||
int outSize = Cipher.GetOutputSize(ciphertext.Count);
|
||||
#if UNITY_EDITOR
|
||||
// expecting the outSize to be input size - MacSize
|
||||
if (outSize != ciphertext.Count - MacSizeBytes)
|
||||
{
|
||||
throw new Exception($"Decrypt: Unexpected output size (Expected {ciphertext.Count - MacSizeBytes}, got {outSize}");
|
||||
}
|
||||
#endif
|
||||
// Resize the static buffer to fit
|
||||
EnsureSize(ref _tmpCryptBuffer, outSize);
|
||||
int resultLen;
|
||||
try
|
||||
{
|
||||
// Run the ciphertext through the cipher, ProcessBytes will only process full blocks
|
||||
resultLen =
|
||||
Cipher.ProcessBytes(ciphertext.Array, ciphertext.Offset, ciphertext.Count, _tmpCryptBuffer, 0);
|
||||
// Then run any potentially remaining partial blocks through with DoFinal (and calculate/check the mac)
|
||||
resultLen += Cipher.DoFinal(_tmpCryptBuffer, resultLen);
|
||||
}
|
||||
// catch all Exception's since BouncyCastle is fairly noisy with both standard and their own exception types
|
||||
catch (Exception e)
|
||||
{
|
||||
_error(TransportError.Unexpected, $"Unexpected exception while decrypting {e.GetType()}: {e.Message}. This usually signifies corrupt data");
|
||||
return new ArraySegment<byte>();
|
||||
}
|
||||
#if UNITY_EDITOR
|
||||
// expecting the result length to match the previously calculated input size + MacSize
|
||||
if (resultLen != outSize)
|
||||
{
|
||||
throw new Exception($"Decrypt: resultLen did not match outSize (expected {outSize}, got {resultLen})");
|
||||
}
|
||||
#endif
|
||||
return new ArraySegment<byte>(_tmpCryptBuffer, 0, resultLen);
|
||||
}
|
||||
|
||||
private void UpdateNonce()
|
||||
{
|
||||
// increment the nonce by one
|
||||
// we need to ensure the nonce is *always* unique and not reused
|
||||
// easiest way to do this is by simply incrementing it
|
||||
for (int i = 0; i < NonceSize; i++)
|
||||
{
|
||||
_nonce[i]++;
|
||||
if (_nonce[i] != 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void EnsureSize(ref byte[] buffer, int size)
|
||||
{
|
||||
if (buffer.Length < size)
|
||||
{
|
||||
// double buffer to avoid constantly resizing by a few bytes
|
||||
Array.Resize(ref buffer, Math.Max(size, buffer.Length * 2));
|
||||
}
|
||||
}
|
||||
|
||||
private void SendHandshakeAndPubKey(OpCodes opcode)
|
||||
{
|
||||
using (NetworkWriterPooled writer = NetworkWriterPool.Get())
|
||||
{
|
||||
writer.WriteByte((byte)opcode);
|
||||
writer.WriteBytes(_credentials.PublicKeySerialized, 0, _credentials.PublicKeySerialized.Length);
|
||||
_send(writer.ToArraySegment(), Channels.Unreliable);
|
||||
}
|
||||
}
|
||||
|
||||
private void SendHandshakeFin()
|
||||
{
|
||||
using (NetworkWriterPooled writer = NetworkWriterPool.Get())
|
||||
{
|
||||
writer.WriteByte((byte)OpCodes.HandshakeFin);
|
||||
_send(writer.ToArraySegment(), Channels.Unreliable);
|
||||
}
|
||||
}
|
||||
|
||||
private void CompleteExchange(ArraySegment<byte> remotePubKeyRaw)
|
||||
{
|
||||
AsymmetricKeyParameter remotePubKey;
|
||||
try
|
||||
{
|
||||
remotePubKey = EncryptionCredentials.DeserializePublicKey(remotePubKeyRaw);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_error(TransportError.Unexpected, $"Failed to deserialize public key of remote. {e.GetType()}: {e.Message}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_validateRemoteKey != null)
|
||||
{
|
||||
PubKeyInfo info = new PubKeyInfo
|
||||
{
|
||||
Fingerprint = EncryptionCredentials.PubKeyFingerprint(remotePubKeyRaw),
|
||||
Serialized = remotePubKeyRaw,
|
||||
Key = remotePubKey
|
||||
};
|
||||
if (!_validateRemoteKey(info))
|
||||
{
|
||||
_error(TransportError.Unexpected, $"Remote public key (fingerprint: {info.Fingerprint}) failed validation. ");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate a common symmetric key from our private key and the remotes public key
|
||||
// This gives us the same key on the other side, with our public key and their remote
|
||||
// It's like magic, but with math!
|
||||
ECDHBasicAgreement ecdh = new ECDHBasicAgreement();
|
||||
ecdh.Init(_credentials.PrivateKey);
|
||||
byte[] keyRaw;
|
||||
try
|
||||
{
|
||||
keyRaw = ecdh.CalculateAgreement(remotePubKey).ToByteArrayUnsigned();
|
||||
}
|
||||
catch
|
||||
(Exception e)
|
||||
{
|
||||
_error(TransportError.Unexpected, $"Failed to calculate the ECDH key exchange. {e.GetType()}: {e.Message}");
|
||||
return;
|
||||
}
|
||||
|
||||
KeyParameter key = new KeyParameter(keyRaw);
|
||||
|
||||
// generate a starting nonce
|
||||
_nonce = GenerateStartingNonce();
|
||||
|
||||
// we pass in the nonce array once (as it's stored by reference) so we can cache the AeadParameters instance
|
||||
// instead of creating a new one each encrypt/decrypt
|
||||
_cipherParametersEncrypt = new AeadParameters(key, MacSizeBits, _nonce);
|
||||
_cipherParametersDecrypt = new AeadParameters(key, MacSizeBits, ReceiveNonce);
|
||||
}
|
||||
|
||||
/**
|
||||
* non-ready connections need to be ticked for resending key data over unreliable
|
||||
*/
|
||||
public void TickNonReady(double time)
|
||||
{
|
||||
if (IsReady)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Timeout reset
|
||||
if (_handshakeTimeout == 0)
|
||||
{
|
||||
_handshakeTimeout = time + DurationTimeout;
|
||||
}
|
||||
else if (time > _handshakeTimeout)
|
||||
{
|
||||
_error?.Invoke(TransportError.Timeout, $"Timed out during {_state}, this probably just means the other side went away which is fine.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Timeout reset
|
||||
if (_nextHandshakeResend < 0)
|
||||
{
|
||||
_nextHandshakeResend = time + DurationResend;
|
||||
return;
|
||||
}
|
||||
|
||||
if (time < _nextHandshakeResend)
|
||||
{
|
||||
// Resend isn't due yet
|
||||
return;
|
||||
}
|
||||
|
||||
_nextHandshakeResend = time + DurationResend;
|
||||
switch (_state)
|
||||
{
|
||||
case State.WaitingHandshake:
|
||||
if (_sendsFirst)
|
||||
{
|
||||
SendHandshakeAndPubKey(OpCodes.HandshakeStart);
|
||||
}
|
||||
|
||||
break;
|
||||
case State.WaitingHandshakeReply:
|
||||
if (_sendsFirst)
|
||||
{
|
||||
SendHandshakeFin();
|
||||
}
|
||||
else
|
||||
{
|
||||
SendHandshakeAndPubKey(OpCodes.HandshakeAck);
|
||||
}
|
||||
|
||||
break;
|
||||
case State.Ready: // IsReady is checked above & early-returned
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 28f3ac4ff1d346a895d0b4ff714fb57b
|
||||
timeCreated: 1708111337
|
125
Assets/Mirror/Transports/Encryption/EncryptionCredentials.cs
Normal file
125
Assets/Mirror/Transports/Encryption/EncryptionCredentials.cs
Normal file
@ -0,0 +1,125 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using Org.BouncyCastle.Asn1.Pkcs;
|
||||
using Org.BouncyCastle.Asn1.X509;
|
||||
using Org.BouncyCastle.Crypto;
|
||||
using Org.BouncyCastle.Crypto.Digests;
|
||||
using Org.BouncyCastle.Crypto.Generators;
|
||||
using Org.BouncyCastle.X509;
|
||||
using Org.BouncyCastle.Crypto.Parameters;
|
||||
using Org.BouncyCastle.Pkcs;
|
||||
using Org.BouncyCastle.Security;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Transports.Encryption
|
||||
{
|
||||
public class EncryptionCredentials
|
||||
{
|
||||
const int PrivateKeyBits = 256;
|
||||
// don't actually need to store this currently
|
||||
// but we'll need to for loading/saving from file maybe?
|
||||
// public ECPublicKeyParameters PublicKey;
|
||||
|
||||
// The serialized public key, in DER format
|
||||
public byte[] PublicKeySerialized;
|
||||
public ECPrivateKeyParameters PrivateKey;
|
||||
public string PublicKeyFingerprint;
|
||||
|
||||
EncryptionCredentials() {}
|
||||
|
||||
// TODO: load from file
|
||||
public static EncryptionCredentials Generate()
|
||||
{
|
||||
var generator = new ECKeyPairGenerator();
|
||||
generator.Init(new KeyGenerationParameters(new SecureRandom(), PrivateKeyBits));
|
||||
AsymmetricCipherKeyPair keyPair = generator.GenerateKeyPair();
|
||||
var serialized = SerializePublicKey((ECPublicKeyParameters)keyPair.Public);
|
||||
return new EncryptionCredentials
|
||||
{
|
||||
// see fields above
|
||||
// PublicKey = (ECPublicKeyParameters)keyPair.Public,
|
||||
PublicKeySerialized = serialized,
|
||||
PublicKeyFingerprint = PubKeyFingerprint(new ArraySegment<byte>(serialized)),
|
||||
PrivateKey = (ECPrivateKeyParameters)keyPair.Private
|
||||
};
|
||||
}
|
||||
|
||||
public static byte[] SerializePublicKey(AsymmetricKeyParameter publicKey)
|
||||
{
|
||||
// apparently the best way to transmit this public key over the network is to serialize it as a DER
|
||||
SubjectPublicKeyInfo publicKeyInfo = SubjectPublicKeyInfoFactory.CreateSubjectPublicKeyInfo(publicKey);
|
||||
return publicKeyInfo.ToAsn1Object().GetDerEncoded();
|
||||
}
|
||||
|
||||
public static AsymmetricKeyParameter DeserializePublicKey(ArraySegment<byte> pubKey)
|
||||
{
|
||||
// And then we do this to deserialize from the DER (from above)
|
||||
// the "new MemoryStream" actually saves an allocation, since otherwise the ArraySegment would be converted
|
||||
// to a byte[] first and then shoved through a MemoryStream
|
||||
return PublicKeyFactory.CreateKey(new MemoryStream(pubKey.Array, pubKey.Offset, pubKey.Count, false));
|
||||
}
|
||||
|
||||
public static byte[] SerializePrivateKey(AsymmetricKeyParameter privateKey)
|
||||
{
|
||||
// Serialize privateKey as a DER
|
||||
PrivateKeyInfo privateKeyInfo = PrivateKeyInfoFactory.CreatePrivateKeyInfo(privateKey);
|
||||
return privateKeyInfo.ToAsn1Object().GetDerEncoded();
|
||||
}
|
||||
|
||||
public static AsymmetricKeyParameter DeserializePrivateKey(ArraySegment<byte> privateKey)
|
||||
{
|
||||
// And then we do this to deserialize from the DER (from above)
|
||||
// the "new MemoryStream" actually saves an allocation, since otherwise the ArraySegment would be converted
|
||||
// to a byte[] first and then shoved through a MemoryStream
|
||||
return PrivateKeyFactory.CreateKey(new MemoryStream(privateKey.Array, privateKey.Offset, privateKey.Count, false));
|
||||
}
|
||||
|
||||
public static string PubKeyFingerprint(ArraySegment<byte> publicKeyBytes)
|
||||
{
|
||||
Sha256Digest digest = new Sha256Digest();
|
||||
byte[] hash = new byte[digest.GetDigestSize()];
|
||||
digest.BlockUpdate(publicKeyBytes.Array, publicKeyBytes.Offset, publicKeyBytes.Count);
|
||||
digest.DoFinal(hash, 0);
|
||||
|
||||
return BitConverter.ToString(hash).Replace("-", "").ToLowerInvariant();
|
||||
}
|
||||
|
||||
public void SaveToFile(string path)
|
||||
{
|
||||
string json = JsonUtility.ToJson(new SerializedPair
|
||||
{
|
||||
PublicKeyFingerprint = PublicKeyFingerprint,
|
||||
PublicKey = Convert.ToBase64String(PublicKeySerialized),
|
||||
PrivateKey= Convert.ToBase64String(SerializePrivateKey(PrivateKey)),
|
||||
});
|
||||
File.WriteAllText(path, json);
|
||||
}
|
||||
|
||||
public static EncryptionCredentials LoadFromFile(string path)
|
||||
{
|
||||
string json = File.ReadAllText(path);
|
||||
SerializedPair serializedPair = JsonUtility.FromJson<SerializedPair>(json);
|
||||
|
||||
byte[] publicKeyBytes = Convert.FromBase64String(serializedPair.PublicKey);
|
||||
byte[] privateKeyBytes = Convert.FromBase64String(serializedPair.PrivateKey);
|
||||
|
||||
if (serializedPair.PublicKeyFingerprint != PubKeyFingerprint(new ArraySegment<byte>(publicKeyBytes)))
|
||||
{
|
||||
throw new Exception("Saved public key fingerprint does not match public key.");
|
||||
}
|
||||
return new EncryptionCredentials
|
||||
{
|
||||
PublicKeySerialized = publicKeyBytes,
|
||||
PublicKeyFingerprint = serializedPair.PublicKeyFingerprint,
|
||||
PrivateKey = (ECPrivateKeyParameters) DeserializePrivateKey(new ArraySegment<byte>(privateKeyBytes))
|
||||
};
|
||||
}
|
||||
|
||||
private class SerializedPair
|
||||
{
|
||||
public string PublicKeyFingerprint;
|
||||
public string PublicKey;
|
||||
public string PrivateKey;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af6ae5f74f9548588cba5731643fabaf
|
||||
timeCreated: 1708139579
|
265
Assets/Mirror/Transports/Encryption/EncryptionTransport.cs
Normal file
265
Assets/Mirror/Transports/Encryption/EncryptionTransport.cs
Normal file
@ -0,0 +1,265 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Mirror.Transports.Encryption
|
||||
{
|
||||
public class EncryptionTransport : Transport
|
||||
{
|
||||
public Transport inner;
|
||||
|
||||
public enum ValidationMode
|
||||
{
|
||||
Off,
|
||||
List,
|
||||
Callback,
|
||||
}
|
||||
|
||||
public ValidationMode clientValidateServerPubKey;
|
||||
[Tooltip("List of public key fingerprints the client will accept")]
|
||||
public string[] clientTrustedPubKeySignatures;
|
||||
public Func<PubKeyInfo, bool> onClientValidateServerPubKey;
|
||||
public bool serverLoadKeyPairFromFile;
|
||||
public string serverKeypairPath = "./server-keys.json";
|
||||
|
||||
private EncryptedConnection _client;
|
||||
|
||||
private Dictionary<int, EncryptedConnection> _serverConnections = new Dictionary<int, EncryptedConnection>();
|
||||
|
||||
private List<EncryptedConnection> _serverPendingConnections =
|
||||
new List<EncryptedConnection>();
|
||||
|
||||
private EncryptionCredentials _credentials;
|
||||
|
||||
private void ServerRemoveFromPending(EncryptedConnection con)
|
||||
{
|
||||
for (int i = 0; i < _serverPendingConnections.Count; i++)
|
||||
{
|
||||
if (_serverPendingConnections[i] == con)
|
||||
{
|
||||
// remove by swapping with last
|
||||
int lastIndex = _serverPendingConnections.Count - 1;
|
||||
_serverPendingConnections[i] = _serverPendingConnections[lastIndex];
|
||||
_serverPendingConnections.RemoveAt(lastIndex);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleInnerServerDisconnected(int connId)
|
||||
{
|
||||
if (_serverConnections.TryGetValue(connId, out EncryptedConnection con))
|
||||
{
|
||||
ServerRemoveFromPending(con);
|
||||
_serverConnections.Remove(connId);
|
||||
}
|
||||
OnServerDisconnected?.Invoke(connId);
|
||||
}
|
||||
|
||||
private void HandleInnerServerError(int connId, TransportError type, string msg)
|
||||
{
|
||||
OnServerError?.Invoke(connId, type, $"inner: {msg}");
|
||||
}
|
||||
|
||||
private void HandleInnerServerDataReceived(int connId, ArraySegment<byte> data, int channel)
|
||||
{
|
||||
if (_serverConnections.TryGetValue(connId, out EncryptedConnection c))
|
||||
{
|
||||
c.OnReceiveRaw(data, channel);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleInnerServerConnected(int connId)
|
||||
{
|
||||
Debug.Log($"[EncryptionTransport] New connection #{connId}");
|
||||
EncryptedConnection ec = null;
|
||||
ec = new EncryptedConnection(
|
||||
_credentials,
|
||||
false,
|
||||
(segment, channel) => inner.ServerSend(connId, segment, channel),
|
||||
(segment, channel) => OnServerDataReceived?.Invoke(connId, segment, channel),
|
||||
() =>
|
||||
{
|
||||
Debug.Log($"[EncryptionTransport] Connection #{connId} is ready");
|
||||
ServerRemoveFromPending(ec);
|
||||
OnServerConnected?.Invoke(connId);
|
||||
},
|
||||
(type, msg) =>
|
||||
{
|
||||
OnServerError?.Invoke(connId, type, msg);
|
||||
ServerDisconnect(connId);
|
||||
});
|
||||
_serverConnections.Add(connId, ec);
|
||||
_serverPendingConnections.Add(ec);
|
||||
}
|
||||
|
||||
private void HandleInnerClientDisconnected()
|
||||
{
|
||||
_client = null;
|
||||
OnClientDisconnected?.Invoke();
|
||||
}
|
||||
|
||||
private void HandleInnerClientError(TransportError arg1, string arg2)
|
||||
{
|
||||
OnClientError?.Invoke(arg1, $"inner: {arg2}");
|
||||
}
|
||||
|
||||
private void HandleInnerClientDataReceived(ArraySegment<byte> data, int channel)
|
||||
{
|
||||
_client?.OnReceiveRaw(data, channel);
|
||||
}
|
||||
|
||||
private void HandleInnerClientConnected()
|
||||
{
|
||||
_client = new EncryptedConnection(
|
||||
_credentials,
|
||||
true,
|
||||
(segment, channel) => inner.ClientSend(segment, channel),
|
||||
(segment, channel) => OnClientDataReceived?.Invoke(segment, channel),
|
||||
() =>
|
||||
{
|
||||
OnClientConnected?.Invoke();
|
||||
},
|
||||
(type, msg) =>
|
||||
{
|
||||
OnClientError?.Invoke(type, msg);
|
||||
ClientDisconnect();
|
||||
},
|
||||
HandleClientValidateServerPubKey);
|
||||
}
|
||||
|
||||
private bool HandleClientValidateServerPubKey(PubKeyInfo pubKeyInfo)
|
||||
{
|
||||
switch (clientValidateServerPubKey)
|
||||
{
|
||||
case ValidationMode.Off:
|
||||
return true;
|
||||
case ValidationMode.List:
|
||||
return Array.IndexOf(clientTrustedPubKeySignatures, pubKeyInfo.Fingerprint) >= 0;
|
||||
case ValidationMode.Callback:
|
||||
return onClientValidateServerPubKey(pubKeyInfo);
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Available() => inner.Available();
|
||||
|
||||
public override bool ClientConnected() => _client != null && _client.IsReady;
|
||||
|
||||
public override void ClientConnect(string address)
|
||||
{
|
||||
switch (clientValidateServerPubKey)
|
||||
{
|
||||
case ValidationMode.Off:
|
||||
break;
|
||||
case ValidationMode.List:
|
||||
if (clientTrustedPubKeySignatures == null || clientTrustedPubKeySignatures.Length == 0)
|
||||
{
|
||||
OnClientError?.Invoke(TransportError.Unexpected, "Validate Server Public Key is set to List, but the clientTrustedPubKeySignatures list is empty.");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case ValidationMode.Callback:
|
||||
if (onClientValidateServerPubKey == null)
|
||||
{
|
||||
OnClientError?.Invoke(TransportError.Unexpected, "Validate Server Public Key is set to Callback, but the onClientValidateServerPubKey handler is not set");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
_credentials = EncryptionCredentials.Generate();
|
||||
inner.OnClientConnected = HandleInnerClientConnected;
|
||||
inner.OnClientDataReceived = HandleInnerClientDataReceived;
|
||||
inner.OnClientDataSent = (bytes, channel) => OnClientDataSent?.Invoke(bytes, channel);
|
||||
inner.OnClientError = HandleInnerClientError;
|
||||
inner.OnClientDisconnected = HandleInnerClientDisconnected;
|
||||
inner.ClientConnect(address);
|
||||
}
|
||||
|
||||
public override void ClientSend(ArraySegment<byte> segment, int channelId = Channels.Reliable) =>
|
||||
_client?.Send(segment, channelId);
|
||||
|
||||
public override void ClientDisconnect() => inner.ClientDisconnect();
|
||||
|
||||
public override Uri ServerUri() => inner.ServerUri();
|
||||
|
||||
public override bool ServerActive() => inner.ServerActive();
|
||||
|
||||
public override void ServerStart()
|
||||
{
|
||||
if (serverLoadKeyPairFromFile)
|
||||
{
|
||||
_credentials = EncryptionCredentials.LoadFromFile(serverKeypairPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
_credentials = EncryptionCredentials.Generate();
|
||||
}
|
||||
inner.OnServerConnected = HandleInnerServerConnected;
|
||||
inner.OnServerDataReceived = HandleInnerServerDataReceived;
|
||||
inner.OnServerDataSent = (connId, bytes, channel) => OnServerDataSent?.Invoke(connId, bytes, channel);
|
||||
inner.OnServerError = HandleInnerServerError;
|
||||
inner.OnServerDisconnected = HandleInnerServerDisconnected;
|
||||
inner.ServerStart();
|
||||
}
|
||||
|
||||
public override void ServerSend(int connectionId, ArraySegment<byte> segment, int channelId = Channels.Reliable)
|
||||
{
|
||||
if (_serverConnections.TryGetValue(connectionId, out EncryptedConnection connection) && connection.IsReady)
|
||||
{
|
||||
connection.Send(segment, channelId);
|
||||
}
|
||||
}
|
||||
|
||||
public override void ServerDisconnect(int connectionId)
|
||||
{
|
||||
// cleanup is done via inners disconnect event
|
||||
inner.ServerDisconnect(connectionId);
|
||||
}
|
||||
|
||||
public override string ServerGetClientAddress(int connectionId) => inner.ServerGetClientAddress(connectionId);
|
||||
|
||||
public override void ServerStop() => inner.ServerStop();
|
||||
|
||||
public override int GetMaxPacketSize(int channelId = Channels.Reliable) =>
|
||||
inner.GetMaxPacketSize(channelId) - EncryptedConnection.Overhead;
|
||||
|
||||
public override void Shutdown() => inner.Shutdown();
|
||||
|
||||
public override void ClientEarlyUpdate()
|
||||
{
|
||||
inner.ClientEarlyUpdate();
|
||||
}
|
||||
|
||||
public override void ClientLateUpdate()
|
||||
{
|
||||
inner.ClientLateUpdate();
|
||||
Profiler.BeginSample("EncryptionTransport.ServerLateUpdate");
|
||||
_client?.TickNonReady(NetworkTime.localTime);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
public override void ServerEarlyUpdate()
|
||||
{
|
||||
inner.ServerEarlyUpdate();
|
||||
}
|
||||
|
||||
public override void ServerLateUpdate()
|
||||
{
|
||||
inner.ServerLateUpdate();
|
||||
Profiler.BeginSample("EncryptionTransport.ServerLateUpdate");
|
||||
// Reverse iteration as entries can be removed while updating
|
||||
for (int i = _serverPendingConnections.Count - 1; i >= 0; i--)
|
||||
{
|
||||
_serverPendingConnections[i].TickNonReady(NetworkTime.time);
|
||||
}
|
||||
Profiler.EndSample();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0aa135acc32a4383ae9a5817f018cb06
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 7453abfe9e8b2c04a8a47eb536fe21eb, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
9
Assets/Mirror/Transports/Encryption/PubKeyInfo.cs
Normal file
9
Assets/Mirror/Transports/Encryption/PubKeyInfo.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System;
|
||||
using Org.BouncyCastle.Crypto;
|
||||
|
||||
public struct PubKeyInfo
|
||||
{
|
||||
public string Fingerprint;
|
||||
public ArraySegment<byte> Serialized;
|
||||
public AsymmetricKeyParameter Key;
|
||||
}
|
3
Assets/Mirror/Transports/Encryption/PubKeyInfo.cs.meta
Normal file
3
Assets/Mirror/Transports/Encryption/PubKeyInfo.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e1e3744418024c02acf39f44c1d1bd20
|
||||
timeCreated: 1708874062
|
Loading…
Reference in New Issue
Block a user