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remove obsolete comment
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@ -32,7 +32,6 @@ public static class ClientScene
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// TODO ready ? NetworkClient.connection : null??????
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// TODO ready ? NetworkClient.connection : null??????
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public static NetworkConnection readyConnection { get; private set; }
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public static NetworkConnection readyConnection { get; private set; }
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/// <summary>Registered spawnable prefabs by assetId.</summary>
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[Obsolete("ClientScene.prefabs was moved to NetworkClient.prefabs")]
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[Obsolete("ClientScene.prefabs was moved to NetworkClient.prefabs")]
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public static Dictionary<Guid, GameObject> prefabs => NetworkClient.prefabs;
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public static Dictionary<Guid, GameObject> prefabs => NetworkClient.prefabs;
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