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Readme updated
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@ -16,7 +16,7 @@ With Mirror, the **Server & Client are ONE** project _(hence the name)_. Instead
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* `[Command]` are used for client->server, and `[ClientRpc]` / `[TargetRpc]` for server->client communication.
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* `[Command]` are used for client->server, and `[ClientRpc]` / `[TargetRpc]` for server->client communication.
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* `[SyncVar]`s and `SyncList`s are used to automatically synchronize state.
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* `[SyncVar]`s and `SyncList`s are used to automatically synchronize state.
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What previously required **10.0000** lines of code, now takes **1.000** lines of code. Therein lies the **magic of Mirror**.
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What previously required **10.000** lines of code, now takes **1.000** lines of code. Therein lies the **magic of Mirror**.
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_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._
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_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._
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