Readme updated

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vis2k 2018-08-28 15:27:31 +02:00
parent 03fbc03c39
commit 56ed041fc9

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@ -16,7 +16,7 @@ With Mirror, the **Server & Client are ONE** project _(hence the name)_. Instead
* `[Command]` are used for client->server, and `[ClientRpc]` / `[TargetRpc]` for server->client communication. * `[Command]` are used for client->server, and `[ClientRpc]` / `[TargetRpc]` for server->client communication.
* `[SyncVar]`s and `SyncList`s are used to automatically synchronize state. * `[SyncVar]`s and `SyncList`s are used to automatically synchronize state.
What previously required **10.0000** lines of code, now takes **1.000** lines of code. Therein lies the **magic of Mirror**. What previously required **10.000** lines of code, now takes **1.000** lines of code. Therein lies the **magic of Mirror**.
_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._ _Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._