mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
Readme updated
This commit is contained in:
parent
03fbc03c39
commit
56ed041fc9
@ -16,7 +16,7 @@ With Mirror, the **Server & Client are ONE** project _(hence the name)_. Instead
|
||||
* `[Command]` are used for client->server, and `[ClientRpc]` / `[TargetRpc]` for server->client communication.
|
||||
* `[SyncVar]`s and `SyncList`s are used to automatically synchronize state.
|
||||
|
||||
What previously required **10.0000** lines of code, now takes **1.000** lines of code. Therein lies the **magic of Mirror**.
|
||||
What previously required **10.000** lines of code, now takes **1.000** lines of code. Therein lies the **magic of Mirror**.
|
||||
|
||||
_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user