From 57066a600342d812d11cda09d2efeb62dc994a05 Mon Sep 17 00:00:00 2001 From: rodolphito Date: Wed, 27 Mar 2019 05:13:27 -0700 Subject: [PATCH] These can be private. (#669) --- Assets/Mirror/Runtime/ClientScene.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Mirror/Runtime/ClientScene.cs b/Assets/Mirror/Runtime/ClientScene.cs index d096d05a8..1180e828f 100644 --- a/Assets/Mirror/Runtime/ClientScene.cs +++ b/Assets/Mirror/Runtime/ClientScene.cs @@ -22,8 +22,8 @@ public static class ClientScene public static Dictionary spawnableObjects; // spawn handlers - internal static Dictionary spawnHandlers = new Dictionary(); - internal static Dictionary unspawnHandlers = new Dictionary(); + static Dictionary spawnHandlers = new Dictionary(); + static Dictionary unspawnHandlers = new Dictionary(); // this is never called, and if we do call it in NetworkClient.Shutdown // then the client's player object won't be removed after disconnecting!