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NetworkClient.Disconnect: explicitly check against Connecting and Connected.
prepares for Disconnecting state so we don't need to change this here.
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@ -217,8 +217,12 @@ public static void ConnectLocalServer()
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/// <summary>Disconnect from server.</summary>
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public static void Disconnect()
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{
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// only if connected or connecting
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if (connectState == ConnectState.Disconnected) return;
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// only if connected or connecting.
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// don't disconnect() again if already in the process of
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// disconnecting or fully disconnected.
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if (connectState != ConnectState.Connecting &&
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connectState != ConnectState.Connected)
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return;
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// TODO move to 'cleanup' code below if safe
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connectState = ConnectState.Disconnected;
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