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Tests: IsDirty
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@ -66,6 +66,25 @@ public void AnySyncObjectDirty()
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Assert.That(comp.AnySyncObjectDirty(), Is.True);
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}
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[Test]
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public void IsDirty()
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{
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CreateNetworked(out GameObject _, out NetworkIdentity _, out NetworkBehaviourWithSyncVarsAndCollections comp);
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// not dirty by default
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Assert.That(comp.IsDirty(), Is.False);
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// changing a [SyncVar] should set it dirty
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++comp.health;
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Assert.That(comp.IsDirty(), Is.True);
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comp.ClearAllDirtyBits();
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// changing a SyncCollection should set it dirty
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comp.list.Add(42);
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Assert.That(comp.IsDirty(), Is.True);
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comp.ClearAllDirtyBits();
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}
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[Test]
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public void ClearAllDirtyBitsClearsSyncVarDirtyBits()
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{
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