mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
Examples: added BenchmarkIdle demo to test with 80% idle objects
This commit is contained in:
parent
e45c8e2e37
commit
594a0f5c79
8
Assets/Mirror/Examples/BenchmarkIdle.meta
Normal file
8
Assets/Mirror/Examples/BenchmarkIdle.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8cdce54a5125843aeb2a7ca5db3e4dd4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
519
Assets/Mirror/Examples/BenchmarkIdle/BenchmarkIdle.unity
Normal file
519
Assets/Mirror/Examples/BenchmarkIdle/BenchmarkIdle.unity
Normal file
@ -0,0 +1,519 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!29 &1
|
||||
OcclusionCullingSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_OcclusionBakeSettings:
|
||||
smallestOccluder: 5
|
||||
smallestHole: 0.25
|
||||
backfaceThreshold: 100
|
||||
m_SceneGUID: 00000000000000000000000000000000
|
||||
m_OcclusionCullingData: {fileID: 0}
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 9
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
m_FogDensity: 0.01
|
||||
m_LinearFogStart: 0
|
||||
m_LinearFogEnd: 300
|
||||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||
m_AmbientIntensity: 1
|
||||
m_AmbientMode: 3
|
||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||
m_SkyboxMaterial: {fileID: 0}
|
||||
m_HaloStrength: 0.5
|
||||
m_FlareStrength: 1
|
||||
m_FlareFadeSpeed: 3
|
||||
m_HaloTexture: {fileID: 0}
|
||||
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_DefaultReflectionMode: 0
|
||||
m_DefaultReflectionResolution: 128
|
||||
m_ReflectionBounces: 1
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 12
|
||||
m_GIWorkflowMode: 1
|
||||
m_GISettings:
|
||||
serializedVersion: 2
|
||||
m_BounceScale: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_AlbedoBoost: 1
|
||||
m_EnvironmentLightingMode: 0
|
||||
m_EnableBakedLightmaps: 0
|
||||
m_EnableRealtimeLightmaps: 0
|
||||
m_LightmapEditorSettings:
|
||||
serializedVersion: 12
|
||||
m_Resolution: 2
|
||||
m_BakeResolution: 40
|
||||
m_AtlasSize: 1024
|
||||
m_AO: 0
|
||||
m_AOMaxDistance: 1
|
||||
m_CompAOExponent: 1
|
||||
m_CompAOExponentDirect: 0
|
||||
m_ExtractAmbientOcclusion: 0
|
||||
m_Padding: 2
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_LightmapsBakeMode: 1
|
||||
m_TextureCompression: 1
|
||||
m_FinalGather: 0
|
||||
m_FinalGatherFiltering: 1
|
||||
m_FinalGatherRayCount: 256
|
||||
m_ReflectionCompression: 2
|
||||
m_MixedBakeMode: 2
|
||||
m_BakeBackend: 0
|
||||
m_PVRSampling: 1
|
||||
m_PVRDirectSampleCount: 32
|
||||
m_PVRSampleCount: 500
|
||||
m_PVRBounces: 2
|
||||
m_PVREnvironmentSampleCount: 500
|
||||
m_PVREnvironmentReferencePointCount: 2048
|
||||
m_PVRFilteringMode: 2
|
||||
m_PVRDenoiserTypeDirect: 0
|
||||
m_PVRDenoiserTypeIndirect: 0
|
||||
m_PVRDenoiserTypeAO: 0
|
||||
m_PVRFilterTypeDirect: 0
|
||||
m_PVRFilterTypeIndirect: 0
|
||||
m_PVRFilterTypeAO: 0
|
||||
m_PVREnvironmentMIS: 0
|
||||
m_PVRCulling: 1
|
||||
m_PVRFilteringGaussRadiusDirect: 1
|
||||
m_PVRFilteringGaussRadiusIndirect: 5
|
||||
m_PVRFilteringGaussRadiusAO: 2
|
||||
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||
m_ExportTrainingData: 0
|
||||
m_TrainingDataDestination: TrainingData
|
||||
m_LightProbeSampleCountMultiplier: 4
|
||||
m_LightingDataAsset: {fileID: 0}
|
||||
m_LightingSettings: {fileID: 0}
|
||||
--- !u!196 &4
|
||||
NavMeshSettings:
|
||||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_BuildSettings:
|
||||
serializedVersion: 2
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 2
|
||||
agentSlope: 45
|
||||
agentClimb: 0.4
|
||||
ledgeDropHeight: 0
|
||||
maxJumpAcrossDistance: 0
|
||||
minRegionArea: 2
|
||||
manualCellSize: 0
|
||||
cellSize: 0.16666667
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
accuratePlacement: 0
|
||||
maxJobWorkers: 0
|
||||
preserveTilesOutsideBounds: 0
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_NavMeshData: {fileID: 23800000, guid: 0bc607fa2e315482ebe98797e844e11f, type: 2}
|
||||
--- !u!1 &88936773
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 88936777}
|
||||
- component: {fileID: 88936776}
|
||||
- component: {fileID: 88936774}
|
||||
- component: {fileID: 88936778}
|
||||
m_Layer: 0
|
||||
m_Name: Main Camera
|
||||
m_TagString: MainCamera
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &88936774
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 88936773}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9021b6cc314944290986ab6feb48db79, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
height: 150
|
||||
maxLogCount: 50
|
||||
hotKey: 293
|
||||
--- !u!20 &88936776
|
||||
Camera:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 88936773}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 2
|
||||
m_BackGroundColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_projectionMatrixMode: 1
|
||||
m_GateFitMode: 2
|
||||
m_FOVAxisMode: 0
|
||||
m_SensorSize: {x: 36, y: 24}
|
||||
m_LensShift: {x: 0, y: 0}
|
||||
m_FocalLength: 50
|
||||
m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
near clip plane: 0.3
|
||||
far clip plane: 1000
|
||||
field of view: 60
|
||||
orthographic: 0
|
||||
orthographic size: 35
|
||||
m_Depth: -1
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingPath: -1
|
||||
m_TargetTexture: {fileID: 0}
|
||||
m_TargetDisplay: 0
|
||||
m_TargetEye: 3
|
||||
m_HDR: 1
|
||||
m_AllowMSAA: 1
|
||||
m_AllowDynamicResolution: 0
|
||||
m_ForceIntoRT: 0
|
||||
m_OcclusionCulling: 1
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
--- !u!4 &88936777
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 88936773}
|
||||
m_LocalRotation: {x: 0.38268343, y: 0, z: 0, w: 0.92387956}
|
||||
m_LocalPosition: {x: 0, y: 100, z: -150}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 45, y: 0, z: 0}
|
||||
--- !u!114 &88936778
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 88936773}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6635375fbc6be456ea640b75add6378e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
showGUI: 1
|
||||
showLog: 1
|
||||
--- !u!1 &535739935
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 535739936}
|
||||
- component: {fileID: 535739937}
|
||||
m_Layer: 0
|
||||
m_Name: SpawnPosition
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: -964228994112308473, guid: 0000000000000000d000000000000000, type: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &535739936
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 535739935}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &535739937
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 535739935}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 41f84591ce72545258ea98cb7518d8b9, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &1282001517
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1282001518}
|
||||
- component: {fileID: 1282001520}
|
||||
- component: {fileID: 1282001519}
|
||||
- component: {fileID: 1282001523}
|
||||
- component: {fileID: 1282001524}
|
||||
m_Layer: 0
|
||||
m_Name: NetworkManager
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1282001518
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1282001517}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1282001519
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1282001517}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6442dc8070ceb41f094e44de0bf87274, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
offsetX: 0
|
||||
offsetY: 0
|
||||
--- !u!114 &1282001520
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1282001517}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6f7f7192969f04e1eb1d3b30cb378a20, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
dontDestroyOnLoad: 1
|
||||
runInBackground: 1
|
||||
autoStartServerBuild: 1
|
||||
autoConnectClientBuild: 0
|
||||
sendRate: 30
|
||||
offlineScene:
|
||||
onlineScene:
|
||||
transport: {fileID: 1282001524}
|
||||
networkAddress: localhost
|
||||
maxConnections: 1000
|
||||
disconnectInactiveConnections: 0
|
||||
disconnectInactiveTimeout: 60
|
||||
authenticator: {fileID: 0}
|
||||
playerPrefab: {fileID: 449802645721213856, guid: c07d22724e9914db19b931058fd2111e,
|
||||
type: 3}
|
||||
autoCreatePlayer: 1
|
||||
playerSpawnMethod: 1
|
||||
spawnPrefabs:
|
||||
- {fileID: 449802645721213856, guid: 0ea79775d59804682a8cdd46b3811344, type: 3}
|
||||
snapshotSettings:
|
||||
bufferTimeMultiplier: 2
|
||||
bufferLimit: 32
|
||||
catchupNegativeThreshold: -1
|
||||
catchupPositiveThreshold: 1
|
||||
catchupSpeed: 0.019999999552965164
|
||||
slowdownSpeed: 0.03999999910593033
|
||||
driftEmaDuration: 1
|
||||
dynamicAdjustment: 1
|
||||
dynamicAdjustmentTolerance: 1
|
||||
deliveryTimeEmaDuration: 2
|
||||
connectionQualityInterval: 3
|
||||
timeInterpolationGui: 0
|
||||
spawnAmount: 50000
|
||||
interleave: 2
|
||||
spawnPrefab: {fileID: 449802645721213856, guid: 0ea79775d59804682a8cdd46b3811344,
|
||||
type: 3}
|
||||
spawnPositionRatio: 0.01
|
||||
--- !u!114 &1282001523
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1282001517}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6d7da4e566d24ea7b0e12178d934b648, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
clientIntervalReceivedPackets: 0
|
||||
clientIntervalReceivedBytes: 0
|
||||
clientIntervalSentPackets: 0
|
||||
clientIntervalSentBytes: 0
|
||||
clientReceivedPacketsPerSecond: 0
|
||||
clientReceivedBytesPerSecond: 0
|
||||
clientSentPacketsPerSecond: 0
|
||||
clientSentBytesPerSecond: 0
|
||||
serverIntervalReceivedPackets: 0
|
||||
serverIntervalReceivedBytes: 0
|
||||
serverIntervalSentPackets: 0
|
||||
serverIntervalSentBytes: 0
|
||||
serverReceivedPacketsPerSecond: 0
|
||||
serverReceivedBytesPerSecond: 0
|
||||
serverSentPacketsPerSecond: 0
|
||||
serverSentBytesPerSecond: 0
|
||||
--- !u!114 &1282001524
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1282001517}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c7424c1070fad4ba2a7a96b02fbeb4bb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
port: 7777
|
||||
NoDelay: 1
|
||||
SendTimeout: 5000
|
||||
ReceiveTimeout: 30000
|
||||
serverMaxMessageSize: 16384
|
||||
serverMaxReceivesPerTick: 10000
|
||||
serverSendQueueLimitPerConnection: 10000
|
||||
serverReceiveQueueLimitPerConnection: 10000
|
||||
clientMaxMessageSize: 16384
|
||||
clientMaxReceivesPerTick: 1000
|
||||
clientSendQueueLimit: 10000
|
||||
clientReceiveQueueLimit: 10000
|
||||
--- !u!1 &2054208274
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2054208276}
|
||||
- component: {fileID: 2054208275}
|
||||
m_Layer: 0
|
||||
m_Name: Directional light
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!108 &2054208275
|
||||
Light:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2054208274}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 10
|
||||
m_Type: 1
|
||||
m_Shape: 0
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_Intensity: 0.8
|
||||
m_Range: 10
|
||||
m_SpotAngle: 30
|
||||
m_InnerSpotAngle: 21.80208
|
||||
m_CookieSize: 10
|
||||
m_Shadows:
|
||||
m_Type: 2
|
||||
m_Resolution: -1
|
||||
m_CustomResolution: -1
|
||||
m_Strength: 1
|
||||
m_Bias: 0.05
|
||||
m_NormalBias: 0.4
|
||||
m_NearPlane: 0.2
|
||||
m_CullingMatrixOverride:
|
||||
e00: 1
|
||||
e01: 0
|
||||
e02: 0
|
||||
e03: 0
|
||||
e10: 0
|
||||
e11: 1
|
||||
e12: 0
|
||||
e13: 0
|
||||
e20: 0
|
||||
e21: 0
|
||||
e22: 1
|
||||
e23: 0
|
||||
e30: 0
|
||||
e31: 0
|
||||
e32: 0
|
||||
e33: 1
|
||||
m_UseCullingMatrixOverride: 0
|
||||
m_Cookie: {fileID: 0}
|
||||
m_DrawHalo: 0
|
||||
m_Flare: {fileID: 0}
|
||||
m_RenderMode: 0
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingLayerMask: 1
|
||||
m_Lightmapping: 4
|
||||
m_LightShadowCasterMode: 0
|
||||
m_AreaSize: {x: 1, y: 1}
|
||||
m_BounceIntensity: 1
|
||||
m_ColorTemperature: 6570
|
||||
m_UseColorTemperature: 0
|
||||
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_UseBoundingSphereOverride: 0
|
||||
m_UseViewFrustumForShadowCasterCull: 1
|
||||
m_ShadowRadius: 0
|
||||
m_ShadowAngle: 0
|
||||
--- !u!4 &2054208276
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2054208274}
|
||||
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 23a7fdebddb0e4caabec9f7777f799f0
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,98 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Examples.BenchmarkIdle
|
||||
{
|
||||
[AddComponentMenu("")]
|
||||
public class BenchmarkIdleNetworkManager : NetworkManager
|
||||
{
|
||||
[Header("Spawns")]
|
||||
public int spawnAmount = 10_000;
|
||||
public float interleave = 1;
|
||||
public GameObject spawnPrefab;
|
||||
|
||||
// player spawn positions should be spread across the world.
|
||||
// not all at one place.
|
||||
// but _some_ at the same place.
|
||||
// => deterministic random is ideal
|
||||
[Range(0, 1)] public float spawnPositionRatio = 0.01f;
|
||||
|
||||
System.Random random = new System.Random(42);
|
||||
|
||||
void SpawnAll()
|
||||
{
|
||||
// clear previous player spawn positions in case we start twice
|
||||
foreach (Transform position in startPositions)
|
||||
Destroy(position.gameObject);
|
||||
|
||||
startPositions.Clear();
|
||||
|
||||
// calculate sqrt so we can spawn N * N = Amount
|
||||
float sqrt = Mathf.Sqrt(spawnAmount);
|
||||
|
||||
// calculate spawn xz start positions
|
||||
// based on spawnAmount * distance
|
||||
float offset = -sqrt / 2 * interleave;
|
||||
|
||||
// spawn exactly the amount, not one more.
|
||||
int spawned = 0;
|
||||
for (int spawnX = 0; spawnX < sqrt; ++spawnX)
|
||||
{
|
||||
for (int spawnZ = 0; spawnZ < sqrt; ++spawnZ)
|
||||
{
|
||||
// spawn exactly the amount, not any more
|
||||
// (our sqrt method isn't 100% precise)
|
||||
if (spawned < spawnAmount)
|
||||
{
|
||||
// spawn & position
|
||||
GameObject go = Instantiate(spawnPrefab);
|
||||
float x = offset + spawnX * interleave;
|
||||
float z = offset + spawnZ * interleave;
|
||||
Vector3 position = new Vector3(x, 0, z);
|
||||
go.transform.position = position;
|
||||
|
||||
// spawn
|
||||
NetworkServer.Spawn(go);
|
||||
++spawned;
|
||||
|
||||
// add random spawn position for players.
|
||||
// don't have them all in the same place.
|
||||
if (random.NextDouble() <= spawnPositionRatio)
|
||||
{
|
||||
GameObject spawnGO = new GameObject("Spawn");
|
||||
spawnGO.transform.position = position;
|
||||
spawnGO.AddComponent<NetworkStartPosition>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// overwrite random spawn position selection:
|
||||
// - needs to be deterministic so every CCU test results in the same
|
||||
// - needs to be random so not only are the spawn positions spread out
|
||||
// randomly, we also have a random amount of players per spawn position
|
||||
public override Transform GetStartPosition()
|
||||
{
|
||||
// first remove any dead transforms
|
||||
startPositions.RemoveAll(t => t == null);
|
||||
|
||||
if (startPositions.Count == 0)
|
||||
return null;
|
||||
|
||||
// pick a random one
|
||||
int index = random.Next(0, startPositions.Count); // DETERMINISTIC
|
||||
return startPositions[index];
|
||||
}
|
||||
|
||||
public override void OnStartServer()
|
||||
{
|
||||
base.OnStartServer();
|
||||
SpawnAll();
|
||||
|
||||
// disable rendering on server to reduce noise in profiling.
|
||||
// keep enabled in host mode though.
|
||||
if (mode == NetworkManagerMode.ServerOnly)
|
||||
Camera.main.enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6f7f7192969f04e1eb1d3b30cb378a20
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
39
Assets/Mirror/Examples/BenchmarkIdle/Npc.cs
Normal file
39
Assets/Mirror/Examples/BenchmarkIdle/Npc.cs
Normal file
@ -0,0 +1,39 @@
|
||||
// idle object that rarely gets dirty
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Examples.BenchmarkIdle
|
||||
{
|
||||
public class Npc : NetworkBehaviour
|
||||
{
|
||||
// component to assign in inspector
|
||||
public Renderer rend;
|
||||
|
||||
// the value to set dirty
|
||||
[SyncVar] ulong value;
|
||||
|
||||
[Tooltip("Probability that this object just sleeps the whole time without ever getting dirty. (Npcs, Item drops, etc.)")]
|
||||
[Range(0, 1)] public float sleepingProbability = 0.80f; // 80% of the objects are sleeping
|
||||
bool sleeping;
|
||||
|
||||
[Header("Colors")]
|
||||
public Color activeColor = Color.white;
|
||||
public Color sleepingColor = Color.red;
|
||||
|
||||
public override void OnStartServer()
|
||||
{
|
||||
sleeping = Random.value < sleepingProbability;
|
||||
|
||||
// color coding
|
||||
// can't do this in update, it's too expensive
|
||||
rend.material.color = sleeping ? sleepingColor : activeColor;
|
||||
}
|
||||
|
||||
[ServerCallback]
|
||||
void Update()
|
||||
{
|
||||
// set dirty if not sleeping.
|
||||
// only counts as dirty every 'syncInterval'.
|
||||
if (!sleeping) ++value;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Mirror/Examples/BenchmarkIdle/Npc.cs.meta
Normal file
11
Assets/Mirror/Examples/BenchmarkIdle/Npc.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 112eda4d75f3840238a75926c4d465bf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
77
Assets/Mirror/Examples/BenchmarkIdle/Npc.mat
Normal file
77
Assets/Mirror/Examples/BenchmarkIdle/Npc.mat
Normal file
@ -0,0 +1,77 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Npc
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords: _EMISSION
|
||||
m_LightmapFlags: 0
|
||||
m_EnableInstancingVariants: 1
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 0, b: 0, a: 1}
|
||||
- _EmissionColor: {r: 0.3254902, g: 0.3254902, b: 0.3254902, a: 1}
|
8
Assets/Mirror/Examples/BenchmarkIdle/Npc.mat.meta
Normal file
8
Assets/Mirror/Examples/BenchmarkIdle/Npc.mat.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3ec830ed62de74cfe8c71892397c32ee
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
123
Assets/Mirror/Examples/BenchmarkIdle/Npc.prefab
Normal file
123
Assets/Mirror/Examples/BenchmarkIdle/Npc.prefab
Normal file
@ -0,0 +1,123 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &449802645721213856
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2697352357490696306}
|
||||
- component: {fileID: 8695142844114820487}
|
||||
- component: {fileID: 6692327599609520039}
|
||||
- component: {fileID: 1078519278818213949}
|
||||
- component: {fileID: -3181616459286004871}
|
||||
m_Layer: 0
|
||||
m_Name: Npc
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2697352357490696306
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 449802645721213856}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &8695142844114820487
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 449802645721213856}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &6692327599609520039
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 449802645721213856}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 451c5da2c5056496297cffba02216286, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!114 &1078519278818213949
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 449802645721213856}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
sceneId: 0
|
||||
_assetId: 134303604
|
||||
serverOnly: 0
|
||||
visible: 0
|
||||
hasSpawned: 0
|
||||
--- !u!114 &-3181616459286004871
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 449802645721213856}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 112eda4d75f3840238a75926c4d465bf, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
syncDirection: 0
|
||||
syncMode: 0
|
||||
syncInterval: 0.1
|
||||
rend: {fileID: 6692327599609520039}
|
||||
sleepingProbability: 0.8
|
||||
dirtyColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
cleanColor: {r: 1, g: 0, b: 0, a: 1}
|
7
Assets/Mirror/Examples/BenchmarkIdle/Npc.prefab.meta
Normal file
7
Assets/Mirror/Examples/BenchmarkIdle/Npc.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ea79775d59804682a8cdd46b3811344
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
87
Assets/Mirror/Examples/BenchmarkIdle/Player.cs
Normal file
87
Assets/Mirror/Examples/BenchmarkIdle/Player.cs
Normal file
@ -0,0 +1,87 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Examples.BenchmarkIdle
|
||||
{
|
||||
public class Player : NetworkBehaviour
|
||||
{
|
||||
// automated movement.
|
||||
// player may switch to manual movement any time
|
||||
[Header("Automated Movement")]
|
||||
public bool autoMove = true;
|
||||
public float autoSpeed = 2;
|
||||
public float movementProbability = 0.5f;
|
||||
public float movementDistance = 20;
|
||||
bool moving;
|
||||
Vector3 start;
|
||||
Vector3 destination;
|
||||
|
||||
[Header("Manual Movement")]
|
||||
public float manualSpeed = 10;
|
||||
|
||||
// cache .transform for benchmark demo.
|
||||
// Component.get_transform shows in profiler otherwise.
|
||||
Transform tf;
|
||||
|
||||
public override void OnStartLocalPlayer()
|
||||
{
|
||||
tf = transform;
|
||||
start = tf.position;
|
||||
}
|
||||
|
||||
void AutoMove()
|
||||
{
|
||||
if (moving)
|
||||
{
|
||||
if (Vector3.Distance(tf.position, destination) <= 0.01f)
|
||||
{
|
||||
moving = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
tf.position = Vector3.MoveTowards(tf.position, destination, autoSpeed * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float r = Random.value;
|
||||
if (r < movementProbability * Time.deltaTime)
|
||||
{
|
||||
// calculate a random position in a circle
|
||||
float circleX = Mathf.Cos(Random.value * Mathf.PI);
|
||||
float circleZ = Mathf.Sin(Random.value * Mathf.PI);
|
||||
Vector2 circlePos = new Vector2(circleX, circleZ);
|
||||
Vector3 dir = new Vector3(circlePos.x, 0, circlePos.y);
|
||||
|
||||
// set destination on random pos in a circle around start.
|
||||
// (don't want to wander off)
|
||||
destination = start + dir * movementDistance;
|
||||
moving = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ManualMove()
|
||||
{
|
||||
float h = Input.GetAxis("Horizontal");
|
||||
float v = Input.GetAxis("Vertical");
|
||||
|
||||
Vector3 direction = new Vector3(h, 0, v);
|
||||
transform.position += direction.normalized * (Time.deltaTime * manualSpeed);
|
||||
}
|
||||
|
||||
static bool Interrupted() =>
|
||||
Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!isLocalPlayer) return;
|
||||
|
||||
// player may interrupt auto movement to switch to manual
|
||||
if (Interrupted()) autoMove = false;
|
||||
|
||||
// move
|
||||
if (autoMove) AutoMove();
|
||||
else ManualMove();
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Mirror/Examples/BenchmarkIdle/Player.cs.meta
Normal file
11
Assets/Mirror/Examples/BenchmarkIdle/Player.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c4bfbc9d9d08147c3966a2661650986a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
77
Assets/Mirror/Examples/BenchmarkIdle/Player.mat
Normal file
77
Assets/Mirror/Examples/BenchmarkIdle/Player.mat
Normal file
@ -0,0 +1,77 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Player
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords: _EMISSION
|
||||
m_LightmapFlags: 0
|
||||
m_EnableInstancingVariants: 1
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0.3254902, g: 0.3254902, b: 0.3254902, a: 1}
|
8
Assets/Mirror/Examples/BenchmarkIdle/Player.mat.meta
Normal file
8
Assets/Mirror/Examples/BenchmarkIdle/Player.mat.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d420d3b9c6ea54d8392b48f1cfa2e91c
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
158
Assets/Mirror/Examples/BenchmarkIdle/Player.prefab
Normal file
158
Assets/Mirror/Examples/BenchmarkIdle/Player.prefab
Normal file
@ -0,0 +1,158 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &449802645721213856
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2697352357490696306}
|
||||
- component: {fileID: 8695142844114820487}
|
||||
- component: {fileID: 6692327599609520039}
|
||||
- component: {fileID: 1078519278818213949}
|
||||
- component: {fileID: 3679374677650722848}
|
||||
- component: {fileID: 8691745481282286165}
|
||||
m_Layer: 0
|
||||
m_Name: Player
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2697352357490696306
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 449802645721213856}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &8695142844114820487
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 449802645721213856}
|
||||
m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &6692327599609520039
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 449802645721213856}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: ff8f106e5c9e34da28ad9cee6edb2255, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!114 &1078519278818213949
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 449802645721213856}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
sceneId: 0
|
||||
_assetId: 3481667453
|
||||
serverOnly: 0
|
||||
visible: 0
|
||||
hasSpawned: 0
|
||||
--- !u!114 &3679374677650722848
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 449802645721213856}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: a553cb17010b2403e8523b558bffbc14, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
syncDirection: 1
|
||||
syncMode: 0
|
||||
syncInterval: 0
|
||||
target: {fileID: 2697352357490696306}
|
||||
clientAuthority: 0
|
||||
syncPosition: 1
|
||||
syncRotation: 0
|
||||
syncScale: 0
|
||||
interpolatePosition: 1
|
||||
interpolateRotation: 0
|
||||
interpolateScale: 0
|
||||
sendIntervalMultiplier: 3
|
||||
timelineOffset: 1
|
||||
showGizmos: 0
|
||||
showOverlay: 0
|
||||
overlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||
onlySyncOnChange: 1
|
||||
bufferResetMultiplier: 5
|
||||
positionSensitivity: 0.01
|
||||
rotationSensitivity: 0.01
|
||||
scaleSensitivity: 0.01
|
||||
--- !u!114 &8691745481282286165
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 449802645721213856}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c4bfbc9d9d08147c3966a2661650986a, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
syncDirection: 0
|
||||
syncMode: 0
|
||||
syncInterval: 0.1
|
||||
autoMove: 1
|
||||
autoSpeed: 2
|
||||
movementProbability: 0.5
|
||||
movementDistance: 20
|
||||
manualSpeed: 10
|
7
Assets/Mirror/Examples/BenchmarkIdle/Player.prefab.meta
Normal file
7
Assets/Mirror/Examples/BenchmarkIdle/Player.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c07d22724e9914db19b931058fd2111e
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
9
Assets/Mirror/Examples/BenchmarkIdle/Readme.txt
Normal file
9
Assets/Mirror/Examples/BenchmarkIdle/Readme.txt
Normal file
@ -0,0 +1,9 @@
|
||||
This is used for CCU tests.
|
||||
White = players, Red = monsters.
|
||||
|
||||
In NetworkManager:
|
||||
- set the server's IP/Port
|
||||
- enable 'auto start headless server', build server binary.
|
||||
- enable 'auto connect headless client', build client binary.
|
||||
|
||||
Launch 1 server with N clients.
|
3
Assets/Mirror/Examples/BenchmarkIdle/Readme.txt.meta
Normal file
3
Assets/Mirror/Examples/BenchmarkIdle/Readme.txt.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f470f284e61694f03b862ce57768786d
|
||||
timeCreated: 1678260514
|
4
Assets/Mirror/Examples/BenchmarkIdle/_Readme.txt
Normal file
4
Assets/Mirror/Examples/BenchmarkIdle/_Readme.txt
Normal file
@ -0,0 +1,4 @@
|
||||
Benchmark with majority idle objects to test dirtyObjects technique.
|
||||
|
||||
This is generating large traffic.
|
||||
The test requires Telepathy in order to not disconnect the client.
|
3
Assets/Mirror/Examples/BenchmarkIdle/_Readme.txt.meta
Normal file
3
Assets/Mirror/Examples/BenchmarkIdle/_Readme.txt.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c00df365757142c3b4b835df96eba59b
|
||||
timeCreated: 1690899527
|
Loading…
Reference in New Issue
Block a user