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Removed duplicated address storage. (#664)
* Removed duplicated address storage. * Removed the obsoletion as per vis' request.
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@ -27,7 +27,7 @@ public class NetworkClient
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internal static ConnectState connectState = ConnectState.None;
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internal static ConnectState connectState = ConnectState.None;
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public static string serverIp { get; internal set; } = "";
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public static string serverIp => connection.address;
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// active is true while a client is connecting/connected
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// active is true while a client is connecting/connected
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// (= while the network is active)
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// (= while the network is active)
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@ -49,22 +49,20 @@ internal static void SetHandlers(NetworkConnection conn)
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}
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}
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// connect remote
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// connect remote
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public static void Connect(string ip)
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public static void Connect(string address)
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{
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{
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if (LogFilter.Debug) Debug.Log("Client Connect: " + ip);
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if (LogFilter.Debug) Debug.Log("Client Connect: " + address);
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active = true;
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active = true;
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RegisterSystemHandlers(false);
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RegisterSystemHandlers(false);
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Transport.activeTransport.enabled = true;
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Transport.activeTransport.enabled = true;
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InitializeTransportHandlers();
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InitializeTransportHandlers();
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serverIp = ip;
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connectState = ConnectState.Connecting;
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connectState = ConnectState.Connecting;
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Transport.activeTransport.ClientConnect(ip);
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Transport.activeTransport.ClientConnect(address);
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// setup all the handlers
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// setup all the handlers
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connection = new NetworkConnection(serverIp, 0);
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connection = new NetworkConnection(address, 0);
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connection.SetHandlers(handlers);
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connection.SetHandlers(handlers);
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}
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}
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