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rename to make it more obvious
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@ -21,7 +21,7 @@ public static int LargestAbsoluteComponentIndex(Vector4 value, out float largest
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// set largest to first abs (x)
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largestAbs = abs.x;
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withoutLargest = new Vector3(value.y, value.z, value.w);
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int index = 0;
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int largestIndex = 0;
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// compare to the others, starting at second value
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// performance for 100k calls
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@ -29,24 +29,24 @@ public static int LargestAbsoluteComponentIndex(Vector4 value, out float largest
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// manual checks: 22ms
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if (abs.y > largestAbs)
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{
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index = 1;
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largestIndex = 1;
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largestAbs = abs.y;
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withoutLargest = new Vector3(value.x, value.z, value.w);
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}
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if (abs.z > largestAbs)
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{
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index = 2;
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largestIndex = 2;
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largestAbs = abs.z;
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withoutLargest = new Vector3(value.x, value.y, value.w);
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}
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if (abs.w > largestAbs)
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{
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index = 3;
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largestIndex = 3;
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largestAbs = abs.w;
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withoutLargest = new Vector3(value.x, value.y, value.z);
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}
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return index;
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return largestIndex;
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}
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// scale a float within min/max range to an ushort between min/max range
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