NetworkServer.s_sync removed because it's not needed anymore

This commit is contained in:
vis2k 2018-07-15 12:37:24 +02:00
parent 0022da41d4
commit 5a20083536

View File

@ -10,9 +10,7 @@ namespace UnityEngine.Networking
{
public sealed class NetworkServer
{
static bool s_Active;
static object s_Sync = new Object();
static bool s_DontListen;
static bool s_LocalClientActive;
static ULocalConnectionToClient s_LocalConnection;