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NetworkServer.s_sync removed because it's not needed anymore
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@ -10,9 +10,7 @@ namespace UnityEngine.Networking
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{
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public sealed class NetworkServer
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{
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static bool s_Active;
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static object s_Sync = new Object();
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static bool s_DontListen;
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static bool s_LocalClientActive;
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static ULocalConnectionToClient s_LocalConnection;
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