Made member accessor debug logs consistent. (#513)

This commit is contained in:
rodolphito 2019-03-01 05:29:38 -08:00 committed by Paul Pacheco
parent 1e13ef5c31
commit 5a9f10ec47
5 changed files with 29 additions and 29 deletions

View File

@ -203,7 +203,7 @@ public override void OnServerAddPlayer(NetworkConnection conn)
allPlayersReady = false;
if (LogFilter.Debug) Debug.LogFormat("NetworkLobbyManager:OnServerAddPlayer playerPrefab:{0}", lobbyPlayerPrefab.name);
if (LogFilter.Debug) Debug.LogFormat("NetworkLobbyManager.OnServerAddPlayer playerPrefab:{0}", lobbyPlayerPrefab.name);
GameObject newLobbyGameObject = OnLobbyServerCreateLobbyPlayer(conn);
if (newLobbyGameObject == null)

View File

@ -41,7 +41,7 @@ internal static void Shutdown()
// this is called from message handler for Owner message
internal static void InternalAddPlayer(NetworkIdentity identity)
{
if (LogFilter.Debug) { Debug.LogWarning("ClientScene::InternalAddPlayer"); }
if (LogFilter.Debug) { Debug.LogWarning("ClientScene.InternalAddPlayer"); }
// NOTE: It can be "normal" when changing scenes for the player to be destroyed and recreated.
// But, the player structures are not cleaned up, we'll just replace the old player
@ -81,11 +81,11 @@ public static bool AddPlayer(NetworkConnection readyConn, MessageBase extraMessa
if (readyConnection.playerController != null)
{
Debug.LogError("ClientScene::AddPlayer: a PlayerController was already added. Did you call AddPlayer twice?");
Debug.LogError("ClientScene.AddPlayer: a PlayerController was already added. Did you call AddPlayer twice?");
return false;
}
if (LogFilter.Debug) { Debug.Log("ClientScene::AddPlayer() called with connection [" + readyConnection + "]"); }
if (LogFilter.Debug) { Debug.Log("ClientScene.AddPlayer() called with connection [" + readyConnection + "]"); }
AddPlayerMessage msg = new AddPlayerMessage();
if (extraMessage != null)
@ -100,7 +100,7 @@ public static bool AddPlayer(NetworkConnection readyConn, MessageBase extraMessa
public static bool RemovePlayer()
{
if (LogFilter.Debug) { Debug.Log("ClientScene::RemovePlayer() called with connection [" + readyConnection + "]"); }
if (LogFilter.Debug) { Debug.Log("ClientScene.RemovePlayer() called with connection [" + readyConnection + "]"); }
if (readyConnection.playerController != null)
{
@ -125,7 +125,7 @@ public static bool Ready(NetworkConnection conn)
return false;
}
if (LogFilter.Debug) { Debug.Log("ClientScene::Ready() called with connection [" + conn + "]"); }
if (LogFilter.Debug) { Debug.Log("ClientScene.Ready() called with connection [" + conn + "]"); }
if (conn != null)
{
@ -491,7 +491,7 @@ internal static void OnObjectSpawnFinished(NetworkMessage netMsg)
internal static void OnObjectDestroy(NetworkMessage netMsg)
{
ObjectDestroyMessage msg = netMsg.ReadMessage<ObjectDestroyMessage>();
if (LogFilter.Debug) { Debug.Log("ClientScene::OnObjDestroy netId:" + msg.netId); }
if (LogFilter.Debug) { Debug.Log("ClientScene.OnObjDestroy netId:" + msg.netId); }
if (NetworkIdentity.spawned.TryGetValue(msg.netId, out NetworkIdentity localObject) && localObject != null)
{
@ -523,7 +523,7 @@ internal static void OnObjectDestroy(NetworkMessage netMsg)
internal static void OnLocalClientObjectDestroy(NetworkMessage netMsg)
{
ObjectDestroyMessage msg = netMsg.ReadMessage<ObjectDestroyMessage>();
if (LogFilter.Debug) { Debug.Log("ClientScene::OnLocalObjectObjDestroy netId:" + msg.netId); }
if (LogFilter.Debug) { Debug.Log("ClientScene.OnLocalObjectObjDestroy netId:" + msg.netId); }
NetworkIdentity.spawned.Remove(msg.netId);
}
@ -531,7 +531,7 @@ internal static void OnLocalClientObjectDestroy(NetworkMessage netMsg)
internal static void OnLocalClientObjectHide(NetworkMessage netMsg)
{
ObjectDestroyMessage msg = netMsg.ReadMessage<ObjectDestroyMessage>();
if (LogFilter.Debug) { Debug.Log("ClientScene::OnLocalObjectObjHide netId:" + msg.netId); }
if (LogFilter.Debug) { Debug.Log("ClientScene.OnLocalObjectObjHide netId:" + msg.netId); }
if (NetworkIdentity.spawned.TryGetValue(msg.netId, out NetworkIdentity localObject) && localObject != null)
{
@ -563,7 +563,7 @@ internal static void OnUpdateVarsMessage(NetworkMessage netMsg)
{
UpdateVarsMessage msg = netMsg.ReadMessage<UpdateVarsMessage>();
if (LogFilter.Debug) { Debug.Log("ClientScene::OnUpdateVarsMessage " + msg.netId); }
if (LogFilter.Debug) { Debug.Log("ClientScene.OnUpdateVarsMessage " + msg.netId); }
if (NetworkIdentity.spawned.TryGetValue(msg.netId, out NetworkIdentity localObject) && localObject != null)
{
@ -579,7 +579,7 @@ internal static void OnRPCMessage(NetworkMessage netMsg)
{
RpcMessage msg = netMsg.ReadMessage<RpcMessage>();
if (LogFilter.Debug) { Debug.Log("ClientScene::OnRPCMessage hash:" + msg.functionHash + " netId:" + msg.netId); }
if (LogFilter.Debug) { Debug.Log("ClientScene.OnRPCMessage hash:" + msg.functionHash + " netId:" + msg.netId); }
if (NetworkIdentity.spawned.TryGetValue(msg.netId, out NetworkIdentity identity))
{
@ -591,7 +591,7 @@ internal static void OnSyncEventMessage(NetworkMessage netMsg)
{
SyncEventMessage msg = netMsg.ReadMessage<SyncEventMessage>();
if (LogFilter.Debug) { Debug.Log("ClientScene::OnSyncEventMessage " + msg.netId); }
if (LogFilter.Debug) { Debug.Log("ClientScene.OnSyncEventMessage " + msg.netId); }
if (NetworkIdentity.spawned.TryGetValue(msg.netId, out NetworkIdentity identity))
{
@ -607,7 +607,7 @@ internal static void OnClientAuthority(NetworkMessage netMsg)
{
ClientAuthorityMessage msg = netMsg.ReadMessage<ClientAuthorityMessage>();
if (LogFilter.Debug) { Debug.Log("ClientScene::OnClientAuthority for connectionId=" + netMsg.conn.connectionId + " netId: " + msg.netId); }
if (LogFilter.Debug) { Debug.Log("ClientScene.OnClientAuthority for connectionId=" + netMsg.conn.connectionId + " netId: " + msg.netId); }
if (NetworkIdentity.spawned.TryGetValue(msg.netId, out NetworkIdentity identity))
{
@ -620,7 +620,7 @@ internal static void OnOwnerMessage(NetworkMessage netMsg)
{
OwnerMessage msg = netMsg.ReadMessage<OwnerMessage>();
if (LogFilter.Debug) { Debug.Log("ClientScene::OnOwnerMessage - connectionId=" + netMsg.conn.connectionId + " netId: " + msg.netId); }
if (LogFilter.Debug) { Debug.Log("ClientScene.OnOwnerMessage - connectionId=" + netMsg.conn.connectionId + " netId: " + msg.netId); }
// is there already an owner that is a different object??
netMsg.conn.playerController?.SetNotLocalPlayer();
@ -651,7 +651,7 @@ static void CheckForOwner(NetworkIdentity identity)
identity.connectionToServer = readyConnection;
identity.SetLocalPlayer();
if (LogFilter.Debug) { Debug.Log("ClientScene::OnOwnerMessage - player=" + identity.name); }
if (LogFilter.Debug) { Debug.Log("ClientScene.OnOwnerMessage - player=" + identity.name); }
if (readyConnection.connectionId < 0)
{
Debug.LogError("Owner message received on a local client.");

View File

@ -32,7 +32,7 @@ internal override bool SendBytes(byte[] bytes, int channelId = Channels.DefaultR
{
if (bytes.Length == 0)
{
Debug.LogError("LocalConnection:SendBytes cannot send zero bytes");
Debug.LogError("LocalConnection.SendBytes cannot send zero bytes");
return false;
}

View File

@ -140,14 +140,14 @@ internal virtual bool SendBytes( byte[] bytes, int channelId = Channels.DefaultR
if (bytes.Length > Transport.activeTransport.GetMaxPacketSize(channelId))
{
Debug.LogError("NetworkConnection:SendBytes cannot send packet larger than " + Transport.activeTransport.GetMaxPacketSize(channelId) + " bytes");
Debug.LogError("NetworkConnection.SendBytes cannot send packet larger than " + Transport.activeTransport.GetMaxPacketSize(channelId) + " bytes");
return false;
}
if (bytes.Length == 0)
{
// zero length packets getting into the packet queues are bad.
Debug.LogError("NetworkConnection:SendBytes cannot send zero bytes");
Debug.LogError("NetworkConnection.SendBytes cannot send zero bytes");
return false;
}

View File

@ -523,7 +523,7 @@ public static void Shutdown()
internal void OnServerConnectInternal(NetworkMessage netMsg)
{
if (LogFilter.Debug) { Debug.Log("NetworkManager:OnServerConnectInternal"); }
if (LogFilter.Debug) { Debug.Log("NetworkManager.OnServerConnectInternal"); }
if (networkSceneName != "" && networkSceneName != offlineScene)
{
@ -536,19 +536,19 @@ internal void OnServerConnectInternal(NetworkMessage netMsg)
internal void OnServerDisconnectInternal(NetworkMessage netMsg)
{
if (LogFilter.Debug) { Debug.Log("NetworkManager:OnServerDisconnectInternal"); }
if (LogFilter.Debug) { Debug.Log("NetworkManager.OnServerDisconnectInternal"); }
OnServerDisconnect(netMsg.conn);
}
internal void OnServerReadyMessageInternal(NetworkMessage netMsg)
{
if (LogFilter.Debug) { Debug.Log("NetworkManager:OnServerReadyMessageInternal"); }
if (LogFilter.Debug) { Debug.Log("NetworkManager.OnServerReadyMessageInternal"); }
OnServerReady(netMsg.conn);
}
internal void OnServerAddPlayerMessageInternal(NetworkMessage netMsg)
{
if (LogFilter.Debug) { Debug.Log("NetworkManager:OnServerAddPlayerMessageInternal"); }
if (LogFilter.Debug) { Debug.Log("NetworkManager.OnServerAddPlayerMessageInternal"); }
AddPlayerMessage msg = netMsg.ReadMessage<AddPlayerMessage>();
@ -571,7 +571,7 @@ internal void OnServerAddPlayerMessageInternal(NetworkMessage netMsg)
internal void OnServerRemovePlayerMessageInternal(NetworkMessage netMsg)
{
if (LogFilter.Debug) { Debug.Log("NetworkManager:OnServerRemovePlayerMessageInternal"); }
if (LogFilter.Debug) { Debug.Log("NetworkManager.OnServerRemovePlayerMessageInternal"); }
if (netMsg.conn.playerController != null)
{
@ -582,7 +582,7 @@ internal void OnServerRemovePlayerMessageInternal(NetworkMessage netMsg)
internal void OnServerErrorInternal(NetworkMessage netMsg)
{
if (LogFilter.Debug) { Debug.Log("NetworkManager:OnServerErrorInternal"); }
if (LogFilter.Debug) { Debug.Log("NetworkManager.OnServerErrorInternal"); }
ErrorMessage msg = netMsg.ReadMessage<ErrorMessage>();
OnServerError(netMsg.conn, msg.value);
@ -592,7 +592,7 @@ internal void OnServerErrorInternal(NetworkMessage netMsg)
internal void OnClientConnectInternal(NetworkMessage netMsg)
{
if (LogFilter.Debug) { Debug.Log("NetworkManager:OnClientConnectInternal"); }
if (LogFilter.Debug) { Debug.Log("NetworkManager.OnClientConnectInternal"); }
string loadedSceneName = SceneManager.GetActiveScene().name;
if (string.IsNullOrEmpty(onlineScene) || onlineScene == offlineScene || loadedSceneName == onlineScene)
@ -609,14 +609,14 @@ internal void OnClientConnectInternal(NetworkMessage netMsg)
internal void OnClientDisconnectInternal(NetworkMessage netMsg)
{
if (LogFilter.Debug) { Debug.Log("NetworkManager:OnClientDisconnectInternal"); }
if (LogFilter.Debug) { Debug.Log("NetworkManager.OnClientDisconnectInternal"); }
OnClientDisconnect(netMsg.conn);
}
internal void OnClientNotReadyMessageInternal(NetworkMessage netMsg)
{
if (LogFilter.Debug) { Debug.Log("NetworkManager:OnClientNotReadyMessageInternal"); }
if (LogFilter.Debug) { Debug.Log("NetworkManager.OnClientNotReadyMessageInternal"); }
ClientScene.ready = false;
OnClientNotReady(netMsg.conn);
@ -626,7 +626,7 @@ internal void OnClientNotReadyMessageInternal(NetworkMessage netMsg)
internal void OnClientErrorInternal(NetworkMessage netMsg)
{
if (LogFilter.Debug) { Debug.Log("NetworkManager:OnClientErrorInternal"); }
if (LogFilter.Debug) { Debug.Log("NetworkManager.OnClientErrorInternal"); }
ErrorMessage msg = netMsg.ReadMessage<ErrorMessage>();
OnClientError(netMsg.conn, msg.value);
@ -634,7 +634,7 @@ internal void OnClientErrorInternal(NetworkMessage netMsg)
internal void OnClientSceneInternal(NetworkMessage netMsg)
{
if (LogFilter.Debug) { Debug.Log("NetworkManager:OnClientSceneInternal"); }
if (LogFilter.Debug) { Debug.Log("NetworkManager.OnClientSceneInternal"); }
string newSceneName = netMsg.reader.ReadString();