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53
Assets/Mirror/Examples/Pong/Scripts/Ball.cs
Normal file
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using UnityEngine;
|
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using Mirror;
|
||||
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public class Ball : NetworkBehaviour
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{
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float HitFacgtor(Vector2 ballPos, Vector2 racketPos, float racketHeight)
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{
|
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// ascii art:
|
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// || 1 <- at the top of the racket
|
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// ||
|
||||
// || 0 <- at the middle of the racket
|
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// ||
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// || -1 <- at the bottom of the racket
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return (ballPos.y - racketPos.y) / racketHeight;
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}
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[ServerCallback] // only call this on server
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void OnCollisionEnter2D(Collision2D col)
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{
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// Note: 'col' holds the collision information. If the
|
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// Ball collided with a racket, then:
|
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// col.gameObject is the racket
|
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|
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// did we hit a racket? then we need to calculate the hit factor
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if (col.transform.GetComponent<Player>())
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{
|
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Assets/Mirror/Examples/Pong/Scripts/Player.cs
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using UnityEngine;
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using Mirror;
|
||||
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// don't control other player's rackets
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|
||||
organizationId:
|
||||
cloudEnabled: 0
|
||||
enableNativePlatformBackendsForNewInputSystem: 0
|
||||
disableOldInputManagerSupport: 0
|
1
ProjectSettings/ProjectVersion.txt
Normal file
@ -0,0 +1 @@
|
||||
m_EditorVersion: 2017.4.17f1
|
191
ProjectSettings/QualitySettings.asset
Normal file
@ -0,0 +1,191 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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||||
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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shadows: 0
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shadowProjection: 1
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shadowCascades: 1
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shadowDistance: 20
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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anisotropicTextures: 0
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antiAliasing: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 0
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lodBias: 0.4
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maximumLODLevel: 0
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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name: Medium
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pixelLightCount: 1
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shadows: 1
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shadowResolution: 0
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shadowProjection: 1
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shadowCascades: 1
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shadowDistance: 20
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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blendWeights: 2
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textureQuality: 0
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anisotropicTextures: 1
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antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 1
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lodBias: 0.7
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particleRaycastBudget: 64
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 4
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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shadows: 2
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shadowResolution: 1
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shadowProjection: 1
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shadowCascades: 2
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shadowDistance: 40
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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anisotropicTextures: 1
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lodBias: 1
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particleRaycastBudget: 256
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excludedTargetPlatforms: []
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shadows: 2
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shadowResolution: 2
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shadowProjection: 1
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shadowCascades: 2
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shadowDistance: 70
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shadowNearPlaneOffset: 3
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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textureQuality: 0
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anisotropicTextures: 2
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antiAliasing: 2
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softParticles: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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shadowProjection: 1
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowmaskMode: 1
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|
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lodBias: 2
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particleRaycastBudget: 4096
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asyncUploadBufferSize: 4
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resolutionScalingFixedDPIFactor: 1
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||||
excludedTargetPlatforms: []
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m_PerPlatformDefaultQuality:
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||||
Android: 2
|
||||
Nintendo 3DS: 5
|
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Nintendo Switch: 5
|
||||
PS4: 5
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PSM: 5
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PSP2: 2
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||||
Tizen: 2
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WebGL: 3
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WiiU: 5
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Windows Store Apps: 5
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XboxOne: 5
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tvOS: 2
|
43
ProjectSettings/TagManager.asset
Normal file
@ -0,0 +1,43 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!78 &1
|
||||
TagManager:
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serializedVersion: 2
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tags: []
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layers:
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-
|
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- Water
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- UI
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-
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-
|
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-
|
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-
|
||||
-
|
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-
|
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-
|
||||
-
|
||||
-
|
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-
|
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-
|
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-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
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-
|
||||
-
|
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-
|
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-
|
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- name: Default
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locked: 0
|
9
ProjectSettings/TimeManager.asset
Normal file
@ -0,0 +1,9 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!5 &1
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||||
TimeManager:
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||||
m_ObjectHideFlags: 0
|
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Fixed Timestep: 0.02
|
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Maximum Allowed Timestep: 0.33333334
|
||||
m_TimeScale: 1
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||||
Maximum Particle Timestep: 0.03
|
34
ProjectSettings/UnityConnectSettings.asset
Normal file
@ -0,0 +1,34 @@
|
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%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
|
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--- !u!310 &1
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UnityConnectSettings:
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m_ObjectHideFlags: 0
|
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m_Enabled: 1
|
||||
m_TestMode: 0
|
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m_TestEventUrl:
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m_TestConfigUrl:
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m_TestInitMode: 0
|
||||
CrashReportingSettings:
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m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes
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||||
m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate
|
||||
m_Enabled: 0
|
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m_CaptureEditorExceptions: 1
|
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UnityPurchasingSettings:
|
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m_Enabled: 0
|
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m_TestMode: 0
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UnityAnalyticsSettings:
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m_Enabled: 0
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m_InitializeOnStartup: 1
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m_TestMode: 0
|
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m_TestEventUrl:
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m_TestConfigUrl:
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||||
UnityAdsSettings:
|
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m_Enabled: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_TestMode: 0
|
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m_IosGameId:
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m_AndroidGameId:
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m_GameIds: {}
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m_GameId:
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PerformanceReportingSettings:
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m_Enabled: 0
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