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Updated ChangeLog
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# Change Log
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# Change Log
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## Version 10.x.x - In Progress
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## Version 10.x.x - In Progress
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- Added: Weaver will now block play mode and builds if there are weaver errors and show them in the console again.
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- Added: PooledNetworkReader and PooledNetworkWriter, both Disposable.
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- Added: NetworkReader.ReadMessage<T>.
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- Added: NetworkReader.ReadMessage<T>.
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- Added: NetworkDiscovery now handles headless server mode.
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- Added: NetworkDiscovery now handles headless server mode.
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- Added: SyncVar, Cmd's and Rpc's now support Scriptable Objects via CreateInstance on the receiving side.
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- Fixed: `isClient` now returns true on clients in OnDestroy for networked objects.
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- Changed: NetworkSceneChecker now works from OnEnable instead of Awake.
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- Changed: Renamed NeworkWriter.Write to WriteMessage for consistency.
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- Changed: Renamed NeworkWriter.Write to WriteMessage for consistency.
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## Version 9.0.2 - 2020-Feb-04
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## Version 9.0.2 - 2020-Feb-04
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