Updated ChangeLog

This commit is contained in:
Chris Langsenkamp 2020-02-10 18:00:05 -05:00
parent 0e80e1996f
commit 5c8bf26a9f

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# Change Log # Change Log
## Version 10.x.x - In Progress ## Version 10.x.x - In Progress
- Added: Weaver will now block play mode and builds if there are weaver errors and show them in the console again.
- Added: PooledNetworkReader and PooledNetworkWriter, both Disposable.
- Added: NetworkReader.ReadMessage<T>. - Added: NetworkReader.ReadMessage<T>.
- Added: NetworkDiscovery now handles headless server mode. - Added: NetworkDiscovery now handles headless server mode.
- Added: SyncVar, Cmd's and Rpc's now support Scriptable Objects via CreateInstance on the receiving side.
- Fixed: `isClient` now returns true on clients in OnDestroy for networked objects.
- Changed: NetworkSceneChecker now works from OnEnable instead of Awake.
- Changed: Renamed NeworkWriter.Write to WriteMessage for consistency. - Changed: Renamed NeworkWriter.Write to WriteMessage for consistency.
## Version 9.0.2 - 2020-Feb-04 ## Version 9.0.2 - 2020-Feb-04