From 5c8fdea4abd6585331c34a84c54d3ea237d377e8 Mon Sep 17 00:00:00 2001 From: vis2k Date: Tue, 13 Nov 2018 20:11:46 +0100 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 3ac5304c5..18d137d31 100644 --- a/README.md +++ b/README.md @@ -28,7 +28,7 @@ The main difference is that you have to use `using Mirror;` instead of `using Un _Oh, and you won't have to worry about channels, low level networking, [packet loss](https://forum.unity.com/threads/unet-deprecation-thread.543501/page-3#post-3597869), [lack of support](https://forum.unity.com/threads/is-hlapi-dead.517436/) or [bugs](https://issuetracker.unity3d.com/issues/unet-networkwriter-dot-write-causing-readstring-slash-readbytes-out-of-range-errors-in-clients) ever again. Mirror just works._ ## Usage Guide -Import mirror from the [asset store](https://www.assetstore.unity3d.com/#!/content/129321) into your project. +Import mirror from the [Asset Store](https://www.assetstore.unity3d.com/#!/content/129321) into your project. Alternatively, you can install it manually: @@ -41,7 +41,7 @@ Alternatively, you can install it manually: If you are still using UNET and want to switch to Mirror, you should check out our [Migration Guide](https://github.com/vis2k/Mirror/blob/mirror/migration.md). Don't panic, it's very easy and won't take more than 5 minutes. ## Example Projects -We are building several easy to understand example projects that we will add here soon. +Download Mirror from the [Asset Store](https://www.assetstore.unity3d.com/#!/content/129321), we have several small example projects included. For a fully polished complete project example, consider [uMMORPG](https://www.assetstore.unity3d.com/#!/content/51212) or [uSurvival](https://www.assetstore.unity3d.com/#!/content/95015).