mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
NetworkClient.NetworkLateUpdate: use .localTime in all Unity versions
This commit is contained in:
parent
a0accce89a
commit
5c989491b9
@ -1471,13 +1471,10 @@ internal static void NetworkLateUpdate()
|
|||||||
// also important for syncInterval=0 components like
|
// also important for syncInterval=0 components like
|
||||||
// NetworkTransform, so they can sync on same interval as time
|
// NetworkTransform, so they can sync on same interval as time
|
||||||
// snapshots _but_ not every single tick.
|
// snapshots _but_ not every single tick.
|
||||||
|
//
|
||||||
|
// Unity 2019 doesn't have Time.timeAsDouble yet
|
||||||
if (!Application.isPlaying ||
|
if (!Application.isPlaying ||
|
||||||
#if !UNITY_2020_3_OR_NEWER
|
|
||||||
// Unity 2019 doesn't have Time.timeAsDouble yet
|
|
||||||
AccurateInterval.Elapsed(NetworkTime.localTime, sendInterval, ref lastSendTime))
|
AccurateInterval.Elapsed(NetworkTime.localTime, sendInterval, ref lastSendTime))
|
||||||
#else
|
|
||||||
AccurateInterval.Elapsed(Time.timeAsDouble, sendInterval, ref lastSendTime))
|
|
||||||
#endif
|
|
||||||
{
|
{
|
||||||
Broadcast();
|
Broadcast();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user