diff --git a/doc/articles/General/ChangeLog.md b/doc/articles/General/ChangeLog.md index eb59ca49b..234b379ed 100644 --- a/doc/articles/General/ChangeLog.md +++ b/doc/articles/General/ChangeLog.md @@ -10,6 +10,7 @@ - Fixed: Network Room Players are now all in DontDestroyOnLoad so they don't respawn in the game scene - Fixed: Network Room example player controller restores main camera on disable - Fixed: Components with different sync intervals were not sending updates to clients +- Changed: Renamed `NetworkConnection.playerController` to `identity` ... see [Deprecations](Deprecations.mb) for details. - Changed: Lobby system renamed to Room to better align the name for what it is and make way for a future Lobby framework ## Version 3.17.4 - 2019-Sep-04 diff --git a/doc/articles/General/Deprecations.md b/doc/articles/General/Deprecations.md index fc396ee57..91f0c01b7 100644 --- a/doc/articles/General/Deprecations.md +++ b/doc/articles/General/Deprecations.md @@ -16,7 +16,7 @@ Network Manager's `networkPort` property was removed now that all transports are ## playerController in NetworkConnection -This was renamed to `identity` since that's what it is: the `NetworkIdentity` for the connection. If you need to convert a project after this change, Visual Studio / VS Code can help...read more here. +This was renamed to `identity` since that's what it is: the `NetworkIdentity` for the connection. If you need to convert a project after this change, Visual Studio / VS Code can help...read more [here](PlayerControllerToIdentity.md). ## Network Server Simple