diff --git a/Assets/Mirror/Runtime/NetworkVisibility.cs b/Assets/Mirror/Runtime/NetworkVisibility.cs
index 03b8899cc..6dcb0ab59 100644
--- a/Assets/Mirror/Runtime/NetworkVisibility.cs
+++ b/Assets/Mirror/Runtime/NetworkVisibility.cs
@@ -23,30 +23,17 @@ public static class NetworkVisibilityObsoleteMessage
[DisallowMultipleComponent]
public abstract class NetworkVisibility : NetworkBehaviour
{
- ///
- /// Callback used by the visibility system to determine if an observer (player) can see this object.
- /// If this function returns true, the network connection will be added as an observer.
- ///
- /// Network connection of a player.
- /// True if the player can see this object.
- //
+ /// Callback used by the visibility system to determine if an observer (player) can see this object.
// Called from NetworkServer.SpawnObserversForConnection the first time
// a NetworkIdentity is spawned.
public abstract bool OnCheckObserver(NetworkConnection conn);
- ///
- /// Callback used by the visibility system to (re)construct the set of observers that can see this object.
- /// Implementations of this callback should add network connections of players that can see this object to the observers set.
- ///
- /// The new set of observers for this object.
- /// True if the set of observers is being built for the first time.
+ /// Callback used by the visibility system to (re)construct the set of observers that can see this object.
+ // Implementations of this callback should add network connections of
+ // players that can see this object to the observers set.
public abstract void OnRebuildObservers(HashSet observers, bool initialize);
- ///
- /// Callback used by the visibility system for objects on a host.
- /// Objects on a host (with a local client) cannot be disabled or destroyed when they are not visible to the local client. So this function is called to allow custom code to hide these objects. A typical implementation will disable renderer components on the object. This is only called on local clients on a host.
- ///
- /// New visibility state.
+ /// Callback used by the visibility system for objects on a host.
public virtual void OnSetHostVisibility(bool visible)
{
foreach (Renderer rend in GetComponentsInChildren())