mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 11:00:32 +00:00
Merge pull request #1041 from MrGadget1024/DocUpdate919
Updated PickupDropChild Doc
This commit is contained in:
commit
5dee6484de
@ -183,6 +183,8 @@ public class SceneObject : NetworkBehaviour
|
|||||||
|
|
||||||
In the run-time image below, the Ball(Clone) is attached to the `RightHand` object, and the Box(Clone) is attached to the SceneObject(Clone), which is shown in the inspector.
|
In the run-time image below, the Ball(Clone) is attached to the `RightHand` object, and the Box(Clone) is attached to the SceneObject(Clone), which is shown in the inspector.
|
||||||
|
|
||||||
|
> The art prefabs have simple colliders on them (sphere, box, capsule). If your art item has a mesh collider, it must be marked as Convex to work with the RigidBody on the SceneObject container.
|
||||||
|
|
||||||
![Screenshot of Kyle with equipped item and scene object](ChildObjects2.PNG)
|
![Screenshot of Kyle with equipped item and scene object](ChildObjects2.PNG)
|
||||||
|
|
||||||
## Pickup Items
|
## Pickup Items
|
||||||
|
Loading…
Reference in New Issue
Block a user