diff --git a/Assets/Mirror/Runtime/NetworkManager.cs b/Assets/Mirror/Runtime/NetworkManager.cs index 380261c6e..099281cf2 100644 --- a/Assets/Mirror/Runtime/NetworkManager.cs +++ b/Assets/Mirror/Runtime/NetworkManager.cs @@ -1227,7 +1227,9 @@ public virtual void OnClientConnect(NetworkConnection conn) // clientLoadedScene flag to prevent it. if (!clientLoadedScene) { - // Ready/AddPlayer is usually triggered by a scene load completing. if no scene was loaded, then Ready/AddPlayer it here instead. + // Ready/AddPlayer is usually triggered by a scene load + // completing. if no scene was loaded, then Ready/AddPlayer it + // here instead. if (!NetworkClient.ready) NetworkClient.Ready(conn); if (autoCreatePlayer) {