Don't always log scene index hash message on start anymore. SceneIds work fine now.

This commit is contained in:
vis2k 2019-06-25 11:03:24 +02:00
parent 8a190bfd17
commit 5f05e2fd02

View File

@ -351,7 +351,7 @@ public void SetSceneIdSceneHashPartInternal()
m_SceneId = (m_SceneId & 0xFFFFFFFF) | shiftedHash;
// log it. this is incredibly useful to debug sceneId issues.
Debug.Log(name + " in scene=" + gameObject.scene.name + " scene index hash(" + pathHash.ToString("X") + ") copied into sceneId: " + m_SceneId.ToString("X"));
if (LogFilter.Debug) Debug.Log(name + " in scene=" + gameObject.scene.name + " scene index hash(" + pathHash.ToString("X") + ") copied into sceneId: " + m_SceneId.ToString("X"));
}
void SetupIDs()