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Don't always log scene index hash message on start anymore. SceneIds work fine now.
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@ -351,7 +351,7 @@ public void SetSceneIdSceneHashPartInternal()
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m_SceneId = (m_SceneId & 0xFFFFFFFF) | shiftedHash;
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// log it. this is incredibly useful to debug sceneId issues.
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Debug.Log(name + " in scene=" + gameObject.scene.name + " scene index hash(" + pathHash.ToString("X") + ") copied into sceneId: " + m_SceneId.ToString("X"));
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if (LogFilter.Debug) Debug.Log(name + " in scene=" + gameObject.scene.name + " scene index hash(" + pathHash.ToString("X") + ") copied into sceneId: " + m_SceneId.ToString("X"));
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}
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void SetupIDs()
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