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NetworkTransformUnreliable: UpdateClientInterpolation helper function
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@ -227,6 +227,26 @@ void UpdateClientBroadcast()
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}
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}
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void UpdateClientInterpolation()
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{
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// only while we have snapshots
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if (clientSnapshots.Count > 0)
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{
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// step the interpolation without touching time.
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// NetworkClient is responsible for time globally.
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SnapshotInterpolation.StepInterpolation(
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clientSnapshots,
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NetworkTime.time, // == NetworkClient.localTimeline from snapshot interpolation
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out TransformSnapshot from,
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out TransformSnapshot to,
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out double t);
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// interpolate & apply
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TransformSnapshot computed = TransformSnapshot.Interpolate(from, to, t);
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Apply(computed, to);
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}
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}
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void UpdateClient()
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{
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// client authority, and local player (= allowed to move myself)?
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@ -238,22 +258,7 @@ void UpdateClient()
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// we need to apply snapshots from the buffer
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else
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{
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// only while we have snapshots
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if (clientSnapshots.Count > 0)
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{
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// step the interpolation without touching time.
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// NetworkClient is responsible for time globally.
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SnapshotInterpolation.StepInterpolation(
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clientSnapshots,
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NetworkTime.time, // == NetworkClient.localTimeline from snapshot interpolation
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out TransformSnapshot from,
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out TransformSnapshot to,
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out double t);
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// interpolate & apply
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TransformSnapshot computed = TransformSnapshot.Interpolate(from, to, t);
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Apply(computed, to);
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}
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UpdateClientInterpolation();
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}
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}
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