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Removed unused NetworkServer.ClearSpawners
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@ -504,11 +504,6 @@ public static void ClearHandlers()
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handlers.Clear();
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}
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public static void ClearSpawners()
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{
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NetworkScene.ClearSpawners();
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}
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// send this message to the player only
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public static void SendToClientOfPlayer(GameObject player, short msgType, MessageBase msg)
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{
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