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We can hide this better by using this attribute (#725)
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@ -315,6 +315,7 @@ void AssignSceneID()
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// if no scene is in build settings then Editor and Build have
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// different indices too (Editor=0, Build=-1)
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// => ONLY USE THIS FROM POSTPROCESSSCENE!
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[EditorBrowsable(EditorBrowsableState.Never)]
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public void SetSceneIdSceneHashPartInternal()
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{
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// get deterministic scene hash
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