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Update Assets/Mirror/Components/NetworkTransform/NetworkTransformHybrid2022.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
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@ -83,7 +83,7 @@ public class NetworkTransformHybrid2022 : NetworkBehaviour
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public float rotationSensitivity = 0.01f;
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// public float scaleSensitivity = 0.01f;
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[Tooltip("Enable to send all unreliable messages twice. Only useful for extremely fast paced games since it doubles bandwidth costs.")]
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[Tooltip("Enable to send all unreliable messages twice. Only useful for extremely fast-paced games since it doubles bandwidth costs.")]
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public bool unreliableRedundancy = false;
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[Tooltip("When sending a reliable baseline, should we also send an unreliable delta or rely on the reliable baseline to arrive in a similar time?")]
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