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Simplify ClientChangeScene (#1003)
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@ -551,7 +551,7 @@ public void StopClient()
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if (!string.IsNullOrEmpty(offlineScene))
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{
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// Must pass true or offlineScene will not be loaded
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ClientChangeScene(offlineScene);
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ClientChangeScene(offlineScene, LoadSceneMode.Single, LocalPhysicsMode.None);
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}
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CleanupNetworkIdentities();
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}
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@ -610,11 +610,6 @@ void CleanupNetworkIdentities()
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}
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}
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void ClientChangeScene(string newSceneName)
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{
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ClientChangeScene(newSceneName, LoadSceneMode.Single, LocalPhysicsMode.None);
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}
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internal void ClientChangeScene(string newSceneName, LoadSceneMode sceneMode, LocalPhysicsMode physicsMode)
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{
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if (string.IsNullOrEmpty(newSceneName))
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