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@ -8,7 +8,7 @@ This document describes steps to converting a single player game to a multiplaye
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- Add the NetworkManager component to the “NetworkManager” game object.
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- Add the NetworkManagerHUD component to the game object. This provides the default UI for managing the network game state.
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See [Using the NetworkManager](/Mirror/Components/NetworkManager.md).
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See [Using the NetworkManager](/xmldocs/articles/Components/NetworkManager.md).
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## Player Prefab
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@ -18,7 +18,7 @@ See [Using the NetworkManager](/Mirror/Components/NetworkManager.md).
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- Set the `playerPrefab` in the NetworkManager’s Spawn Info section to the player Prefab
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- Remove the player game object instance from the Scene if it exists in the Scene
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See [Player Objects](/Mirror/Concepts/GameObjects/SpawnPlayer) for more information.
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See [Player Objects](/xmldocs/articles/Concepts/GameObjects/SpawnPlayer.md) for more information.
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## Player movement
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@ -52,14 +52,14 @@ public class Controls : NetworkBehaviour
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- Make scripts that contain important data into NetworkBehaviours instead of MonoBehaviours
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- Make important member variables into SyncVars
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See [State Synchronization](/Mirror/Concepts/StateSync).
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See [State Synchronization](/xmldocs/articles/Concepts/StateSync.md).
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## Networked actions
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- Make scripts that perform important actions into NetworkBehaviours instead of MonoBehaviours
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- Update functions that perform important player actions to be commands
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See [Networked Actions](/Mirror/Concepts/Communications/).
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See [Networked Actions](/xmldocs/articles/Concepts/Communications/index.md).
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## Non-player game objects
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