Updated cross links

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Chris Langsenkamp 2019-08-27 07:41:49 -04:00
parent 49b3307477
commit 608980424f

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@ -8,7 +8,7 @@ This document describes steps to converting a single player game to a multiplaye
- Add the NetworkManager component to the “NetworkManager” game object.
- Add the NetworkManagerHUD component to the game object. This provides the default UI for managing the network game state.
See [Using the NetworkManager](/Mirror/Components/NetworkManager.md).
See [Using the NetworkManager](/xmldocs/articles/Components/NetworkManager.md).
## Player Prefab
@ -18,7 +18,7 @@ See [Using the NetworkManager](/Mirror/Components/NetworkManager.md).
- Set the `playerPrefab` in the NetworkManagers Spawn Info section to the player Prefab
- Remove the player game object instance from the Scene if it exists in the Scene
See [Player Objects](/Mirror/Concepts/GameObjects/SpawnPlayer) for more information.
See [Player Objects](/xmldocs/articles/Concepts/GameObjects/SpawnPlayer.md) for more information.
## Player movement
@ -52,14 +52,14 @@ public class Controls : NetworkBehaviour
- Make scripts that contain important data into NetworkBehaviours instead of MonoBehaviours
- Make important member variables into SyncVars
See [State Synchronization](/Mirror/Concepts/StateSync).
See [State Synchronization](/xmldocs/articles/Concepts/StateSync.md).
## Networked actions
- Make scripts that perform important actions into NetworkBehaviours instead of MonoBehaviours
- Update functions that perform important player actions to be commands
See [Networked Actions](/Mirror/Concepts/Communications/).
See [Networked Actions](/xmldocs/articles/Concepts/Communications/index.md).
## Non-player game objects