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Welcome Message updated
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@ -251,7 +251,7 @@ public virtual void Awake()
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// Don't allow collision-destroyed second instance to continue.
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if (!InitializeSingleton()) return;
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Debug.Log("Thank you for using Mirror! https://mirror-networking.com");
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Debug.Log("Mirror | mirror-networking.com | discord.gg/N9QVxbM");
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// Set the networkSceneName to prevent a scene reload
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// if client connection to server fails.
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