fix smell, call parameter the same as base method

This commit is contained in:
Paul Pacheco 2020-03-23 10:29:45 -05:00
parent 0beba4dd2b
commit 613356a6d0

View File

@ -310,10 +310,10 @@ public void RecalculateRoomPlayerIndices()
/// This causes the server to switch scenes and sets the networkSceneName.
/// <para>Clients that connect to this server will automatically switch to this scene. This is called autmatically if onlineScene or offlineScene are set, but it can be called from user code to switch scenes again while the game is in progress. This automatically sets clients to be not-ready. The clients must call NetworkClient.Ready() again to participate in the new scene.</para>
/// </summary>
/// <param name="sceneName"></param>
public override void ServerChangeScene(string sceneName)
/// <param name="newSceneName"></param>
public override void ServerChangeScene(string newSceneName)
{
if (sceneName == RoomScene)
if (newSceneName == RoomScene)
{
foreach (NetworkRoomPlayer roomPlayer in roomSlots)
{
@ -337,7 +337,7 @@ public override void ServerChangeScene(string sceneName)
allPlayersReady = false;
}
base.ServerChangeScene(sceneName);
base.ServerChangeScene(newSceneName);
}
/// <summary>