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fix: Billiards / BilliardsPredicted ball Rigidbody CollisionMode changed from Continous to ContinousDynamic to fix white flying through red when applying large forces
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@ -133,7 +133,7 @@ Rigidbody:
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m_IsKinematic: 0
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m_Interpolate: 1
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m_Constraints: 0
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m_CollisionDetection: 1
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m_CollisionDetection: 2
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--- !u!114 &5308121378143249733
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -265,7 +265,7 @@ Rigidbody:
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m_IsKinematic: 0
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m_Interpolate: 1
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m_Constraints: 0
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m_CollisionDetection: 1
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m_CollisionDetection: 2
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--- !u!114 &6607303410184343467
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -8,3 +8,7 @@ There will always be some latency for the results to show.
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To solve this, there's another BilliardsPredicted demo which uses prediction & reconciliation.
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This demo however is meant for complete beginners to learn Mirror!
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Notes:
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- Red/White ball Rigidbody CollisionMode needs to be ContinousDynamic to avoid white flying through red sometimes.
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even 'Continous' is not enough, we need ContinousDynamic.
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@ -133,7 +133,7 @@ Rigidbody:
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m_IsKinematic: 0
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m_Interpolate: 1
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m_Constraints: 0
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m_CollisionDetection: 1
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m_CollisionDetection: 2
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--- !u!114 &5308121378143249733
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -265,7 +265,7 @@ Rigidbody:
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m_IsKinematic: 0
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m_Interpolate: 1
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m_Constraints: 0
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m_CollisionDetection: 1
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m_CollisionDetection: 2
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--- !u!114 &6607303410184343467
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -6,3 +6,7 @@ If you are advanced, this demo shows how to use Mirror's prediction features for
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The demo is work in progress.
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At the moment, this is only for the Mirror team to test individual prediction features!
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Notes:
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- Red/White ball Rigidbody CollisionMode needs to be ContinousDynamic to avoid white flying through red sometimes.
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even 'Continous' is not enough, we need ContinousDynamic.
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