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Make playerData public to get rid of Unity's warning (#1152)
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@ -1,4 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Mirror.Examples.Basic
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@ -21,7 +21,7 @@ public class Player : NetworkBehaviour
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// This is updated by UpdateData which is called from OnStartServer via InvokeRepeating
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[SyncVar(hook = nameof(OnPlayerDataChanged))]
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int playerData;
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public int playerData;
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// This is called by the hook of playerData SyncVar above
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void OnPlayerDataChanged(int newPlayerData)
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