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NetworkIdentity.OnStartClient: added comment
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@ -556,6 +556,9 @@ internal void OnStartClient()
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if (LogFilter.Debug) Debug.Log("OnStartClient " + gameObject + " netId:" + netId);
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foreach (NetworkBehaviour comp in NetworkBehaviours)
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{
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// an exception in OnStartClient should be caught, so that one
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// component's exception doesn't stop all other components from
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// being initialized
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try
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{
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comp.OnStartClient(); // user implemented startup
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