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NT-U: Implemented sendIntervalMultiplier, timeStampAdjustment, timelineOffset
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@ -36,6 +36,31 @@ public class NetworkTransform : NetworkTransformBase
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double lastClientSendTime;
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double lastServerSendTime;
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[Header("Send Interval Multiplier")]
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[Tooltip("Check/Sync every multiple of Network Manager send interval (= 1 / NM Send Rate), instead of every send interval.")]
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[Range(1, 120)]
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public uint sendIntervalMultiplier = 3;
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[Header("Snapshot Interpolation")]
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[Tooltip("Add a small timeline offset to account for decoupled arrival of NetworkTime and NetworkTransform snapshots.\nfixes: https://github.com/MirrorNetworking/Mirror/issues/3427")]
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public bool timelineOffset = false;
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// Ninja's Notes on offset & mulitplier:
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//
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// In a no multiplier scenario:
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// 1. Snapshots are sent every frame (frame being 1 NM send interval).
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// 2. Time Interpolation is set to be 'behind' by 2 frames times.
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// In theory where everything works, we probably have around 2 snapshots before we need to interpolate snapshots. From NT perspective, we should always have around 2 snapshots ready, so no stutter.
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//
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// In a multiplier scenario:
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// 1. Snapshots are sent every 10 frames.
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// 2. Time Interpolation remains 'behind by 2 frames'.
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// When everything works, we are receiving NT snapshots every 10 frames, but start interpolating after 2.
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// Even if I assume we had 2 snapshots to begin with to start interpolating (which we don't), by the time we reach 13th frame, we are out of snapshots, and have to wait 7 frames for next snapshot to come. This is the reason why we absolutely need the timestamp adjustment. We are starting way too early to interpolate.
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//
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double timeStampAdjustment => NetworkServer.sendInterval * (sendIntervalMultiplier - 1);
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double offset => timelineOffset ? NetworkServer.sendInterval * sendIntervalMultiplier : 0;
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// update //////////////////////////////////////////////////////////////
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// Update applies interpolation
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void Update()
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@ -326,7 +351,7 @@ protected virtual void OnClientToServerSync(Vector3? position, Quaternion? rotat
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}
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}
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#endif
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AddSnapshot(serverSnapshots, timestamp, position, rotation, scale);
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AddSnapshot(serverSnapshots, connectionToClient.remoteTimeStamp + timeStampAdjustment + offset, position, rotation, scale);
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}
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// rpc /////////////////////////////////////////////////////////////////
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@ -365,7 +390,7 @@ protected virtual void OnServerToClientSync(Vector3? position, Quaternion? rotat
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}
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}
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#endif
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AddSnapshot(clientSnapshots, timestamp, position, rotation, scale);
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AddSnapshot(clientSnapshots, NetworkClient.connection.remoteTimeStamp + timeStampAdjustment + offset, position, rotation, scale);
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}
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}
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}
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