diff --git a/doc/Guides/Communications/NetworkBehavior.md b/doc/Guides/Communications/NetworkBehavior.md index 153f3866a..8931cee6f 100644 --- a/doc/Guides/Communications/NetworkBehavior.md +++ b/doc/Guides/Communications/NetworkBehavior.md @@ -1,5 +1,7 @@ # NetworkBehaviour Callbacks +[![Network behaviour callbacks start cycle video tutorial](../../images/video_tutorial.png)](https://www.youtube.com/watch?v=5Oj4lPPIfps&list=PLkx8oFug638oBYF5EOwsSS-gOVBXj1dkP&index=4) + **See also in the API Reference.** Like the Network Manager callbacks, there are a number of events relating to network behaviours that can occur over the course of a normal multiplayer game. These include events such as the host starting up, a player joining, or a player leaving. Each of these possible events has an associated callback that you can implement in your own code to take action when the event occurs.