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https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-17 18:40:33 +00:00
SCALE WIP
This commit is contained in:
parent
8e83da26b4
commit
62c3799257
@ -51,11 +51,13 @@ public class NetworkTransformHybrid2022 : NetworkBehaviour
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byte lastSerializedBaselineTick = 0;
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Vector3 lastSerializedBaselinePosition = Vector3.zero;
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Quaternion lastSerializedBaselineRotation = Quaternion.identity;
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Vector3 lastSerializedBaselineScale = Vector3.one;
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// save last deserialized baseline to delta decompress against
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byte lastDeserializedBaselineTick = 0;
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Vector3 lastDeserializedBaselinePosition = Vector3.zero; // unused, but keep for delta
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Quaternion lastDeserializedBaselineRotation = Quaternion.identity; // unused, but keep for delta
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Vector3 lastDeserializedBaselineScale = Vector3.one; // unused, but keep for delta
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// only sync when changed hack /////////////////////////////////////////
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[Header("Sync Only If Changed")]
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@ -81,7 +83,7 @@ public class NetworkTransformHybrid2022 : NetworkBehaviour
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[Header("Sensitivity"), Tooltip("Sensitivity of changes needed before an updated state is sent over the network")]
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public float positionSensitivity = 0.01f;
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public float rotationSensitivity = 0.01f;
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// public float scaleSensitivity = 0.01f;
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public float scaleSensitivity = 0.01f;
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[Tooltip("Enable to send all unreliable messages twice. Only useful for extremely fast-paced games since it doubles bandwidth costs.")]
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public bool unreliableRedundancy = false;
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@ -93,7 +95,7 @@ public class NetworkTransformHybrid2022 : NetworkBehaviour
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[Header("Selective Sync & interpolation")]
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public bool syncPosition = true;
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public bool syncRotation = true;
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// public bool syncScale = false; // rarely used. disabled for perf so we can rely on transform.GetPositionAndRotation.
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public bool syncScale = false;
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// BEGIN CUSTOM CHANGE /////////////////////////////////////////////////
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// TODO rename to avoid double negative
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@ -143,13 +145,13 @@ protected virtual void ApplySnapshot(TransformSnapshot interpolated)
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// scale, then we should not touch scale etc.
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if (syncPosition) target.localPosition = interpolated.position;
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if (syncRotation) target.localRotation = interpolated.rotation;
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// if (syncScale) target.localScale = interpolated.scale;
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if (syncScale) target.localScale = interpolated.scale;
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}
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// check if position / rotation / scale changed since last _full reliable_ sync.
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// squared comparisons for performance
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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bool Changed(Vector3 currentPosition, Quaternion currentRotation)//, Vector3 currentScale)
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bool Changed(Vector3 currentPosition, Quaternion currentRotation, Vector3 currentScale)
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{
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if (syncPosition)
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{
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@ -169,14 +171,35 @@ bool Changed(Vector3 currentPosition, Quaternion currentRotation)//, Vector3 cur
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}
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}
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// if (syncScale && Vector3.Distance(last.scale, current.scale) >= scalePrecision)
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// if (syncScale && (current.scale - last.scale).sqrMagnitude >= scalePrecisionSqr)
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// return true;
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if (syncScale)
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{
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float scaleDelta = Vector3.Distance(currentScale, lastSerializedBaselineScale);
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if (scaleDelta >= scaleSensitivity)
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{
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return true;
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}
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}
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return false;
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}
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// cmd baseline ////////////////////////////////////////////////////////
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[Command(channel = Channels.Reliable)] // reliable baseline
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void CmdClientToServerBaseline_PositionRotationScale(byte baselineTick, Vector3 position, Quaternion rotation, Vector3 scale)
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{
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselinePosition = position;
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lastDeserializedBaselineRotation = rotation;
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lastDeserializedBaselineScale = scale;
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// debug draw: baseline
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.yellow, 10f);
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnClientToServerDeltaSync(baselineTick, position, rotation, scale);
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}
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[Command(channel = Channels.Reliable)] // reliable baseline
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void CmdClientToServerBaseline_PositionRotation(byte baselineTick, Vector3 position, Quaternion rotation)
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{
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@ -189,7 +212,34 @@ void CmdClientToServerBaseline_PositionRotation(byte baselineTick, Vector3 posit
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnClientToServerDeltaSync(baselineTick, position, rotation);//, scale);
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OnClientToServerDeltaSync(baselineTick, position, rotation, Vector3.one);
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}
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[Command(channel = Channels.Reliable)] // reliable baseline
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void CmdClientToServerBaseline_PositionScale(byte baselineTick, Vector3 position, Vector3 scale)
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{
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselinePosition = position;
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lastDeserializedBaselineScale = scale;
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// debug draw: baseline
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.yellow, 10f);
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnClientToServerDeltaSync(baselineTick, position, Quaternion.identity, scale);
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}
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[Command(channel = Channels.Reliable)] // reliable baseline
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void CmdClientToServerBaseline_RotationScale(byte baselineTick, Quaternion rotation, Vector3 scale)
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{
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselineRotation = rotation;
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lastDeserializedBaselineScale = scale;
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnClientToServerDeltaSync(baselineTick, Vector3.zero, rotation, scale);
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}
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[Command(channel = Channels.Reliable)] // reliable baseline
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@ -203,7 +253,7 @@ void CmdClientToServerBaseline_Position(byte baselineTick, Vector3 position)
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnClientToServerDeltaSync(baselineTick, position, Quaternion.identity);//, scale);
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OnClientToServerDeltaSync(baselineTick, position, Quaternion.identity, Vector3.one);
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}
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[Command(channel = Channels.Reliable)] // reliable baseline
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@ -214,7 +264,18 @@ void CmdClientToServerBaseline_Rotation(byte baselineTick, Quaternion rotation)
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnClientToServerDeltaSync(baselineTick, Vector3.zero, rotation);//, scale);
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OnClientToServerDeltaSync(baselineTick, Vector3.zero, rotation, Vector3.one);
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}
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[Command(channel = Channels.Reliable)] // reliable baseline
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void CmdClientToServerBaseline_Scale(byte baselineTick, Vector3 scale)
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{
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselineScale = scale;
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnClientToServerDeltaSync(baselineTick, Vector3.zero, Quaternion.identity, scale);
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}
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// cmd delta ///////////////////////////////////////////////////////////
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@ -225,14 +286,31 @@ void CmdClientToServerDelta_Position(byte baselineTick, Vector3 position)
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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// Debug.Log($"[{name}] server received delta for baseline #{lastDeserializedBaselineTick}");
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OnClientToServerDeltaSync(baselineTick, position, Quaternion.identity);//, scale);
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OnClientToServerDeltaSync(baselineTick, position, Quaternion.identity, Vector3.one);
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}
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[Command(channel = Channels.Unreliable)] // unreliable delta
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void CmdClientToServerDelta_Rotation(byte baselineTick, Quaternion rotation)
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{
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// Debug.Log($"[{name}] server received delta for baseline #{lastDeserializedBaselineTick}");
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OnClientToServerDeltaSync(baselineTick, Vector3.zero, rotation);//, scale);
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OnClientToServerDeltaSync(baselineTick, Vector3.zero, rotation, Vector3.one);
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}
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[Command(channel = Channels.Unreliable)] // unreliable delta
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void CmdClientToServerDelta_Scale(byte baselineTick, Vector3 scale)
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{
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// Debug.Log($"[{name}] server received delta for baseline #{lastDeserializedBaselineTick}");
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OnClientToServerDeltaSync(baselineTick, Vector3.zero, Quaternion.identity, scale);
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}
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[Command(channel = Channels.Unreliable)] // unreliable delta
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void CmdClientToServerDelta_PositionRotationScale(byte baselineTick, Vector3 position, Quaternion rotation, Vector3 scale)
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{
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// debug draw: delta
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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// Debug.Log($"[{name}] server received delta for baseline #{lastDeserializedBaselineTick}");
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OnClientToServerDeltaSync(baselineTick, position, rotation, scale);
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}
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[Command(channel = Channels.Unreliable)] // unreliable delta
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@ -242,11 +320,28 @@ void CmdClientToServerDelta_PositionRotation(byte baselineTick, Vector3 position
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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// Debug.Log($"[{name}] server received delta for baseline #{lastDeserializedBaselineTick}");
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OnClientToServerDeltaSync(baselineTick, position, rotation);//, scale);
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OnClientToServerDeltaSync(baselineTick, position, rotation, Vector3.one);
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}
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[Command(channel = Channels.Unreliable)] // unreliable delta
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void CmdClientToServerDelta_PositionScale(byte baselineTick, Vector3 position, Vector3 scale)
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{
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// debug draw: delta
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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// Debug.Log($"[{name}] server received delta for baseline #{lastDeserializedBaselineTick}");
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OnClientToServerDeltaSync(baselineTick, position, Quaternion.identity, scale);
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}
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[Command(channel = Channels.Unreliable)] // unreliable delta
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void CmdClientToServerDelta_RotationScale(byte baselineTick, Quaternion rotation, Vector3 scale)
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{
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// Debug.Log($"[{name}] server received delta for baseline #{lastDeserializedBaselineTick}");
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OnClientToServerDeltaSync(baselineTick, Vector3.zero, rotation, scale);
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}
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// local authority client sends sync message to server for broadcasting
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protected virtual void OnClientToServerDeltaSync(byte baselineTick, Vector3 position, Quaternion rotation)//, Vector3 scale)
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protected virtual void OnClientToServerDeltaSync(byte baselineTick, Vector3 position, Quaternion rotation, Vector3 scale)
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{
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// only apply if in client authority mode
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if (syncDirection != SyncDirection.ClientToServer) return;
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@ -280,11 +375,37 @@ protected virtual void OnClientToServerDeltaSync(byte baselineTick, Vector3 posi
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Time.timeAsDouble,
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position,
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rotation,
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Vector3.one // scale
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scale
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));
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}
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// rpc baseline ////////////////////////////////////////////////////////
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[ClientRpc(channel = Channels.Reliable)] // reliable baseline
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void RpcServerToClientBaseline_PositionRotationScale(byte baselineTick, Vector3 position, Quaternion rotation, Vector3 scale)
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{
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// baseline is broadcast to all clients.
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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// save last deserialized baseline tick number to compare deltas against
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselinePosition = position;
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lastDeserializedBaselineRotation = rotation;
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lastDeserializedBaselineScale = scale;
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// debug draw: baseline
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.yellow, 10f);
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnServerToClientDeltaSync(baselineTick, position, rotation, scale);
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}
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[ClientRpc(channel = Channels.Reliable)] // reliable baseline
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void RpcServerToClientBaseline_PositionRotation(byte baselineTick, Vector3 position, Quaternion rotation)
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{
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@ -307,7 +428,54 @@ void RpcServerToClientBaseline_PositionRotation(byte baselineTick, Vector3 posit
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnServerToClientDeltaSync(baselineTick, position, rotation);//, Vector3.zero);//, scale);
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OnServerToClientDeltaSync(baselineTick, position, rotation, Vector3.one);
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}
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[ClientRpc(channel = Channels.Reliable)] // reliable baseline
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void RpcServerToClientBaseline_PositionScale(byte baselineTick, Vector3 position, Vector3 scale)
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{
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// baseline is broadcast to all clients.
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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// save last deserialized baseline tick number to compare deltas against
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselinePosition = position;
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lastDeserializedBaselineScale = scale;
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// debug draw: baseline
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.yellow, 10f);
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnServerToClientDeltaSync(baselineTick, position, Quaternion.identity, scale);
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}
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[ClientRpc(channel = Channels.Reliable)] // reliable baseline
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void RpcServerToClientBaseline_RotationScale(byte baselineTick, Quaternion rotation, Vector3 scale)
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{
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// baseline is broadcast to all clients.
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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// save last deserialized baseline tick number to compare deltas against
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselineRotation = rotation;
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lastDeserializedBaselineScale = scale;
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnServerToClientDeltaSync(baselineTick, Vector3.zero, rotation, scale);
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}
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[ClientRpc(channel = Channels.Reliable)] // reliable baseline
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@ -331,7 +499,7 @@ void RpcServerToClientBaseline_Position(byte baselineTick, Vector3 position)
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnServerToClientDeltaSync(baselineTick, position, Quaternion.identity);//, Vector3.zero);//, scale);
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OnServerToClientDeltaSync(baselineTick, position, Quaternion.identity, Vector3.one);
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}
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[ClientRpc(channel = Channels.Reliable)] // reliable baseline
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@ -352,10 +520,49 @@ void RpcServerToClientBaseline_Rotation(byte baselineTick, Quaternion rotation)
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnServerToClientDeltaSync(baselineTick, Vector3.zero, rotation);//, Vector3.zero);//, scale);
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OnServerToClientDeltaSync(baselineTick, Vector3.zero, rotation, Vector3.one);
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}
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[ClientRpc(channel = Channels.Reliable)] // reliable baseline
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void RpcServerToClientBaseline_Scale(byte baselineTick, Vector3 scale)
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{
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// baseline is broadcast to all clients.
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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// save last deserialized baseline tick number to compare deltas against
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselineScale = scale;
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnServerToClientDeltaSync(baselineTick, Vector3.zero, Quaternion.identity, scale);
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}
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// rpc delta ///////////////////////////////////////////////////////////
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[ClientRpc(channel = Channels.Unreliable)] // unreliable delta
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void RpcServerToClientDelta_PositionRotationScale(byte baselineTick, Vector3 position, Quaternion rotation, Vector3 scale)
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{
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// delta is broadcast to all clients.
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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// debug draw: delta
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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OnServerToClientDeltaSync(baselineTick, position, rotation, scale);
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}
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[ClientRpc(channel = Channels.Unreliable)] // unreliable delta
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void RpcServerToClientDelta_PositionRotation(byte baselineTick, Vector3 position, Quaternion rotation)
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{
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@ -371,9 +578,41 @@ void RpcServerToClientDelta_PositionRotation(byte baselineTick, Vector3 position
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// debug draw: delta
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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OnServerToClientDeltaSync(baselineTick, position, rotation);//, scale);
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OnServerToClientDeltaSync(baselineTick, position, rotation, Vector3.one);
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}
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[ClientRpc(channel = Channels.Unreliable)] // unreliable delta
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void RpcServerToClientDelta_PositionScale(byte baselineTick, Vector3 position, Vector3 scale)
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{
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// delta is broadcast to all clients.
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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// debug draw: delta
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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OnServerToClientDeltaSync(baselineTick, position, Quaternion.identity, scale);
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}
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[ClientRpc(channel = Channels.Unreliable)] // unreliable delta
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void RpcServerToClientDelta_RotationScale(byte baselineTick, Quaternion rotation, Vector3 scale)
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{
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// delta is broadcast to all clients.
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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OnServerToClientDeltaSync(baselineTick, Vector3.zero, rotation, scale);
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}
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[ClientRpc(channel = Channels.Unreliable)] // unreliable delta
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void RpcServerToClientDelta_Position(byte baselineTick, Vector3 position)
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@ -390,10 +629,9 @@ void RpcServerToClientDelta_Position(byte baselineTick, Vector3 position)
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// debug draw: delta
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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|
||||
OnServerToClientDeltaSync(baselineTick, position, Quaternion.identity);//, scale);
|
||||
OnServerToClientDeltaSync(baselineTick, position, Quaternion.identity, Vector3.one);
|
||||
}
|
||||
|
||||
|
||||
[ClientRpc(channel = Channels.Unreliable)] // unreliable delta
|
||||
void RpcServerToClientDelta_Rotation(byte baselineTick, Quaternion rotation)
|
||||
{
|
||||
@ -406,11 +644,26 @@ void RpcServerToClientDelta_Rotation(byte baselineTick, Quaternion rotation)
|
||||
// in other words: never apply the rpcs in host mode.
|
||||
if (isServer) return;
|
||||
|
||||
OnServerToClientDeltaSync(baselineTick, Vector3.zero, rotation);//, scale);
|
||||
OnServerToClientDeltaSync(baselineTick, Vector3.zero, rotation, Vector3.one);
|
||||
}
|
||||
|
||||
[ClientRpc(channel = Channels.Unreliable)] // unreliable delta
|
||||
void RpcServerToClientDelta_Scale(byte baselineTick, Vector3 scale)
|
||||
{
|
||||
// delta is broadcast to all clients.
|
||||
// ignore if this object is owned by this client.
|
||||
if (IsClientWithAuthority) return;
|
||||
|
||||
// host mode: baseline Rpc is also sent through host's local connection and applied.
|
||||
// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
|
||||
// in other words: never apply the rpcs in host mode.
|
||||
if (isServer) return;
|
||||
|
||||
OnServerToClientDeltaSync(baselineTick, Vector3.zero, Quaternion.identity, scale);
|
||||
}
|
||||
|
||||
// server broadcasts sync message to all clients
|
||||
protected virtual void OnServerToClientDeltaSync(byte baselineTick, Vector3 position, Quaternion rotation)//, Vector3 scale)
|
||||
protected virtual void OnServerToClientDeltaSync(byte baselineTick, Vector3 position, Quaternion rotation, Vector3 scale)
|
||||
{
|
||||
// in host mode, the server sends rpcs to all clients.
|
||||
// the host client itself will receive them too.
|
||||
@ -466,7 +719,7 @@ protected virtual void OnServerToClientDeltaSync(byte baselineTick, Vector3 posi
|
||||
Time.timeAsDouble,
|
||||
position,
|
||||
rotation,
|
||||
Vector3.one // scale
|
||||
scale
|
||||
));
|
||||
}
|
||||
|
||||
@ -484,16 +737,33 @@ void UpdateServerBaseline(double localTime)
|
||||
// perf: get position/rotation directly. TransformSnapshot is too expensive.
|
||||
// TransformSnapshot snapshot = ConstructSnapshot();
|
||||
target.GetLocalPositionAndRotation(out Vector3 position, out Quaternion rotation);
|
||||
Vector3 scale = target.localScale;
|
||||
|
||||
// save bandwidth by only transmitting what is needed.
|
||||
// -> ArraySegment with random data is slower since byte[] copying
|
||||
// -> Vector3? and Quaternion? nullables takes more bandwidth
|
||||
byte frameCount = (byte)Time.frameCount; // perf: only access Time.frameCount once!
|
||||
if (syncPosition && syncRotation)
|
||||
|
||||
if (syncPosition && syncRotation && syncScale)
|
||||
{
|
||||
// no unreliable redundancy: baseline is reliable
|
||||
RpcServerToClientBaseline_PositionRotationScale(frameCount, position, rotation, scale);
|
||||
}
|
||||
else if (syncPosition && syncRotation)
|
||||
{
|
||||
// no unreliable redundancy: baseline is reliable
|
||||
RpcServerToClientBaseline_PositionRotation(frameCount, position, rotation);
|
||||
}
|
||||
else if (syncPosition && syncScale)
|
||||
{
|
||||
// no unreliable redundancy: baseline is reliable
|
||||
RpcServerToClientBaseline_PositionScale(frameCount, position, scale);
|
||||
}
|
||||
else if (syncRotation && syncScale)
|
||||
{
|
||||
// no unreliable redundancy: baseline is reliable
|
||||
RpcServerToClientBaseline_RotationScale(frameCount, rotation, scale);
|
||||
}
|
||||
else if (syncPosition)
|
||||
{
|
||||
// no unreliable redundancy: baseline is reliable
|
||||
@ -504,6 +774,15 @@ void UpdateServerBaseline(double localTime)
|
||||
// no unreliable redundancy: baseline is reliable
|
||||
RpcServerToClientBaseline_Rotation(frameCount, rotation);
|
||||
}
|
||||
else if (syncScale)
|
||||
{
|
||||
// no unreliable redundancy: baseline is reliable
|
||||
RpcServerToClientBaseline_Scale(frameCount, scale);
|
||||
}
|
||||
|
||||
// position, rotation, scale
|
||||
// position, rotation, !scale
|
||||
// position,
|
||||
|
||||
// save the last baseline's tick number.
|
||||
// included in baseline to identify which one it was on client
|
||||
@ -512,6 +791,7 @@ void UpdateServerBaseline(double localTime)
|
||||
lastBaselineTime = NetworkTime.localTime;
|
||||
lastSerializedBaselinePosition = position;
|
||||
lastSerializedBaselineRotation = rotation;
|
||||
lastSerializedBaselineScale = scale;
|
||||
|
||||
// baseline was just sent after a change. reset change detection.
|
||||
changedSinceBaseline = false;
|
||||
@ -567,6 +847,7 @@ void UpdateServerDelta(double localTime)
|
||||
// perf: get position/rotation directly. TransformSnapshot is too expensive.
|
||||
// TransformSnapshot snapshot = ConstructSnapshot();
|
||||
target.GetLocalPositionAndRotation(out Vector3 position, out Quaternion rotation);
|
||||
Vector3 scale = target.localScale;
|
||||
|
||||
// look for changes every unreliable sendInterval!
|
||||
// every reliable interval isn't enough, this would cause MrG's grid issue:
|
||||
@ -576,7 +857,7 @@ void UpdateServerDelta(double localTime)
|
||||
// => client wouldn't know we moved back to A1
|
||||
// every update works, but it's unnecessary overhead since sends only happen every sendInterval
|
||||
// every unreliable sendInterval is the perfect place to look for changes.
|
||||
if (onlySyncOnChange && Changed(position, rotation))
|
||||
if (onlySyncOnChange && Changed(position, rotation, scale))
|
||||
changedSinceBaseline = true;
|
||||
|
||||
// only sync on change:
|
||||
@ -586,13 +867,35 @@ void UpdateServerDelta(double localTime)
|
||||
// save bandwidth by only transmitting what is needed.
|
||||
// -> ArraySegment with random data is slower since byte[] copying
|
||||
// -> Vector3? and Quaternion? nullables takes more bandwidth
|
||||
if (syncPosition && syncRotation)
|
||||
|
||||
if (syncPosition && syncRotation && syncScale)
|
||||
{
|
||||
// unreliable redundancy to make up for potential message drops
|
||||
RpcServerToClientDelta_PositionRotationScale(lastSerializedBaselineTick, position, rotation, scale);
|
||||
if (unreliableRedundancy)
|
||||
RpcServerToClientDelta_PositionRotationScale(lastSerializedBaselineTick, position, rotation, scale);
|
||||
}
|
||||
else if (syncPosition && syncRotation)
|
||||
{
|
||||
// unreliable redundancy to make up for potential message drops
|
||||
RpcServerToClientDelta_PositionRotation(lastSerializedBaselineTick, position, rotation);
|
||||
if (unreliableRedundancy)
|
||||
RpcServerToClientDelta_PositionRotation(lastSerializedBaselineTick, position, rotation);
|
||||
}
|
||||
else if (syncPosition && syncScale)
|
||||
{
|
||||
// unreliable redundancy to make up for potential message drops
|
||||
RpcServerToClientDelta_PositionScale(lastSerializedBaselineTick, position, scale);
|
||||
if (unreliableRedundancy)
|
||||
RpcServerToClientDelta_PositionScale(lastSerializedBaselineTick, position, scale);
|
||||
}
|
||||
else if (syncRotation && syncScale)
|
||||
{
|
||||
// unreliable redundancy to make up for potential message drops
|
||||
RpcServerToClientDelta_RotationScale(lastSerializedBaselineTick, rotation, scale);
|
||||
if (unreliableRedundancy)
|
||||
RpcServerToClientDelta_RotationScale(lastSerializedBaselineTick, rotation, scale);
|
||||
}
|
||||
else if (syncPosition)
|
||||
{
|
||||
// unreliable redundancy to make up for potential message drops
|
||||
@ -607,7 +910,13 @@ void UpdateServerDelta(double localTime)
|
||||
if (unreliableRedundancy)
|
||||
RpcServerToClientDelta_Rotation(lastSerializedBaselineTick, rotation);
|
||||
}
|
||||
|
||||
else if (syncScale)
|
||||
{
|
||||
// unreliable redundancy to make up for potential message drops
|
||||
RpcServerToClientDelta_Scale(lastSerializedBaselineTick, scale);
|
||||
if (unreliableRedundancy)
|
||||
RpcServerToClientDelta_Scale(lastSerializedBaselineTick, scale);
|
||||
}
|
||||
|
||||
lastDeltaTime = localTime;
|
||||
}
|
||||
@ -676,16 +985,33 @@ void UpdateClientBaseline(double localTime)
|
||||
// perf: get position/rotation directly. TransformSnapshot is too expensive.
|
||||
// TransformSnapshot snapshot = ConstructSnapshot();
|
||||
target.GetLocalPositionAndRotation(out Vector3 position, out Quaternion rotation);
|
||||
Vector3 scale = target.localScale;
|
||||
|
||||
// save bandwidth by only transmitting what is needed.
|
||||
// -> ArraySegment with random data is slower since byte[] copying
|
||||
// -> Vector3? and Quaternion? nullables takes more bandwidth
|
||||
byte frameCount = (byte)Time.frameCount; // perf: only access Time.frameCount once!
|
||||
if (syncPosition && syncRotation)
|
||||
|
||||
if (syncPosition && syncRotation && syncScale)
|
||||
{
|
||||
// no unreliable redundancy: baseline is reliable
|
||||
CmdClientToServerBaseline_PositionRotationScale(frameCount, position, rotation, scale);
|
||||
}
|
||||
else if (syncPosition && syncRotation)
|
||||
{
|
||||
// no unreliable redundancy: baseline is reliable
|
||||
CmdClientToServerBaseline_PositionRotation(frameCount, position, rotation);
|
||||
}
|
||||
else if (syncPosition && syncScale)
|
||||
{
|
||||
// no unreliable redundancy: baseline is reliable
|
||||
CmdClientToServerBaseline_PositionScale(frameCount, position, scale);
|
||||
}
|
||||
else if (syncRotation && syncScale)
|
||||
{
|
||||
// no unreliable redundancy: baseline is reliable
|
||||
CmdClientToServerBaseline_RotationScale(frameCount, rotation, scale);
|
||||
}
|
||||
else if (syncPosition)
|
||||
{
|
||||
// no unreliable redundancy: baseline is reliable
|
||||
@ -696,6 +1022,11 @@ void UpdateClientBaseline(double localTime)
|
||||
// no unreliable redundancy: baseline is reliable
|
||||
CmdClientToServerBaseline_Rotation(frameCount, rotation);
|
||||
}
|
||||
else if (syncScale)
|
||||
{
|
||||
// no unreliable redundancy: baseline is reliable
|
||||
CmdClientToServerBaseline_Scale(frameCount, scale);
|
||||
}
|
||||
|
||||
// save the last baseline's tick number.
|
||||
// included in baseline to identify which one it was on client
|
||||
@ -704,6 +1035,7 @@ void UpdateClientBaseline(double localTime)
|
||||
lastBaselineTime = NetworkTime.localTime;
|
||||
lastSerializedBaselinePosition = position;
|
||||
lastSerializedBaselineRotation = rotation;
|
||||
lastSerializedBaselineScale = scale;
|
||||
|
||||
// baseline was just sent after a change. reset change detection.
|
||||
changedSinceBaseline = false;
|
||||
@ -748,6 +1080,7 @@ void UpdateClientDelta(double localTime)
|
||||
// perf: get position/rotation directly. TransformSnapshot is too expensive.
|
||||
// TransformSnapshot snapshot = ConstructSnapshot();
|
||||
target.GetLocalPositionAndRotation(out Vector3 position, out Quaternion rotation);
|
||||
Vector3 scale = target.localScale;
|
||||
|
||||
// look for changes every unreliable sendInterval!
|
||||
//
|
||||
@ -758,7 +1091,7 @@ void UpdateClientDelta(double localTime)
|
||||
// => server wouldn't know we moved back to A1
|
||||
// every update works, but it's unnecessary overhead since sends only happen every sendInterval
|
||||
// every unreliable sendInterval is the perfect place to look for changes.
|
||||
if (onlySyncOnChange && Changed(position, rotation))
|
||||
if (onlySyncOnChange && Changed(position, rotation, scale))
|
||||
changedSinceBaseline = true;
|
||||
|
||||
// only sync on change:
|
||||
@ -768,16 +1101,39 @@ void UpdateClientDelta(double localTime)
|
||||
// save bandwidth by only transmitting what is needed.
|
||||
// -> ArraySegment with random data is slower since byte[] copying
|
||||
// -> Vector3? and Quaternion? nullables takes more bandwidth
|
||||
if (syncPosition && syncRotation)
|
||||
|
||||
if (syncPosition && syncRotation && syncScale)
|
||||
{
|
||||
CmdClientToServerDelta_PositionRotationScale(lastSerializedBaselineTick, position, rotation, scale);
|
||||
if (unreliableRedundancy)
|
||||
CmdClientToServerDelta_PositionRotationScale(lastSerializedBaselineTick, position, rotation, scale);
|
||||
}
|
||||
else if (syncPosition && syncRotation)
|
||||
{
|
||||
// send snapshot without timestamp.
|
||||
// receiver gets it from batch timestamp to save bandwidth.
|
||||
// unreliable redundancy to make up for potential message drops
|
||||
CmdClientToServerDelta_PositionRotation(lastSerializedBaselineTick, position, rotation);
|
||||
if (unreliableRedundancy)
|
||||
CmdClientToServerDelta_PositionRotation(lastSerializedBaselineTick, position, rotation);
|
||||
|
||||
}
|
||||
else if (syncPosition && syncScale)
|
||||
{
|
||||
CmdClientToServerDelta_PositionScale(lastSerializedBaselineTick, position, scale);
|
||||
if (unreliableRedundancy)
|
||||
CmdClientToServerDelta_PositionScale(lastSerializedBaselineTick, position, scale);
|
||||
}
|
||||
else if (syncRotation && syncScale)
|
||||
{
|
||||
CmdClientToServerDelta_RotationScale(lastSerializedBaselineTick, rotation, scale);
|
||||
if (unreliableRedundancy)
|
||||
CmdClientToServerDelta_RotationScale(lastSerializedBaselineTick, rotation, scale);
|
||||
}
|
||||
else if (syncPosition)
|
||||
{
|
||||
// send snapshot without timestamp.
|
||||
// receiver gets it from batch timestamp to save bandwidth.
|
||||
// unreliable redundancy to make up for potential message drops
|
||||
CmdClientToServerDelta_Position(lastSerializedBaselineTick, position);
|
||||
if (unreliableRedundancy)
|
||||
@ -785,11 +1141,19 @@ void UpdateClientDelta(double localTime)
|
||||
}
|
||||
else if (syncRotation)
|
||||
{
|
||||
// send snapshot without timestamp.
|
||||
// receiver gets it from batch timestamp to save bandwidth.
|
||||
// unreliable redundancy to make up for potential message drops
|
||||
CmdClientToServerDelta_Rotation(lastSerializedBaselineTick, rotation);
|
||||
if (unreliableRedundancy)
|
||||
CmdClientToServerDelta_Rotation(lastSerializedBaselineTick, rotation);
|
||||
}
|
||||
else if (syncScale)
|
||||
{
|
||||
CmdClientToServerDelta_Scale(lastSerializedBaselineTick, scale);
|
||||
if (unreliableRedundancy)
|
||||
CmdClientToServerDelta_Scale(lastSerializedBaselineTick, scale);
|
||||
}
|
||||
|
||||
lastDeltaTime = localTime;
|
||||
}
|
||||
@ -977,11 +1341,13 @@ public virtual void Reset()
|
||||
lastSerializedBaselineTick = 0;
|
||||
lastSerializedBaselinePosition = Vector3.zero;
|
||||
lastSerializedBaselineRotation = Quaternion.identity;
|
||||
lastSerializedBaselineScale = Vector3.one;
|
||||
changedSinceBaseline = false;
|
||||
|
||||
lastDeserializedBaselineTick = 0;
|
||||
lastDeserializedBaselinePosition = Vector3.zero;
|
||||
lastDeserializedBaselineRotation = Quaternion.identity;
|
||||
lastDeserializedBaselineScale = Vector3.one;
|
||||
|
||||
// Debug.Log($"[{name}] Reset to baselineTick=0");
|
||||
}
|
||||
@ -1003,6 +1369,7 @@ public override void OnSerialize(NetworkWriter writer, bool initialState)
|
||||
// perf: get position/rotation directly. TransformSnapshot is too expensive.
|
||||
// TransformSnapshot snapshot = ConstructSnapshot();
|
||||
target.GetLocalPositionAndRotation(out Vector3 position, out Quaternion rotation);
|
||||
Vector3 scale = target.localScale;
|
||||
|
||||
// always include the tick for deltas to compare against.
|
||||
byte frameCount = (byte)Time.frameCount; // perf: only access Time.frameCount once!
|
||||
@ -1010,6 +1377,7 @@ public override void OnSerialize(NetworkWriter writer, bool initialState)
|
||||
|
||||
if (syncPosition) writer.WriteVector3(position);
|
||||
if (syncRotation) writer.WriteQuaternion(rotation);
|
||||
if (syncScale) writer.WriteVector3(scale);
|
||||
|
||||
// IMPORTANT
|
||||
// OnSerialize(initial) is called for the spawn payload whenever
|
||||
@ -1025,6 +1393,7 @@ public override void OnSerialize(NetworkWriter writer, bool initialState)
|
||||
lastBaselineTime = NetworkTime.localTime;
|
||||
lastSerializedBaselinePosition = position;
|
||||
lastSerializedBaselineRotation = rotation;
|
||||
lastSerializedBaselineScale = scale;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1039,6 +1408,7 @@ public override void OnDeserialize(NetworkReader reader, bool initialState)
|
||||
lastDeserializedBaselineTick = reader.ReadByte();
|
||||
Vector3 position = Vector3.zero;
|
||||
Quaternion rotation = Quaternion.identity;
|
||||
Vector3 scale = Vector3.one;
|
||||
|
||||
if (syncPosition)
|
||||
{
|
||||
@ -1050,10 +1420,15 @@ public override void OnDeserialize(NetworkReader reader, bool initialState)
|
||||
rotation = reader.ReadQuaternion();
|
||||
lastDeserializedBaselineRotation = rotation;
|
||||
}
|
||||
if (syncScale)
|
||||
{
|
||||
scale = reader.ReadVector3();
|
||||
lastDeserializedBaselineScale = scale;
|
||||
}
|
||||
|
||||
// if baseline counts as delta, insert it into snapshot buffer too
|
||||
if (baselineIsDelta)
|
||||
OnServerToClientDeltaSync(lastDeserializedBaselineTick, position, rotation);//, scale);
|
||||
OnServerToClientDeltaSync(lastDeserializedBaselineTick, position, rotation, scale);
|
||||
}
|
||||
}
|
||||
// CUSTOM CHANGE ///////////////////////////////////////////////////////////
|
||||
|
Loading…
Reference in New Issue
Block a user