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doc: updated comment
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@ -756,7 +756,7 @@ public virtual void ServerChangeScene(string newSceneName)
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OnServerChangeScene(newSceneName);
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OnServerChangeScene(newSceneName);
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// Suspend the server's transport while changing scenes
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// Suspend the server's transport while changing scenes
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// It will be re-enabled in FinishScene.
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// It will be re-enabled in FinishLoadScene.
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Transport.activeTransport.enabled = false;
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Transport.activeTransport.enabled = false;
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loadingSceneAsync = SceneManager.LoadSceneAsync(newSceneName);
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loadingSceneAsync = SceneManager.LoadSceneAsync(newSceneName);
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