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fix: #2503 Weaver Custom Read Write functions for Serialization not working over multiple assembly definitions
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@ -98,7 +98,13 @@ public AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters p
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// let's make it obvious why we returned null for easier debugging.
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// NOTE: if this fails for "System.Private.CoreLib":
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// ILPostProcessorReflectionImporter fixes it!
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Log.Warning($"ILPostProcessorAssemblyResolver.Resolve: Failed to find file for {name}");
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// the fix for #2503 started showing this warning for Bee.BeeDriver on mac,
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// which is for compilation. we can ignore that one.
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if (name.Name != "Bee.BeeDriver")
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{
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Log.Warning($"ILPostProcessorAssemblyResolver.Resolve: Failed to find file for {name}");
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}
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return null;
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}
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@ -1,4 +1,5 @@
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// finds all readers and writers and register them
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using System.Collections.Generic;
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using System.Linq;
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using Mono.CecilX;
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using Mono.CecilX.Cil;
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@ -17,6 +18,21 @@ public static bool Process(AssemblyDefinition CurrentAssembly, IAssemblyResolver
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// otherwise Unity crashes when running tests
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ProcessMirrorAssemblyClasses(CurrentAssembly, resolver, Log, writers, readers, ref WeavingFailed);
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// process dependencies first, this way weaver can process types of other assemblies properly.
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// fixes: https://github.com/MirrorNetworking/Mirror/issues/2503
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//
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// find NetworkReader/Writer extensions in referenced assemblies
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// save a copy of the collection enumerator since it appears to be modified at some point during iteration
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IEnumerable<AssemblyNameReference> assemblyReferences = CurrentAssembly.MainModule.AssemblyReferences.ToList();
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foreach (AssemblyNameReference assemblyNameReference in assemblyReferences)
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{
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AssemblyDefinition referencedAssembly = resolver.Resolve(assemblyNameReference);
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if (referencedAssembly != null)
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{
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ProcessAssemblyClasses(CurrentAssembly, referencedAssembly, writers, readers, ref WeavingFailed);
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}
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}
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// find readers/writers in the assembly we are in right now.
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return ProcessAssemblyClasses(CurrentAssembly, CurrentAssembly, writers, readers, ref WeavingFailed);
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}
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