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perf: batching is now enabled by default
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1b6f898a5a
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665b1c2156
@ -56,8 +56,8 @@ public class NetworkManager : MonoBehaviour
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public int serverTickRate = 30;
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public int serverTickRate = 30;
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/// <summary>batch messages and send them out in LateUpdate (or after batchInterval)</summary>
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/// <summary>batch messages and send them out in LateUpdate (or after batchInterval)</summary>
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[Tooltip("Batching greatly reduces CPU & Transport load, but increases latency by one frame time. Use for high scale games / CPU intensive games. Don't use for fast paced games.")]
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[Tooltip("Batch message and send them out in LateUpdate (or after batchInterval). This is pretty much always a good idea.")]
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public bool serverBatching;
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public bool serverBatching = true;
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/// <summary>
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/// <summary>
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/// batching from server to client.
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/// batching from server to client.
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@ -34,7 +34,8 @@ public static class NetworkServer
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public static bool active { get; internal set; }
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public static bool active { get; internal set; }
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/// <summary>batch messages and send them out in LateUpdate (or after batchInterval)</summary>
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/// <summary>batch messages and send them out in LateUpdate (or after batchInterval)</summary>
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public static bool batching;
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// (this is pretty much always a good idea)
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public static bool batching = true;
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/// <summary>interval in seconds used for batching. 0 means send in every LateUpdate.</summary>
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/// <summary>interval in seconds used for batching. 0 means send in every LateUpdate.</summary>
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public static float batchInterval = 0;
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public static float batchInterval = 0;
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