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Updates to PlayerController in examples
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@ -16,7 +16,7 @@ void OnValidate()
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characterController = GetComponent<CharacterController>();
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characterController = GetComponent<CharacterController>();
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characterController.enabled = false;
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characterController.enabled = false;
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GetComponent<Rigidbody>().isKinematic = false;
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GetComponent<Rigidbody>().isKinematic = true;
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GetComponent<NetworkTransform>().clientAuthority = true;
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GetComponent<NetworkTransform>().clientAuthority = true;
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}
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}
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@ -17,7 +17,7 @@ void OnValidate()
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characterController = GetComponent<CharacterController>();
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characterController = GetComponent<CharacterController>();
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characterController.enabled = false;
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characterController.enabled = false;
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GetComponent<Rigidbody>().isKinematic = false;
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GetComponent<Rigidbody>().isKinematic = true;
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GetComponent<NetworkTransform>().clientAuthority = true;
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GetComponent<NetworkTransform>().clientAuthority = true;
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}
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}
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@ -16,7 +16,7 @@ void OnValidate()
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characterController = GetComponent<CharacterController>();
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characterController = GetComponent<CharacterController>();
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characterController.enabled = false;
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characterController.enabled = false;
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GetComponent<Rigidbody>().isKinematic = false;
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GetComponent<Rigidbody>().isKinematic = true;
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GetComponent<NetworkTransform>().clientAuthority = true;
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GetComponent<NetworkTransform>().clientAuthority = true;
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}
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}
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