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New Basic Example (#985)
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# Basic example
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# Basic Example
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Show how to set up a NetworkManager, players and connect a server to a client
|
This is a bare bones example of a running game with Network Manager and UI prefab players:
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|
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||||||
1) Open the scene in unity
|
1. Remove all scenes from Build Settings, then add the Example scene alone.
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2) File -> Build and run as standalone
|
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3) When the standalone starts, click on Host
|
2. Open the Example scene and build the project.
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4) the standalone starts as both a client and a server and starts listening to port 7777
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5) From the editor click play
|
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6) Click connect
|
- If you clicked LAN Host, the host player will appear as Player 00.
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7) Now you will see both players in both the standalone and client, and their data will be synchornized
|
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|
4. Run one or more instances (up to 16 total players) of the built application.
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|
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5. Click LAN Client on each instance.
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@ -1,34 +1,56 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace Mirror.Examples.Basic
|
namespace Mirror.Examples.Basic2
|
||||||
{
|
{
|
||||||
|
|
||||||
public class Player : NetworkBehaviour
|
public class Player : NetworkBehaviour
|
||||||
{
|
{
|
||||||
|
[Header("Player Components")]
|
||||||
|
public RectTransform rectTransform;
|
||||||
|
public Image image;
|
||||||
|
|
||||||
|
[Header("Child Text Objects")]
|
||||||
|
public Text playerNameText;
|
||||||
|
public Text playerDataText;
|
||||||
|
|
||||||
[SyncVar]
|
[SyncVar]
|
||||||
public int data;
|
int playerNo;
|
||||||
|
[SyncVar]
|
||||||
public TextMesh text;
|
int playerData;
|
||||||
|
[SyncVar]
|
||||||
|
Color playerColor;
|
||||||
|
|
||||||
public override void OnStartServer()
|
public override void OnStartServer()
|
||||||
{
|
{
|
||||||
base.OnStartServer();
|
base.OnStartServer();
|
||||||
|
playerNo = connectionToClient.connectionId;
|
||||||
|
playerColor = Random.ColorHSV(0f, 1f, 0.9f, 0.9f, 1f, 1f);
|
||||||
InvokeRepeating(nameof(UpdateData), 1, 1);
|
InvokeRepeating(nameof(UpdateData), 1, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateData()
|
void UpdateData()
|
||||||
{
|
{
|
||||||
data = Random.Range(0, 10);
|
playerData = Random.Range(100, 1000);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
void Start()
|
||||||
{
|
{
|
||||||
|
transform.SetParent(GameObject.Find("PlayersPanel").transform);
|
||||||
|
|
||||||
|
int x = 100 + ((playerNo % 4) * 150);
|
||||||
|
int y = -170 - ((playerNo / 4) * 80);
|
||||||
|
rectTransform.anchoredPosition = new Vector2(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// shade the panel background for the local player
|
||||||
if (isLocalPlayer)
|
if (isLocalPlayer)
|
||||||
text.color = Color.red;
|
image.color = new Color(1f, 1f, 1f, 0.1f);
|
||||||
|
|
||||||
text.text = $"Player {netId}\ndata={data}";
|
playerNameText.color = playerColor;
|
||||||
|
playerNameText.text = string.Format("Player {0:00}", playerNo);
|
||||||
|
playerDataText.text = string.Format("Data: {0:000}", playerData);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 900a7585920d7470fb7259ab56a034aa
|
guid: a472ac3ae1701d149861871cf416a46d
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
Loading…
Reference in New Issue
Block a user