mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-17 18:40:33 +00:00
feat: Ping/Traffic/FPS Graphs (#3897)
* wip shader * line graph, abstract base + fps graph * canvas scaler * Network usage graph + line graph tweaks * ping graph * undo tank scene changes * using cleanup * unity 2019 prefabs * code style * naming & naming rule tweaks * implicit private * explicit type in new() * No braces if not needed * also for for-loops (and all other constructs) * don't enforce blank lines, bit odd sometimes * Naming/commenting/material diagnostic * 2019 mats * mirror icon on scripts
This commit is contained in:
parent
927bdccf6e
commit
682bba2509
@ -1,7 +1,7 @@
|
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root = true
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###############################
|
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# Core EditorConfig Options #
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||||
###############################
|
||||
root = true
|
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[*.{cs,csx,vb,vbx,md}]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
@ -20,20 +20,20 @@ trim_trailing_whitespace = true
|
||||
# Organize usings
|
||||
dotnet_sort_system_directives_first = true
|
||||
# this. preferences
|
||||
dotnet_style_qualification_for_field = false:silent
|
||||
dotnet_style_qualification_for_property = false:silent
|
||||
dotnet_style_qualification_for_method = false:silent
|
||||
dotnet_style_qualification_for_event = false:silent
|
||||
dotnet_style_qualification_for_field = false:suggestion
|
||||
dotnet_style_qualification_for_property = false:suggestion
|
||||
dotnet_style_qualification_for_method = false:suggestion
|
||||
dotnet_style_qualification_for_event = false:suggestion
|
||||
# Language keywords vs BCL types preferences
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||||
dotnet_style_predefined_type_for_locals_parameters_members = true:silent
|
||||
dotnet_style_predefined_type_for_member_access = true:silent
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
|
||||
dotnet_style_predefined_type_for_member_access = true:suggestion
|
||||
# Parentheses preferences
|
||||
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent
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||||
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent
|
||||
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent
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||||
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent
|
||||
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:suggestion
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||||
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:suggestion
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dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:suggestion
|
||||
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:suggestion
|
||||
# Modifier preferences
|
||||
dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent
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dotnet_style_require_accessibility_modifiers = for_non_interface_members:suggestion
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dotnet_style_readonly_field = true:suggestion
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|
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# Code-block preferences
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||||
@ -46,12 +46,12 @@ dotnet_style_collection_initializer = true:suggestion
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dotnet_style_explicit_tuple_names = true:suggestion
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dotnet_style_null_propagation = true:suggestion
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dotnet_style_coalesce_expression = true:suggestion
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dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
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dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
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dotnet_prefer_inferred_tuple_names = true:suggestion
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dotnet_prefer_inferred_anonymous_type_member_names = true:suggestion
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dotnet_style_prefer_auto_properties = true:silent
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dotnet_style_prefer_conditional_expression_over_assignment = true:silent
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dotnet_style_prefer_conditional_expression_over_return = true:silent
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dotnet_style_prefer_auto_properties = true:suggestion
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dotnet_style_prefer_conditional_expression_over_assignment = true:suggestion
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dotnet_style_prefer_conditional_expression_over_return = true:suggestion
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###############################
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# Naming Conventions #
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###############################
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@ -61,15 +61,36 @@ dotnet_naming_style.pascal_case_style.capitalization = pascal_case
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dotnet_naming_rule.constant_fields_should_be_pascal_case.severity = suggestion
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dotnet_naming_rule.constant_fields_should_be_pascal_case.symbols = constant_fields
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dotnet_naming_rule.constant_fields_should_be_pascal_case.style = pascal_case_style
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dotnet_naming_symbols.constant_fields.applicable_kinds = field
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dotnet_naming_symbols.constant_fields.applicable_kinds = *
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dotnet_naming_symbols.constant_fields.applicable_accessibilities = *
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dotnet_naming_symbols.constant_fields.required_modifiers = const
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# Methods are PascalCase
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dotnet_naming_rule.method_should_be_pascal_case.severity = suggestion
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dotnet_naming_rule.method_should_be_pascal_case.symbols = method
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dotnet_naming_rule.method_should_be_pascal_case.style = pascal_case_style
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dotnet_naming_symbols.method.applicable_kinds = method
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dotnet_naming_symbols.method.applicable_accessibilities = *
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dotnet_naming_symbols.method.required_modifiers =
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# Private instance fields are camelCase
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dotnet_naming_symbols.private_fields.applicable_kinds = field
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dotnet_naming_symbols.private_fields.applicable_accessibilities = private
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dotnet_naming_symbols.private_fields.required_modifiers =
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dotnet_naming_style.lower_case.capitalization = camel_case
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dotnet_naming_style.lower_case.required_prefix =
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dotnet_naming_style.lower_case.required_suffix =
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dotnet_naming_rule.private_fields_underscore_lower_case.symbols = private_fields
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dotnet_naming_rule.private_fields_underscore_lower_case.style = lower_case
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dotnet_naming_rule.private_fields_underscore_lower_case.severity = warning
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# Static fields are PascalCase
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dotnet_naming_rule.static_fields_should_be_camel_case.severity = suggestion
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dotnet_naming_rule.static_fields_should_be_camel_case.symbols = static_fields
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dotnet_naming_rule.static_fields_should_be_camel_case.style = pascal_case_style
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dotnet_naming_symbols.static_fields.applicable_kinds = field
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dotnet_naming_symbols.static_fields.required_modifiers = static
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###############################
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# C# Coding Conventions #
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###############################
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@ -79,12 +100,12 @@ csharp_style_var_for_built_in_types = false:suggestion
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csharp_style_var_when_type_is_apparent = false:suggestion
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csharp_style_var_elsewhere = false:suggestion
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# Expression-bodied members
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csharp_style_expression_bodied_methods = false:silent
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csharp_style_expression_bodied_constructors = false:silent
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csharp_style_expression_bodied_operators = false:silent
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csharp_style_expression_bodied_properties = true:silent
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csharp_style_expression_bodied_indexers = true:silent
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csharp_style_expression_bodied_accessors = true:silent
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csharp_style_expression_bodied_methods = true:suggestion
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csharp_style_expression_bodied_constructors = false:suggestion
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csharp_style_expression_bodied_operators = false:suggestion
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csharp_style_expression_bodied_properties = true:suggestion
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csharp_style_expression_bodied_indexers = true:suggestion
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csharp_style_expression_bodied_accessors = true:suggestion
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# Pattern matching preferences
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csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
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csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
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@ -92,9 +113,9 @@ csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
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csharp_style_throw_expression = true:suggestion
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csharp_style_conditional_delegate_call = true:suggestion
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# Modifier preferences
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csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:suggestion
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csharp_preferred_modifier_order = public, private, protected, internal, static, extern, new, virtual, abstract, sealed, override, readonly, unsafe, volatile, async:suggestion
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# Expression-level preferences
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csharp_prefer_braces = true:silent
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csharp_prefer_braces = true:suggestion
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csharp_style_deconstructed_variable_declaration = true:suggestion
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csharp_prefer_simple_default_expression = true:suggestion
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csharp_style_pattern_local_over_anonymous_function = true:suggestion
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@ -129,12 +150,31 @@ csharp_space_between_method_call_empty_parameter_list_parentheses = false
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# Wrapping preferences
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csharp_preserve_single_line_statements = true
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csharp_preserve_single_line_blocks = true
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# ReSharper properties
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resharper_blank_lines_around_invocable = 1
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resharper_blank_lines_around_type = 1
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resharper_braces_for_for = not_required
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resharper_braces_for_dowhile = not_required
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resharper_braces_for_fixed = not_required
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resharper_braces_for_lock = not_required
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resharper_braces_for_using = not_required
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resharper_braces_for_while = not_required
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resharper_braces_for_foreach = not_required
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resharper_braces_for_ifelse = not_required
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resharper_braces_redundant = true
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resharper_default_private_modifier = implicit
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resharper_object_creation_when_type_evident = explicitly_typed
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resharper_place_simple_initializer_on_single_line = true
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resharper_remove_blank_lines_near_braces_in_code = true
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resharper_remove_blank_lines_near_braces_in_declarations = true
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###############################
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# VB Coding Conventions #
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||||
###############################
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[*.vb]
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# Modifier preferences
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visual_basic_preferred_modifier_order = Partial,Default,Private,Protected,Public,Friend,NotOverridable,Overridable,MustOverride,Overloads,Overrides,MustInherit,NotInheritable,Static,Shared,Shadows,ReadOnly,WriteOnly,Dim,Const,WithEvents,Widening,Narrowing,Custom,Async:suggestion
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visual_basic_preferred_modifier_order = Partial, Default, Private, Protected, Public, Friend, NotOverridable, Overridable, MustOverride, Overloads, Overrides, MustInherit, NotInheritable, Static, Shared, Shadows, ReadOnly, WriteOnly, Dim, Const, WithEvents, Widening, Narrowing, Custom, Async:suggestion
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[*.yml]
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indent_style = space
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3
Assets/Mirror/Components/Profiling.meta
Normal file
3
Assets/Mirror/Components/Profiling.meta
Normal file
@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 4b799e47369048fcb1604e5b3e7d71cf
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timeCreated: 1724245584
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217
Assets/Mirror/Components/Profiling/BaseUIGraph.cs
Normal file
217
Assets/Mirror/Components/Profiling/BaseUIGraph.cs
Normal file
@ -0,0 +1,217 @@
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using System;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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namespace Mirror
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{
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public enum GraphAggregationMode
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{
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Sum,
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Average,
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PerSecond,
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Min,
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Max
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}
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public abstract class BaseUIGraph : MonoBehaviour
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{
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static readonly int MaxValue = Shader.PropertyToID("_MaxValue");
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static readonly int GraphData = Shader.PropertyToID("_GraphData");
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static readonly int CategoryCount = Shader.PropertyToID("_CategoryCount");
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static readonly int Colors = Shader.PropertyToID("_CategoryColors");
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static readonly int Width = Shader.PropertyToID("_Width");
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static readonly int DataStart = Shader.PropertyToID("_DataStart");
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public Material Material;
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public Graphic Renderer;
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[Range(1, 64)]
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public int Points = 64;
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public float SecondsPerPoint = 1;
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public Color[] CategoryColors = new[] { Color.cyan };
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public bool IsStacked;
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public Text[] LegendTexts;
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[Header("Diagnostics")]
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[ReadOnly, SerializeField]
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Material runtimeMaterial;
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float[] graphData;
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// graphData is a circular buffer, this is the offset to get the 0-index
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int graphDataStartIndex;
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// Is graphData dirty and needs to be set to the material
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bool isGraphDataDirty;
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// currently aggregating data to be added to the graph soon
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float[] aggregatingData;
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GraphAggregationMode[] aggregatingModes;
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// Counts for avg aggregation mode
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int[] aggregatingDataCounts;
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// How much time has elapsed since the last aggregation finished
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float aggregatingTime;
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int DataLastIndex => (graphDataStartIndex - 1 + Points) % Points;
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void Awake()
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{
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Renderer.material = runtimeMaterial = Instantiate(Material);
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graphData = new float[Points * CategoryColors.Length];
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aggregatingData = new float[CategoryColors.Length];
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aggregatingDataCounts = new int[CategoryColors.Length];
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aggregatingModes = new GraphAggregationMode[CategoryColors.Length];
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isGraphDataDirty = true;
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}
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protected virtual void OnValidate()
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{
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if (Renderer == null)
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Renderer = GetComponent<Graphic>();
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}
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protected virtual void Update()
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{
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for (int i = 0; i < CategoryColors.Length; i++)
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{
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CollectData(i, out float value, out GraphAggregationMode mode);
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// we probably don't need negative values, so lets skip supporting it
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if (value < 0)
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{
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Debug.LogWarning("Graphing negative values is not supported.");
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value = 0;
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}
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if (mode != aggregatingModes[i])
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{
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aggregatingModes[i] = mode;
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ResetCurrent(i);
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}
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switch (mode)
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{
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case GraphAggregationMode.Average:
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case GraphAggregationMode.Sum:
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case GraphAggregationMode.PerSecond:
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aggregatingData[i] += value;
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aggregatingDataCounts[i]++;
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break;
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case GraphAggregationMode.Min:
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if (aggregatingData[i] > value)
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aggregatingData[i] = value;
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break;
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case GraphAggregationMode.Max:
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if (value > aggregatingData[i])
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aggregatingData[i] = value;
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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aggregatingTime += Time.deltaTime;
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if (aggregatingTime > SecondsPerPoint)
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{
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graphDataStartIndex = (graphDataStartIndex + 1) % Points;
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ClearDataAt(DataLastIndex);
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for (int i = 0; i < CategoryColors.Length; i++)
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{
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float value = aggregatingData[i];
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switch (aggregatingModes[i])
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{
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case GraphAggregationMode.Sum:
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case GraphAggregationMode.Min:
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case GraphAggregationMode.Max:
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// do nothing!
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break;
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case GraphAggregationMode.Average:
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value /= aggregatingDataCounts[i];
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break;
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case GraphAggregationMode.PerSecond:
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value /= aggregatingTime;
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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SetCurrentGraphData(i, value);
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ResetCurrent(i);
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}
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aggregatingTime = 0;
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}
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}
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void ResetCurrent(int i)
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{
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switch (aggregatingModes[i])
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{
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case GraphAggregationMode.Min:
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aggregatingData[i] = float.MaxValue;
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break;
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default:
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aggregatingData[i] = 0;
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break;
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}
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aggregatingDataCounts[i] = 0;
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}
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protected virtual string FormatValue(float value) => $"{value:N1}";
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protected abstract void CollectData(int category, out float value, out GraphAggregationMode mode);
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void SetCurrentGraphData(int c, float value)
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{
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graphData[DataLastIndex * CategoryColors.Length + c] = value;
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isGraphDataDirty = true;
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}
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void ClearDataAt(int i)
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||||
{
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for (int c = 0; c < CategoryColors.Length; c++)
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graphData[i * CategoryColors.Length + c] = 0;
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isGraphDataDirty = true;
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}
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||||
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||||
public void LateUpdate()
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||||
{
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||||
if (isGraphDataDirty)
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||||
{
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runtimeMaterial.SetInt(Width, Points);
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runtimeMaterial.SetInt(DataStart, graphDataStartIndex);
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float max = 1;
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if (IsStacked)
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for (int x = 0; x < Points; x++)
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||||
{
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float total = 0;
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for (int c = 0; c < CategoryColors.Length; c++)
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total += graphData[x * CategoryColors.Length + c];
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if (total > max)
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max = total;
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||||
}
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||||
else
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||||
for (int i = 0; i < graphData.Length; i++)
|
||||
{
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||||
float v = graphData[i];
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||||
if (v > max)
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||||
max = v;
|
||||
}
|
||||
|
||||
max = AdjustMaxValue(max);
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||||
for (int i = 0; i < LegendTexts.Length; i++)
|
||||
{
|
||||
Text legendText = LegendTexts[i];
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||||
float pct = (float)i / (LegendTexts.Length - 1);
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||||
legendText.text = FormatValue(max * pct);
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||||
}
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||||
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||||
runtimeMaterial.SetFloat(MaxValue, max);
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runtimeMaterial.SetFloatArray(GraphData, graphData);
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runtimeMaterial.SetInt(CategoryCount, CategoryColors.Length);
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||||
runtimeMaterial.SetColorArray(Colors, CategoryColors);
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isGraphDataDirty = false;
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||||
}
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||||
}
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protected virtual float AdjustMaxValue(float max) => Mathf.Ceil(max);
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}
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}
|
11
Assets/Mirror/Components/Profiling/BaseUIGraph.cs.meta
Normal file
11
Assets/Mirror/Components/Profiling/BaseUIGraph.cs.meta
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fileFormatVersion: 2
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||||
guid: 0f7dbe0fe96842f3b3ec76d05d2bb24a
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MonoImporter:
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||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
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||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 7453abfe9e8b2c04a8a47eb536fe21eb, type: 3}
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
|
40
Assets/Mirror/Components/Profiling/FpsMinMaxAvgGraph.cs
Normal file
40
Assets/Mirror/Components/Profiling/FpsMinMaxAvgGraph.cs
Normal file
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using System;
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||||
using UnityEngine;
|
||||
namespace Mirror
|
||||
{
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||||
public class FpsMinMaxAvgGraph : BaseUIGraph
|
||||
{
|
||||
protected override void CollectData(int category, out float value, out GraphAggregationMode mode)
|
||||
{
|
||||
value = 1 / Time.deltaTime;
|
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switch (category)
|
||||
{
|
||||
case 0:
|
||||
mode = GraphAggregationMode.Average;
|
||||
break;
|
||||
case 1:
|
||||
mode = GraphAggregationMode.Min;
|
||||
break;
|
||||
case 2:
|
||||
mode = GraphAggregationMode.Max;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException($"{category} is not valid.");
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnValidate()
|
||||
{
|
||||
base.OnValidate();
|
||||
if (CategoryColors.Length != 3)
|
||||
CategoryColors = new[]
|
||||
{
|
||||
Color.cyan, // avg
|
||||
Color.red, // min
|
||||
Color.green // max
|
||||
};
|
||||
|
||||
IsStacked = false;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Mirror/Components/Profiling/FpsMinMaxAvgGraph.cs.meta
Normal file
11
Assets/Mirror/Components/Profiling/FpsMinMaxAvgGraph.cs.meta
Normal file
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89
Assets/Mirror/Components/Profiling/LineGraph.mat
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89
Assets/Mirror/Components/Profiling/LineGraph.mat
Normal file
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178
Assets/Mirror/Components/Profiling/NetworkGraphLines.shader
Normal file
178
Assets/Mirror/Components/Profiling/NetworkGraphLines.shader
Normal file
@ -0,0 +1,178 @@
|
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Shader "Mirror/NetworkGraphLines"
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{
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Properties
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{
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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_Color ("Tint", Color) = (1,1,1,1)
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_Width ("Width", Int) = 0
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_LineWidth ("Line Width", Float) = 0.005
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_CategoryCount ("CategoryCount", Int) = 0
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_MaxValue ("MaxValue", Float) = 1
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_DataStart ("DataStart", Int) = 0
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_StencilComp ("Stencil Comparison", Float) = 8
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_Stencil ("Stencil ID", Float) = 0
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_StencilWriteMask ("Stencil Write Mask", Float) = 255
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_StencilReadMask ("Stencil Read Mask", Float) = 255
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_ColorMask ("Color Mask", Float) = 15
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[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
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}
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SubShader
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{
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Tags
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{
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"IgnoreProjector"="True"
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"RenderType"="Transparent"
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"PreviewType"="Plane"
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Stencil
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{
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Ref [_Stencil]
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Comp [_StencilComp]
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Pass [_StencilOp]
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ReadMask [_StencilReadMask]
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WriteMask [_StencilWriteMask]
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}
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Cull Off
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Lighting Off
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ZWrite Off
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ZTest [unity_GUIZTestMode]
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Blend SrcAlpha OneMinusSrcAlpha
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ColorMask [_ColorMask]
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Pass
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{
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Name "Default"
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 2.0
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#include "UnityCG.cginc"
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#include "UnityUI.cginc"
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#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
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#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
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struct appdata_t
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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float4 worldPosition : TEXCOORD1;
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UNITY_VERTEX_OUTPUT_STEREO
|
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};
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sampler2D _MainTex; // we dont use this, but unitys ui library expects the shader to have a texture
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fixed4 _Color;
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fixed4 _TextureSampleAdd;
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float4 _ClipRect;
|
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float4 _MainTex_ST;
|
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|
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uint _Width;
|
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half _LineWidth;
|
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uint _CategoryCount;
|
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uint _MaxValue;
|
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uint _DataStart;
|
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half _GraphData[64 /* max. 128 points */ * 8 /* max 8 categories */];
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half4 _CategoryColors[8 /* max 8 categories */];
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|
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v2f vert(appdata_t v)
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{
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v2f OUT;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
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OUT.worldPosition = v.vertex;
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OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
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OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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OUT.color = v.color * _Color;
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return OUT;
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}
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// Helper function to calculate the shortest distance from a point (p) to a line segment (from a to b)
|
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float distanceToLineSegment(float2 p, float2 a, float2 b)
|
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{
|
||||
float2 ab = b - a;
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float2 ap = p - a;
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float t = saturate(dot(ap, ab) / dot(ab, ab));
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||||
// Clamp t between 0 and 1 to ensure we stay within the segment
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float2 closestPoint = a + t * ab; // Find the closest point on the line segment
|
||||
return length(p - closestPoint); // Return the distance from p to the closest point on the line
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}
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fixed4 frag(v2f IN) : SV_Target
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{
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uint wCur = (uint)(IN.texcoord.x * _Width);
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uint wMin = wCur == 0 ? 0 : wCur - 1;
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uint wMax = wCur == _Width - 1 ? wCur : wCur + 1;
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float2 screenSize = _ScreenParams.xy;
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// this scaling only works if the object is flat and not rotated - but thats fine
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float2 pixelScale = float2(1 / ddx(IN.texcoord.x), 1 / ddy(IN.texcoord.y));
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float2 screenSpaceUV = IN.texcoord * pixelScale;
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half4 color = half4(0, 0, 0, 0);
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// Loop through the graph's points
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bool colored = false;
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for (uint wNonOffset = wMin; wNonOffset < wMax && !colored; wNonOffset++)
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{
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uint w = (wNonOffset + _DataStart) % _Width;
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// previous entry, unless it's the start, then we clamp to start
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uint nextW = (w + 1) % _Width;
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float texPosCurrentX = float(wNonOffset) / _Width;
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float texPosPrevX = texPosCurrentX + 1.0f / _Width;
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||||
for (uint c = 0; c < _CategoryCount; c++)
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{
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float categoryValueCurrent = _GraphData[w * _CategoryCount + c] / _MaxValue;
|
||||
float categoryValueNext = _GraphData[nextW * _CategoryCount + c] / _MaxValue;
|
||||
|
||||
float2 pointCurrent = float2(texPosCurrentX, categoryValueCurrent);
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||||
float2 pointNext = float2(texPosPrevX, categoryValueNext);
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||||
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||||
float distance = distanceToLineSegment(screenSpaceUV, pointCurrent * pixelScale,
|
||||
pointNext * pixelScale);
|
||||
|
||||
if (distance < _LineWidth)
|
||||
{
|
||||
color = _CategoryColors[c];
|
||||
colored = true;
|
||||
break;
|
||||
}
|
||||
}
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||||
}
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||||
|
||||
color *= IN.color;
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#ifdef UNITY_UI_CLIP_RECT
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color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
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#endif
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||||
#ifdef UNITY_UI_ALPHACLIP
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||||
clip (color.a - 0.001);
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||||
#endif
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||||
|
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return color;
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}
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ENDCG
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}
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}
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timeCreated: 1725809505
|
138
Assets/Mirror/Components/Profiling/NetworkGraphStacked.shader
Normal file
138
Assets/Mirror/Components/Profiling/NetworkGraphStacked.shader
Normal file
@ -0,0 +1,138 @@
|
||||
Shader "Mirror/NetworkGraphStacked"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
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_Color ("Tint", Color) = (1,1,1,1)
|
||||
_Width ("Width", Int) = 0
|
||||
_CategoryCount ("CategoryCount", Int) = 0
|
||||
_MaxValue ("MaxValue", Float) = 1
|
||||
_DataStart ("DataStart", Int) = 0
|
||||
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
|
||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"Queue"="Transparent"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
||||
"PreviewType"="Plane"
|
||||
"CanUseSpriteAtlas"="True"
|
||||
}
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref [_Stencil]
|
||||
Comp [_StencilComp]
|
||||
Pass [_StencilOp]
|
||||
ReadMask [_StencilReadMask]
|
||||
WriteMask [_StencilWriteMask]
|
||||
}
|
||||
|
||||
Cull Off
|
||||
Lighting Off
|
||||
ZWrite Off
|
||||
ZTest [unity_GUIZTestMode]
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ColorMask [_ColorMask]
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Default"
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 2.0
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityUI.cginc"
|
||||
|
||||
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
float4 worldPosition : TEXCOORD1;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
sampler2D _MainTex; // we dont use this, but unitys ui library expects the shader to have a texture
|
||||
fixed4 _Color;
|
||||
fixed4 _TextureSampleAdd;
|
||||
float4 _ClipRect;
|
||||
float4 _MainTex_ST;
|
||||
|
||||
uint _Width;
|
||||
uint _CategoryCount;
|
||||
uint _MaxValue;
|
||||
uint _DataStart;
|
||||
half _GraphData[64 /* max. 64 points */ * 8 /* max 8 categories */];
|
||||
half4 _CategoryColors[8 /* max 8 categories */];
|
||||
|
||||
v2f vert(appdata_t v)
|
||||
{
|
||||
v2f OUT;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
||||
OUT.worldPosition = v.vertex;
|
||||
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
|
||||
|
||||
OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||
|
||||
OUT.color = v.color * _Color;
|
||||
return OUT;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f IN) : SV_Target
|
||||
{
|
||||
uint w = ((uint)(IN.texcoord.x * _Width) + _DataStart) % _Width;
|
||||
half4 color = half4(0, 0, 0, 0);
|
||||
float totalValue = 0;
|
||||
for (uint c = 0; c < _CategoryCount; c++)
|
||||
{
|
||||
float categoryValue = _GraphData[w * _CategoryCount + c] / _MaxValue;
|
||||
totalValue += categoryValue;
|
||||
if (totalValue >= IN.texcoord.y)
|
||||
{
|
||||
color = _CategoryColors[c];
|
||||
break;
|
||||
}
|
||||
}
|
||||
color *= IN.color;
|
||||
|
||||
#ifdef UNITY_UI_CLIP_RECT
|
||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
||||
#endif
|
||||
|
||||
#ifdef UNITY_UI_ALPHACLIP
|
||||
clip (color.a - 0.001);
|
||||
#endif
|
||||
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5b24284f35f4992bcd4cc43919267d7
|
||||
timeCreated: 1724246251
|
34
Assets/Mirror/Components/Profiling/NetworkPingGraph.cs
Normal file
34
Assets/Mirror/Components/Profiling/NetworkPingGraph.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
namespace Mirror
|
||||
{
|
||||
public class NetworkPingGraph : BaseUIGraph
|
||||
{
|
||||
protected override void CollectData(int category, out float value, out GraphAggregationMode mode)
|
||||
{
|
||||
mode = GraphAggregationMode.Average;
|
||||
switch (category)
|
||||
{
|
||||
case 0:
|
||||
value = (float)NetworkTime.rtt * 1000f;
|
||||
break;
|
||||
case 1:
|
||||
value = (float)NetworkTime.rttVariance * 1000f;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException($"{category} is not valid.");
|
||||
}
|
||||
}
|
||||
|
||||
protected override string FormatValue(float value) => $"{value:N0}ms";
|
||||
|
||||
protected override void OnValidate()
|
||||
{
|
||||
base.OnValidate();
|
||||
if (CategoryColors.Length != 2)
|
||||
CategoryColors = new[] { Color.cyan, Color.yellow };
|
||||
|
||||
IsStacked = false;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Mirror/Components/Profiling/NetworkPingGraph.cs.meta
Normal file
11
Assets/Mirror/Components/Profiling/NetworkPingGraph.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 14a68afedbbf4568b0decc5c3fe6dfd9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 7453abfe9e8b2c04a8a47eb536fe21eb, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -14,10 +14,15 @@ public class NetworkRuntimeProfiler : MonoBehaviour
|
||||
public class Sorter : IComparer<Stat>
|
||||
{
|
||||
public SortBy Order;
|
||||
|
||||
public int Compare(Stat a, Stat b)
|
||||
{
|
||||
if (a == null) return 1;
|
||||
if (b == null) return -1;
|
||||
if (a == null)
|
||||
return 1;
|
||||
|
||||
if (b == null)
|
||||
return -1;
|
||||
|
||||
// Compare B to A for desc order
|
||||
switch (Order)
|
||||
{
|
||||
@ -40,7 +45,7 @@ public enum SortBy
|
||||
RecentBytes,
|
||||
RecentCount,
|
||||
TotalBytes,
|
||||
TotalCount,
|
||||
TotalCount
|
||||
}
|
||||
|
||||
public class Stat
|
||||
@ -60,21 +65,21 @@ public void ResetRecent()
|
||||
|
||||
public void Add(int count, int bytes)
|
||||
{
|
||||
this.TotalBytes += bytes;
|
||||
this.TotalCount += count;
|
||||
TotalBytes += bytes;
|
||||
TotalCount += count;
|
||||
|
||||
this.RecentBytes += bytes;
|
||||
this.RecentCount += count;
|
||||
RecentBytes += bytes;
|
||||
RecentCount += count;
|
||||
}
|
||||
}
|
||||
|
||||
public class MessageStats
|
||||
class MessageStats
|
||||
{
|
||||
public Dictionary<Type, Stat> MessageByType = new Dictionary<Type, Stat>();
|
||||
public Dictionary<ushort, Stat> RpcByHash = new Dictionary<ushort, Stat>();
|
||||
public readonly Dictionary<Type, Stat> MessageByType = new Dictionary<Type, Stat>();
|
||||
public readonly Dictionary<ushort, Stat> RpcByHash = new Dictionary<ushort, Stat>();
|
||||
|
||||
public void Record(NetworkDiagnostics.MessageInfo info)
|
||||
{
|
||||
|
||||
Type type = info.message.GetType();
|
||||
if (!MessageByType.TryGetValue(type, out Stat stat))
|
||||
{
|
||||
@ -86,30 +91,27 @@ public void Record(NetworkDiagnostics.MessageInfo info)
|
||||
RecentCount = 0,
|
||||
RecentBytes = 0
|
||||
};
|
||||
|
||||
MessageByType[type] = stat;
|
||||
}
|
||||
|
||||
stat.Add(info.count, info.bytes * info.count);
|
||||
|
||||
if (info.message is CommandMessage cmd)
|
||||
{
|
||||
RecordRpc(cmd.functionHash, info);
|
||||
}
|
||||
else if (info.message is RpcMessage rpc)
|
||||
{
|
||||
RecordRpc(rpc.functionHash, info);
|
||||
}
|
||||
}
|
||||
|
||||
private void RecordRpc(ushort hash, NetworkDiagnostics.MessageInfo info)
|
||||
void RecordRpc(ushort hash, NetworkDiagnostics.MessageInfo info)
|
||||
{
|
||||
if (!RpcByHash.TryGetValue(hash, out Stat stat))
|
||||
{
|
||||
string name = "n/a";
|
||||
RemoteCallDelegate rpcDelegate = RemoteProcedureCalls.GetDelegate(hash);
|
||||
if (rpcDelegate != null)
|
||||
{
|
||||
name = $"{rpcDelegate.Method.DeclaringType}.{rpcDelegate.GetMethodName().Replace(RemoteProcedureCalls.InvokeRpcPrefix, "")}";
|
||||
}
|
||||
|
||||
stat = new Stat
|
||||
{
|
||||
Name = name,
|
||||
@ -118,108 +120,93 @@ private void RecordRpc(ushort hash, NetworkDiagnostics.MessageInfo info)
|
||||
RecentCount = 0,
|
||||
RecentBytes = 0
|
||||
};
|
||||
|
||||
RpcByHash[hash] = stat;
|
||||
}
|
||||
|
||||
stat.Add(info.count, info.bytes * info.count);
|
||||
}
|
||||
|
||||
public void ResetRecent()
|
||||
{
|
||||
foreach (Stat stat in MessageByType.Values)
|
||||
{
|
||||
stat.ResetRecent();
|
||||
}
|
||||
|
||||
foreach (Stat stat in RpcByHash.Values)
|
||||
{
|
||||
stat.ResetRecent();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Tooltip("How many seconds to accumulate 'recent' stats for, this is also the output interval")]
|
||||
public float RecentDuration = 5;
|
||||
public Sorter Sort = new Sorter();
|
||||
|
||||
public enum OutputType
|
||||
{
|
||||
UnityLog,
|
||||
StdOut,
|
||||
File
|
||||
}
|
||||
|
||||
public OutputType Output;
|
||||
[Tooltip("If Output is set to 'File', where to the path of that file")]
|
||||
public string OutputFilePath = "network-stats.log";
|
||||
|
||||
private readonly MessageStats _in = new MessageStats();
|
||||
private readonly MessageStats _out = new MessageStats();
|
||||
private StringBuilder _print = new StringBuilder();
|
||||
private float _elapsedSinceReset;
|
||||
readonly MessageStats inStats = new MessageStats();
|
||||
readonly MessageStats outStats = new MessageStats();
|
||||
readonly StringBuilder printBuilder = new StringBuilder();
|
||||
float elapsedSinceReset;
|
||||
|
||||
private void Start()
|
||||
void Start()
|
||||
{
|
||||
// Ordering, Awake happens before NetworkDiagnostics reset
|
||||
NetworkDiagnostics.InMessageEvent += HandleMessageIn;
|
||||
NetworkDiagnostics.OutMessageEvent += HandleMessageOut;
|
||||
}
|
||||
private void OnDestroy()
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
NetworkDiagnostics.InMessageEvent -= HandleMessageIn;
|
||||
NetworkDiagnostics.OutMessageEvent -= HandleMessageOut;
|
||||
}
|
||||
private void HandleMessageOut(NetworkDiagnostics.MessageInfo info)
|
||||
|
||||
void HandleMessageOut(NetworkDiagnostics.MessageInfo info) => outStats.Record(info);
|
||||
|
||||
void HandleMessageIn(NetworkDiagnostics.MessageInfo info) => inStats.Record(info);
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
_out.Record(info);
|
||||
}
|
||||
private void HandleMessageIn(NetworkDiagnostics.MessageInfo info)
|
||||
{
|
||||
_in.Record(info);
|
||||
}
|
||||
private void LateUpdate()
|
||||
{
|
||||
_elapsedSinceReset += Time.deltaTime;
|
||||
if (_elapsedSinceReset > RecentDuration)
|
||||
elapsedSinceReset += Time.deltaTime;
|
||||
if (elapsedSinceReset > RecentDuration)
|
||||
{
|
||||
_elapsedSinceReset = 0;
|
||||
elapsedSinceReset = 0;
|
||||
Print();
|
||||
_in.ResetRecent();
|
||||
_out.ResetRecent();
|
||||
inStats.ResetRecent();
|
||||
outStats.ResetRecent();
|
||||
}
|
||||
}
|
||||
private void Print()
|
||||
|
||||
void Print()
|
||||
{
|
||||
_print.Clear();
|
||||
_print.AppendLine($"Stats for {DateTime.Now} ({RecentDuration:N1}s interval)");
|
||||
printBuilder.Clear();
|
||||
printBuilder.AppendLine($"Stats for {DateTime.Now} ({RecentDuration:N1}s interval)");
|
||||
int nameMaxLength = "OUT Message".Length;
|
||||
|
||||
foreach (Stat stat in _in.MessageByType.Values)
|
||||
{
|
||||
foreach (Stat stat in inStats.MessageByType.Values)
|
||||
if (stat.Name.Length > nameMaxLength)
|
||||
{
|
||||
nameMaxLength = stat.Name.Length;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Stat stat in _out.MessageByType.Values)
|
||||
{
|
||||
foreach (Stat stat in outStats.MessageByType.Values)
|
||||
if (stat.Name.Length > nameMaxLength)
|
||||
{
|
||||
nameMaxLength = stat.Name.Length;
|
||||
}
|
||||
}
|
||||
foreach (Stat stat in _in.RpcByHash.Values)
|
||||
{
|
||||
if (stat.Name.Length > nameMaxLength)
|
||||
{
|
||||
nameMaxLength = stat.Name.Length;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Stat stat in _out.RpcByHash.Values)
|
||||
{
|
||||
foreach (Stat stat in inStats.RpcByHash.Values)
|
||||
if (stat.Name.Length > nameMaxLength)
|
||||
nameMaxLength = stat.Name.Length;
|
||||
|
||||
foreach (Stat stat in outStats.RpcByHash.Values)
|
||||
if (stat.Name.Length > nameMaxLength)
|
||||
{
|
||||
nameMaxLength = stat.Name.Length;
|
||||
}
|
||||
}
|
||||
|
||||
string recentBytes = "Recent Bytes";
|
||||
string recentCount = "Recent Count";
|
||||
@ -234,60 +221,54 @@ private void Print()
|
||||
int totalCountPad = Mathf.Max(totalCount.Length, maxCountLength);
|
||||
string header = $"| {"IN Message".PadLeft(nameMaxLength)} | {recentBytes.PadLeft(recentBytesPad)} | {recentCount.PadLeft(recentCountPad)} | {totalBytes.PadLeft(totalBytesPad)} | {totalCount.PadLeft(totalCountPad)} |";
|
||||
string sep = "".PadLeft(header.Length, '-');
|
||||
_print.AppendLine(sep);
|
||||
_print.AppendLine(header);
|
||||
_print.AppendLine(sep);
|
||||
printBuilder.AppendLine(sep);
|
||||
printBuilder.AppendLine(header);
|
||||
printBuilder.AppendLine(sep);
|
||||
|
||||
foreach (Stat stat in inStats.MessageByType.Values.OrderBy(stat => stat, Sort))
|
||||
printBuilder.AppendLine($"| {stat.Name.PadLeft(nameMaxLength)} | {FormatBytes(stat.RecentBytes).PadLeft(recentBytesPad)} | {FormatCount(stat.RecentCount).PadLeft(recentCountPad)} | {FormatBytes(stat.TotalBytes).PadLeft(totalBytesPad)} | {FormatCount(stat.TotalCount).PadLeft(totalCountPad)} |");
|
||||
|
||||
foreach (Stat stat in _in.MessageByType.Values.OrderBy(stat => stat, Sort))
|
||||
{
|
||||
_print.AppendLine($"| {stat.Name.PadLeft(nameMaxLength)} | {FormatBytes(stat.RecentBytes).PadLeft(recentBytesPad)} | {FormatCount(stat.RecentCount).PadLeft(recentCountPad)} | {FormatBytes(stat.TotalBytes).PadLeft(totalBytesPad)} | {FormatCount(stat.TotalCount).PadLeft(totalCountPad)} |");
|
||||
}
|
||||
header = $"| {"IN RPCs".PadLeft(nameMaxLength)} | {recentBytes.PadLeft(recentBytesPad)} | {recentCount.PadLeft(recentCountPad)} | {totalBytes.PadLeft(totalBytesPad)} | {totalCount.PadLeft(totalCountPad)} |";
|
||||
_print.AppendLine(sep);
|
||||
_print.AppendLine(header);
|
||||
_print.AppendLine(sep);
|
||||
foreach (Stat stat in _in.RpcByHash.Values.OrderBy(stat => stat, Sort))
|
||||
{
|
||||
_print.AppendLine($"| {stat.Name.PadLeft(nameMaxLength)} | {FormatBytes(stat.RecentBytes).PadLeft(recentBytesPad)} | {FormatCount(stat.RecentCount).PadLeft(recentCountPad)} | {FormatBytes(stat.TotalBytes).PadLeft(totalBytesPad)} | {FormatCount(stat.TotalCount).PadLeft(totalCountPad)} |");
|
||||
}
|
||||
printBuilder.AppendLine(sep);
|
||||
printBuilder.AppendLine(header);
|
||||
printBuilder.AppendLine(sep);
|
||||
foreach (Stat stat in inStats.RpcByHash.Values.OrderBy(stat => stat, Sort))
|
||||
printBuilder.AppendLine($"| {stat.Name.PadLeft(nameMaxLength)} | {FormatBytes(stat.RecentBytes).PadLeft(recentBytesPad)} | {FormatCount(stat.RecentCount).PadLeft(recentCountPad)} | {FormatBytes(stat.TotalBytes).PadLeft(totalBytesPad)} | {FormatCount(stat.TotalCount).PadLeft(totalCountPad)} |");
|
||||
|
||||
header = $"| {"OUT Message".PadLeft(nameMaxLength)} | {recentBytes.PadLeft(recentBytesPad)} | {recentCount.PadLeft(recentCountPad)} | {totalBytes.PadLeft(totalBytesPad)} | {totalCount.PadLeft(totalCountPad)} |";
|
||||
_print.AppendLine(sep);
|
||||
_print.AppendLine(header);
|
||||
_print.AppendLine(sep);
|
||||
foreach (Stat stat in _out.MessageByType.Values.OrderBy(stat => stat, Sort))
|
||||
{
|
||||
_print.AppendLine($"| {stat.Name.PadLeft(nameMaxLength)} | {FormatBytes(stat.RecentBytes).PadLeft(recentBytesPad)} | {FormatCount(stat.RecentCount).PadLeft(recentCountPad)} | {FormatBytes(stat.TotalBytes).PadLeft(totalBytesPad)} | {FormatCount(stat.TotalCount).PadLeft(totalCountPad)} |");
|
||||
}
|
||||
printBuilder.AppendLine(sep);
|
||||
printBuilder.AppendLine(header);
|
||||
printBuilder.AppendLine(sep);
|
||||
foreach (Stat stat in outStats.MessageByType.Values.OrderBy(stat => stat, Sort))
|
||||
printBuilder.AppendLine($"| {stat.Name.PadLeft(nameMaxLength)} | {FormatBytes(stat.RecentBytes).PadLeft(recentBytesPad)} | {FormatCount(stat.RecentCount).PadLeft(recentCountPad)} | {FormatBytes(stat.TotalBytes).PadLeft(totalBytesPad)} | {FormatCount(stat.TotalCount).PadLeft(totalCountPad)} |");
|
||||
|
||||
header = $"| {"OUT RPCs".PadLeft(nameMaxLength)} | {recentBytes.PadLeft(recentBytesPad)} | {recentCount.PadLeft(recentCountPad)} | {totalBytes.PadLeft(totalBytesPad)} | {totalCount.PadLeft(totalCountPad)} |";
|
||||
_print.AppendLine(sep);
|
||||
_print.AppendLine(header);
|
||||
_print.AppendLine(sep);
|
||||
printBuilder.AppendLine(sep);
|
||||
printBuilder.AppendLine(header);
|
||||
printBuilder.AppendLine(sep);
|
||||
|
||||
foreach (Stat stat in _out.RpcByHash.Values.OrderBy(stat => stat, Sort))
|
||||
{
|
||||
_print.AppendLine($"| {stat.Name.PadLeft(nameMaxLength)} | {FormatBytes(stat.RecentBytes).PadLeft(recentBytesPad)} | {FormatCount(stat.RecentCount).PadLeft(recentCountPad)} | {FormatBytes(stat.TotalBytes).PadLeft(totalBytesPad)} | {FormatCount(stat.TotalCount).PadLeft(totalCountPad)} |");
|
||||
}
|
||||
_print.AppendLine(sep);
|
||||
foreach (Stat stat in outStats.RpcByHash.Values.OrderBy(stat => stat, Sort))
|
||||
printBuilder.AppendLine($"| {stat.Name.PadLeft(nameMaxLength)} | {FormatBytes(stat.RecentBytes).PadLeft(recentBytesPad)} | {FormatCount(stat.RecentCount).PadLeft(recentCountPad)} | {FormatBytes(stat.TotalBytes).PadLeft(totalBytesPad)} | {FormatCount(stat.TotalCount).PadLeft(totalCountPad)} |");
|
||||
|
||||
printBuilder.AppendLine(sep);
|
||||
|
||||
switch (Output)
|
||||
{
|
||||
|
||||
case OutputType.UnityLog:
|
||||
Debug.Log(_print.ToString());
|
||||
Debug.Log(printBuilder.ToString());
|
||||
break;
|
||||
case OutputType.StdOut:
|
||||
Console.Write(_print);
|
||||
Console.Write(printBuilder);
|
||||
break;
|
||||
case OutputType.File:
|
||||
File.AppendAllText(OutputFilePath, _print.ToString());
|
||||
File.AppendAllText(OutputFilePath, printBuilder.ToString());
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
private string FormatBytes(long bytes)
|
||||
static string FormatBytes(long bytes)
|
||||
{
|
||||
const double KiB = 1024;
|
||||
const double MiB = KiB * 1024;
|
||||
@ -296,16 +277,20 @@ private string FormatBytes(long bytes)
|
||||
|
||||
if (bytes < KiB)
|
||||
return $"{bytes:N0} B";
|
||||
|
||||
if (bytes < MiB)
|
||||
return $"{bytes / KiB:N2} KiB";
|
||||
|
||||
if (bytes < GiB)
|
||||
return $"{bytes / MiB:N2} MiB";
|
||||
|
||||
if (bytes < TiB)
|
||||
return $"{bytes / GiB:N2} GiB";
|
||||
|
||||
return $"{bytes / TiB:N2} TiB";
|
||||
}
|
||||
|
||||
private string FormatCount(long count)
|
||||
string FormatCount(long count)
|
||||
{
|
||||
const double K = 1000;
|
||||
const double M = K * 1000;
|
||||
@ -314,12 +299,16 @@ private string FormatCount(long count)
|
||||
|
||||
if (count < K)
|
||||
return $"{count:N0}";
|
||||
|
||||
if (count < M)
|
||||
return $"{count / K:N2} K";
|
||||
|
||||
if (count < G)
|
||||
return $"{count / M:N2} M";
|
||||
|
||||
if (count < T)
|
||||
return $"{count / G:N2} G";
|
||||
|
||||
return $"{count / T:N2} T";
|
||||
}
|
||||
}
|
85
Assets/Mirror/Components/Profiling/NetworkUsageGraph.cs
Normal file
85
Assets/Mirror/Components/Profiling/NetworkUsageGraph.cs
Normal file
@ -0,0 +1,85 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
namespace Mirror
|
||||
{
|
||||
public class NetworkUsageGraph : BaseUIGraph
|
||||
{
|
||||
int dataIn;
|
||||
int dataOut;
|
||||
|
||||
void Start()
|
||||
{
|
||||
// Ordering, Awake happens before NetworkDiagnostics reset
|
||||
NetworkDiagnostics.InMessageEvent += OnReceive;
|
||||
NetworkDiagnostics.OutMessageEvent += OnSend;
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
// If we've been inactive, clear counter
|
||||
dataIn = 0;
|
||||
dataOut = 0;
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
NetworkDiagnostics.InMessageEvent -= OnReceive;
|
||||
NetworkDiagnostics.OutMessageEvent -= OnSend;
|
||||
}
|
||||
|
||||
void OnSend(NetworkDiagnostics.MessageInfo obj) => dataOut += obj.bytes;
|
||||
|
||||
void OnReceive(NetworkDiagnostics.MessageInfo obj) => dataIn += obj.bytes;
|
||||
|
||||
protected override void CollectData(int category, out float value, out GraphAggregationMode mode)
|
||||
{
|
||||
mode = GraphAggregationMode.PerSecond;
|
||||
switch (category)
|
||||
{
|
||||
case 0:
|
||||
value = dataIn;
|
||||
dataIn = 0;
|
||||
break;
|
||||
case 1:
|
||||
value = dataOut;
|
||||
dataOut = 0;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException($"{category} is not valid.");
|
||||
}
|
||||
}
|
||||
|
||||
static readonly string[] Units = new[] { "B/s", "KiB/s", "MiB/s" };
|
||||
const float UnitScale = 1024;
|
||||
|
||||
protected override string FormatValue(float value)
|
||||
{
|
||||
string selectedUnit = null;
|
||||
for (int i = 0; i < Units.Length; i++)
|
||||
{
|
||||
string unit = Units[i];
|
||||
selectedUnit = unit;
|
||||
if (i > 0)
|
||||
value /= UnitScale;
|
||||
|
||||
if (value < UnitScale)
|
||||
break;
|
||||
}
|
||||
|
||||
return $"{value:N0} {selectedUnit}";
|
||||
}
|
||||
|
||||
protected override void OnValidate()
|
||||
{
|
||||
base.OnValidate();
|
||||
if (CategoryColors.Length != 2)
|
||||
CategoryColors = new[]
|
||||
{
|
||||
Color.red, // min
|
||||
Color.green // max
|
||||
};
|
||||
|
||||
IsStacked = false;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Mirror/Components/Profiling/NetworkUsageGraph.cs.meta
Normal file
11
Assets/Mirror/Components/Profiling/NetworkUsageGraph.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
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Loading…
Reference in New Issue
Block a user