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movement: improve code
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@ -16,11 +16,13 @@ void Update()
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if (!isLocalPlayer) return;
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// rotate
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transform.Rotate(0, Input.GetAxis("Horizontal") * rotationSpeed * Time.deltaTime, 0);
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float horizontal = Input.GetAxis("Horizontal");
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transform.Rotate(0, horizontal * rotationSpeed * Time.deltaTime, 0);
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// move
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float vertical = Input.GetAxis("Vertical");
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Vector3 forward = transform.TransformDirection(Vector3.forward);
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agent.velocity = forward * Input.GetAxis("Vertical") * agent.speed;
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agent.velocity = forward * Mathf.Max(vertical, 0) * agent.speed;
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animator.SetBool("Moving", agent.velocity != Vector3.zero);
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// shoot
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