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LLAPITransport.ClientConnect: changed AddHost(topology) to AddHost(topology, 0) so it works in standalone AND webgl
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@ -79,7 +79,11 @@ public bool ClientConnected()
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public void ClientConnect(string address, int port)
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public void ClientConnect(string address, int port)
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{
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{
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HostTopology hostTopology = new HostTopology(connectionConfig, 1);
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HostTopology hostTopology = new HostTopology(connectionConfig, 1);
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clientId = NetworkTransport.AddHost(hostTopology);
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// important:
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// AddHost(topology) doesn't work in WebGL.
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// AddHost(topology, port) works in standalone and webgl if port=0
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clientId = NetworkTransport.AddHost(hostTopology, 0);
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clientConnectionId = NetworkTransport.Connect(clientId, address, port, 0, out error);
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clientConnectionId = NetworkTransport.Connect(clientId, address, port, 0, out error);
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NetworkError networkError = (NetworkError) error;
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NetworkError networkError = (NetworkError) error;
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