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[![Download](https://img.shields.io/badge/asset_store-brightgreen.svg)](https://www.assetstore.unity3d.com/#!/content/129321)
[![Documentation](https://img.shields.io/badge/documentation-brightgreen.svg)](https://vis2k.github.io/Mirror/)
[![Forum](https://img.shields.io/badge/forum-brightgreen.svg)](https://forum.unity.com/threads/mirror-networking-for-unity-aka-hlapi-community-edition.425437/)
[![donate](https://img.shields.io/badge/donations-brightgreen.svg)](https://www.patreon.com/MirrorTelepathy)
[![donate](https://img.shields.io/badge/donations-brightgreen.svg)](https://www.patreon.com/MirrorNetworking)
[![Build status](https://img.shields.io/appveyor/ci/vis2k73562/hlapi-community-edition/Mirror.svg)](https://ci.appveyor.com/project/vis2k73562/hlapi-community-edition/branch/mirror)
[![Discord](https://img.shields.io/discord/343440455738064897.svg)](https://discordapp.com/invite/N9QVxbM)
[![release](https://img.shields.io/github/release/vis2k/Mirror.svg)](https://github.com/vis2k/Mirror/releases/latest)
@ -49,7 +49,7 @@ Mirror supports many different low level networking transports:
* https://github.com/MichalPetryka/LiteNetLib4Mirror (LiteNetLib)
## Donations & Priority Support
Please support [Mirror on Patreon](https://www.patreon.com/MirrorTelepathy). Priority support included!
Please support [Mirror on Patreon](https://www.patreon.com/MirrorNetworking). Priority support included!
## Benchmarks
* Telepathy [1000 connections](https://github.com/vis2k/Telepathy) test
@ -67,4 +67,4 @@ As Indie Developers, **our #1 goal** for Mirror is **Ease of Use**.
If you want to contribute, always follow the [KISS](https://en.wikipedia.org/wiki/KISS_principle) principle. Everything needs to be **as simple as possible**. As result, the code will be stable, easy to understand, easy to modify and easy to maintain 5 years from now when our games are still running.
Pull Requests for bug fixes are always highly appreciated. New features will be considered very carefully and will only be merged if they are the most simple solution to the given problem.
Pull Requests for bug fixes are always highly appreciated. New features will be considered very carefully and will only be merged if they are the most simple solution to the given problem.